Beispiel #1
0
 public LightSource(Texture2D texture, Color color, float range, Vector2 position)
 {
     lightTexture = texture;
     this.color = color;
     offRange = 30;
     onRange = range;
     this.range = offRange;
     this.position = position;
     currentState = LightSourceState.OFF;
     timeElapsed = 0;
     timeStep = 40;
     rangeStep = 30;
 }
Beispiel #2
0
        public void Update(GameTime gameTime)
        {
            if (currentState == LightSourceState.CHANGING)
            {
                timeElapsed += gameTime.ElapsedGameTime.TotalMilliseconds;

                if (timeElapsed > timeStep)
                {
                    timeElapsed = 0;
                    if (targetState == LightSourceState.OFF)
                    {
                        range -= rangeStep;
                    }
                    else
                    {
                        range += rangeStep;
                    }

                    if (range < offRange)
                    {
                        range = offRange;
                        currentState = LightSourceState.OFF;
                    }
                    else if (range > onRange)
                    {
                        range = onRange;
                        currentState = LightSourceState.ON;
                    }
                }

                ObjectManager.Instance.LightCacheIsDirty = true;
            }
        }
Beispiel #3
0
 public void SwitchState()
 {
     if (currentState != LightSourceState.CHANGING)
     {
         targetState = currentState == LightSourceState.ON ? LightSourceState.OFF : LightSourceState.ON;
         currentState = LightSourceState.CHANGING;
     }
 }