Beispiel #1
0
 // 更新卡牌是否可以出牌,自己手牌
 public void updateCardOutState(bool benable)
 {
     if (benable)
     {
         if (m_card.sceneCardItem != null)
         {
             if (m_card.sceneCardItem.svrCard.mpcost <= Ctx.m_instance.m_dataPlayer.m_dzData.m_playerArr[(int)m_card.sceneCardItem.playerSide].m_heroMagicPoint.mp)
             {
                 addFrameEffect();
                 m_frameEffect.play();
             }
             else
             {
                 if (m_frameEffect != null)
                 {
                     m_frameEffect.stop();
                 }
             }
         }
     }
     else
     {
         if (m_frameEffect != null)
         {
             m_frameEffect.stop();
         }
     }
 }
Beispiel #2
0
 public void updateEffect(bool bEnable)
 {
     if (bEnable)
     {
         if (!hasLeftMagicPtCanUse())  // 如果没有 Mp 值可以使用
         {
             if (m_effect == null)
             {
                 addFrameEffect();
             }
             else
             {
                 m_effect.play();
             }
         }
         else
         {
             if (m_effect != null)
             {
                 m_effect.stop();
             }
         }
     }
     else
     {
         if (m_effect != null)
         {
             m_effect.stop();
         }
     }
 }
Beispiel #3
0
 protected void testSpriteEffect()
 {
     m_linkEffect = Ctx.m_instance.m_sceneEffectMgr.createAndAdd(EffectType.eLinkEffect, EffectRenderType.eSpriteEffectRender) as LinkEffect;
     m_linkEffect.setGameObject(m_spriteGo);
     m_linkEffect.setTableID(1);
     m_linkEffect.setLoop(true);
     m_linkEffect.play();
 }
Beispiel #4
0
 public void updateEffect()
 {
     if (m_effect == null)
     {
         addFrameEffect();
     }
     else
     {
         m_effect.play();
     }
 }
Beispiel #5
0
 public void playEffect()
 {
     if (m_effect == null)
     {
         m_effect = Ctx.m_instance.m_sceneEffectMgr.addLinkEffect(15, m_model.selfGo, false);
         m_effect.linkedEntity = this;
     }
     else
     {
         m_effect.play();
     }
 }
Beispiel #6
0
 // 添加技能准备特效,主要是法术卡,但是释放的时候基本都是英雄卡上
 public void startSkillAttPrepareEffect(int effectId)
 {
     if (m_skillAttPrepareEffect == null)
     {
         m_skillAttPrepareEffect = addLinkEffect(effectId, false, true);
     }
     else
     {
         m_skillAttPrepareEffect.setTableID(effectId);
         if (m_skillAttPrepareEffect.bPlay())
         {
             m_skillAttPrepareEffect.stop();                       // 直接停止掉
         }
         m_skillAttPrepareEffect.play();
     }
 }