public virtual TBuilder TakeDefault(LiquidBase liquidBase)
        {
            Name      = liquidBase.Name;
            ByteImage = liquidBase.ByteImage;

            return(BuilderInstance);
        }
Beispiel #2
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    // Spawn a new droplet of the requested color, in the requested position
    public void Drop(LiquidBase color, Vector3 worldPos)
    {
        Droplet newDroplet = Instantiate(dropletTemplate);

        newDroplet.name = "Droplet";
        newDroplet.transform.position = worldPos;
        newDroplet.color = color;
        newDroplet.gameObject.SetActive(true);
    }
Beispiel #3
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 public static Color BaseToColor(LiquidBase inColor)
 {
     if (inColor == LiquidBase.Blue)
     {
         return(Color.blue);
     }
     else if (inColor == LiquidBase.Green)
     {
         return(Color.green);
     }
     else
     {
         return(Color.red);
     }
 }
Beispiel #4
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    // Add in new color to he liquid basin
    public void Add(LiquidBase liquidBase)
    {
        if (GameManager.instance.WinState || GameManager.instance.FailState)
        {
            return;
        }

        // Increase water level 5% per drop. Adjustment made in Update().
        targetY += .05f;

        // Log new color contribution. Also applied in Update().
        if (liquidBase == LiquidBase.Blue)
        {
            blueCount++;
        }
        else if (liquidBase == LiquidBase.Green)
        {
            greenCount++;
        }
        else
        {
            redCount++;
        }
    }