/// <summary>
        /// 激活cache渲染
        /// </summary>
        public void ActiveCacheRendering()
        {
            if (CurrCachingEffectTable.Count <= 0)
            {
                return;
            }
            Vector3 effectPos = Initialize.mainCam.transform.position;
            Vector3 pos       = Vector3.zero;

            pos.z      = 20;
            pos        = Initialize.mainCam.transform.rotation * pos;
            effectPos += pos;

            foreach (int ids in CurrCachingEffectTable.Keys)
            {
                LightingEffectResHandle halde = LightingEffectFactory.Instance.AllocResourcesHandle(ids);
                halde.ActiveCacheRendering(effectPos);
            }
        }