Beispiel #1
0
    private IEnumerator GradientRoutine(MapEvent gradientEvent, LightsManager group)
    {
        MapEvent.ChromaGradient gradient   = gradientEvent._lightGradient;
        Func <float, float>     easingFunc = Easing.byName[gradient.EasingType];
        float progress = 0;

        while ((progress = (atsc.CurrentBeat - gradientEvent._time) / gradient.Duration) < 1)
        {
            Color lerped = Color.LerpUnclamped(gradient.StartColor, gradient.EndColor, easingFunc(progress));
            if (!SoloAnEventType || gradientEvent._type == SoloEventType)
            {
                ChromaCustomColors[group] = lerped;
                group.ChangeColor(lerped.WithAlpha(1), 0, group.ControllingLights);
                group.ChangeMultiplierAlpha(lerped.a, group.ControllingLights);
            }
            yield return(new WaitForEndOfFrame());
        }
        ChromaCustomColors[group] = gradient.EndColor;
        group.ChangeColor(ChromaCustomColors[group].WithAlpha(1), 0, group.ControllingLights);
        group.ChangeMultiplierAlpha(ChromaCustomColors[group].a, group.ControllingLights);
    }
Beispiel #2
0
    void HandleLights(LightsManager group, int value, MapEvent e)
    {
        Color mainColor     = Color.white;
        Color invertedColor = Color.white;

        if (group is null)
        {
            return;                //Why go through extra processing for shit that dont exist
        }
        //Check if its a legacy Chroma RGB event
        if (value >= ColourManager.RGB_INT_OFFSET && Settings.Instance.EmulateChromaLite)
        {
            if (ChromaCustomColors.ContainsKey(group))
            {
                ChromaCustomColors[group] = ColourManager.ColourFromInt(value);
            }
            else
            {
                ChromaCustomColors.Add(group, ColourManager.ColourFromInt(value));
            }
            return;
        }
        else if (value == ColourManager.RGB_RESET && Settings.Instance.EmulateChromaLite)
        {
            if (ChromaCustomColors.ContainsKey(group))
            {
                ChromaCustomColors.Remove(group);
            }
        }

        if (ChromaGradients.ContainsKey(group))
        {
            MapEvent gradientEvent = ChromaGradients[group].GradientEvent;
            if (atsc.CurrentBeat >= gradientEvent._lightGradient.Duration + gradientEvent._time || !Settings.Instance.EmulateChromaLite)
            {
                StopCoroutine(ChromaGradients[group].Routine);
                ChromaGradients.Remove(group);
                ChromaCustomColors.Remove(group);
            }
        }

        if (e._lightGradient != null && Settings.Instance.EmulateChromaLite)
        {
            if (ChromaGradients.ContainsKey(group))
            {
                StopCoroutine(ChromaGradients[group].Routine);
                ChromaGradients.Remove(group);
            }

            var gradient = new Gradient
            {
                GradientEvent = e,
                Routine       = StartCoroutine(GradientRoutine(e, group))
            };

            // If the gradient is over already then null is returned due to coroutine never yielding
            if (gradient.Routine != null)
            {
                ChromaGradients.Add(group, gradient);
            }
        }

        //Set initial light values
        if (value <= 3)
        {
            mainColor     = ColorBoost ? colors.BlueBoostColor : colors.BlueColor;
            invertedColor = colors.RedColor;
        }
        else if (value <= 7)
        {
            mainColor     = ColorBoost ? colors.RedBoostColor : colors.RedColor;
            invertedColor = colors.BlueColor;
        }

        //Check if it is a PogU new Chroma event
        if (e._customData?.HasKey("_color") ?? false && Settings.Instance.EmulateChromaLite)
        {
            mainColor = invertedColor = e._customData["_color"];
            ChromaCustomColors.Remove(group);
            if (ChromaGradients.ContainsKey(group))
            {
                StopCoroutine(ChromaGradients[group].Routine);
                ChromaGradients.Remove(group);
            }
        }

        if (ChromaCustomColors.ContainsKey(group) && Settings.Instance.EmulateChromaLite)
        {
            mainColor = invertedColor = ChromaCustomColors[group];
            group.ChangeMultiplierAlpha(mainColor.a, group.ControllingLights);
        }

        //Check to see if we're soloing any particular event
        if (SoloAnEventType && e._type != SoloEventType)
        {
            mainColor = invertedColor = Color.black.WithAlpha(0);
        }

        IEnumerable <LightingEvent> allLights = group.ControllingLights;

        if (e.IsLightIdEvent && Settings.Instance.EmulateChromaAdvanced)
        {
            var lightIDArr = e.LightId;
            allLights = group.ControllingLights.FindAll(x => lightIDArr.Contains(x.lightID));

            // Temporarily(?) commented as Debug.LogWarning is expensive
            //if (allLights.Count() < lightIDArr.Length)
            //{
            //    Debug.LogWarning($"Missing lights for {lightIDArr} in event type {e._type}!");
            //}
        }

        foreach (var light in allLights)
        {
            var color = light.UseInvertedPlatformColors ? invertedColor : mainColor;

            switch (value)
            {
            case MapEvent.LIGHT_VALUE_OFF:
                light.UpdateTargetAlpha(0, 0);
                light.UpdateMultiplyAlpha(1);
                break;

            case MapEvent.LIGHT_VALUE_BLUE_ON:
            case MapEvent.LIGHT_VALUE_RED_ON:
                light.UpdateMultiplyAlpha(color.a);
                light.UpdateTargetColor(color.Multiply(LightsManager.HDR_Intensity), 0);
                light.UpdateTargetAlpha(1, 0);
                break;

            case MapEvent.LIGHT_VALUE_BLUE_FLASH:
            case MapEvent.LIGHT_VALUE_RED_FLASH:
                light.UpdateTargetAlpha(1, 0);
                light.UpdateMultiplyAlpha(color.a);
                light.UpdateTargetColor(color.Multiply(LightsManager.HDR_Flash_Intensity), 0);
                light.UpdateTargetColor(color.Multiply(LightsManager.HDR_Intensity), LightsManager.FadeTime);
                break;

            case MapEvent.LIGHT_VALUE_BLUE_FADE:
            case MapEvent.LIGHT_VALUE_RED_FADE:
                light.UpdateTargetAlpha(1, 0);
                light.UpdateMultiplyAlpha(color.a);
                light.UpdateTargetColor(color.Multiply(LightsManager.HDR_Flash_Intensity), 0);
                if (light.CanBeTurnedOff)
                {
                    light.UpdateTargetAlpha(0, LightsManager.FadeTime);
                    light.UpdateTargetColor(Color.black, LightsManager.FadeTime);
                }
                else
                {
                    light.UpdateTargetColor(color.Multiply(LightsManager.HDR_Intensity), LightsManager.FadeTime);
                }
                break;
            }
        }

        group.SetValue(value);
    }