Beispiel #1
0
    private void OnTriggerStay2D(Collider2D other)
    {
        LinkController controller = other.GetComponent <LinkController>();

        if (controller != null)
        {
            controller.ChangeHealth(-1);
        }
    }
Beispiel #2
0
    private void OnCollisionEnter2D(Collision2D other)
    {
        LinkController controller = other.gameObject.GetComponent <LinkController>();

        if (controller != null)
        {
            controller.ChangeHealth(-1);
        }
    }
    private void OnTriggerEnter2D(Collider2D other)
    {
        LinkController controller = other.GetComponent <LinkController>();

        if (controller != null && collectible)
        {
            controller.maxHealth += 2;
            controller.ChangeHealth(2);

            Destroy(gameObject);
        }
    }
    private void OnCollisionEnter2D(Collision2D other)
    {
        LinkController controller = other.gameObject.GetComponent <LinkController>();

        if (controller != null)
        {
            controller.ChangeHealth(-1);
            grabbed = true;
            Vector2 position = rigidbody2d.position;
            controller.transform.position = startPosition;
            cam.GoBackToStart();
        }
    }
    private void OnCollisionEnter2D(Collision2D other)
    {
        LinkController controller = other.gameObject.GetComponent <LinkController>();

        if (controller != null)
        {
            controller.ChangeHealth(-1);
        }
        else if (!returning)
        {
            direction = -1 * direction;
            speed     = speed / 4;
            returning = true;
        }
    }
        private void OnTriggerEnter2D(Collider2D other)
        {
            LinkController controller = other.GetComponent <LinkController>();

            if (controller != null && collectible)
            {
                if (controller.life < controller.maxLife)
                {
                    controller.ChangeHealth(amount);

                    Destroy(gameObject);

                    controller.PlaySound(collected);
                }
            }
        }
    private void OnCollisionEnter2D(Collision2D other)
    {
        if (other.gameObject.CompareTag(collisionTag))
        {
            if (collisionTag == "Enemy")
            {
                EnemyReaction(other.gameObject);
            }
            else
            {
                LinkController controller = other.gameObject.GetComponent <LinkController>();

                if (controller != null)
                {
                    controller.ChangeHealth(-1);
                }
            }
            Destroy(gameObject);
        }
        else
        {
            timer = (2 * time) - timer - (float)0.1;
        }
    }