Beispiel #1
0
 public override void Add(HitObject h)
 {
     switch (h)
     {
     case SentakkiLanedHitObject laned:
         hitObjectLineRenderer.AddHitObject(laned);
         laned.LaneBindable.BindValueChanged(lane =>
         {
             if (lane.OldValue != lane.NewValue)
             {
                 Lanes[lane.OldValue].Remove(h);
             }
             Lanes[lane.NewValue].Add(h);
         }, true);
         break;
     }
 }
Beispiel #2
0
        private void createHitObjects(int amount = 1)
        {
            for (int i = 0; i < amount; ++i)
            {
                var lane = RNG.Next(0, 8);
                var ho   = new Tap
                {
                    StartTime = Time.Current + 1000,
                    Lane      = lane
                };
                lineRenderer.AddHitObject(ho);

                Add(new Circle
                {
                    Size        = new Vector2(20),
                    Colour      = Color4.White,
                    LifetimeEnd = Time.Current + 1000,
                    Anchor      = Anchor.Centre,
                    Origin      = Anchor.Centre,
                    Position    = SentakkiExtensions.GetPositionAlongLane(300, lane)
                });
            }
        }