static public Slice2D Explode(Polygon2D polygon)
 {
     return(LinearSlicerExtended.Explode(polygon));
 }
 static public Slice2D ExplodeInPoint(Polygon2D polygon, Vector2D point)
 {
     return(LinearSlicerExtended.ExplodeInPoint(polygon, point));
 }
 static public Slice2D PointSlice(Polygon2D polygon, Vector2D point, float rotation)
 {
     return(LinearSlicerExtended.SliceFromPoint(polygon, point, rotation));
 }
Beispiel #4
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 static public Slice2D ExplodingSlice(Polygon polygon, Vector2f point)
 {
     return(LinearSlicerExtended.PointExplode(polygon, point));
 }
Beispiel #5
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 static public Slice2D Explode(Polygon2D polygon, int explosionSlices = 0)
 {
     return(LinearSlicerExtended.Explode(polygon, explosionSlices));
 }
Beispiel #6
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 static public Slice2D ExplodeByPoint(Polygon2D polygon, Vector2D point, int explosionSlices = 0)
 {
     return(LinearSlicerExtended.ExplodeByPoint(polygon, point, explosionSlices));
 }