public override PathPosition GetClosestPoint(Vector3 position, out float distanceSqr) { MakeSureApproximatedPathExists(); return(_approximatedPath.GetClosestPoint(position, out distanceSqr)); }
public override PathPosition GetClosestPoint(Vector3 position, out float distanceSqr) { MakeSureApproximatedPathExists(); return(_approximatedPath.GetClosestPoint(position, out distanceSqr)); }