Beispiel #1
0
 public void DisplayPathFindingLine(bool active, SpaceObject objectSelected = null)
 {
     LinePath.enabled = false;
     if (active == true)
     {
         if (GridPathFinder.Instance.GetDestinationTiles().Count != 0)
         {
             Vector3 offsetVector = objectSelected.transform.Find("Body").position - objectSelected.GetReferenceTile().transform.position;
             LinePath.enabled = true;
             LinePath.SetVertexCount(GridPathFinder.Instance.GetPathFindingTiles().Count);
             for (int number = 0; number < GridPathFinder.Instance.GetPathFindingTiles().Count; number++)
             {
                 LinePath.SetPosition(number, GridPathFinder.Instance.GetPathFindingTiles()[number].transform.position + offsetVector);
             }
         }
     }
 }