/// <summary> /// Creates a new light proxy. /// </summary> private LightProxy AddLightProxy(EntityProxy parent) { LightProxy light = new LightProxy(sceneDocument, parent); TreeNode node = AddTreeNode(parent.TreeNode, light); return(light); }
public WcfLight() { InitializeComponent(); LightServiceCallback callback = new LightServiceCallback(new Button[] { Button1, Button2, Button3 }, SynchronizationContext.Current); LightProxy proxy = new LightProxy(new System.ServiceModel.InstanceContext(callback)); Task.Run(() => { MessageBox.Show(proxy.EnableButtons()); }); }
/// <summary> /// Called when a new light is requested. /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void AddLightMenuItem_Click(object sender, EventArgs e) { // Get selected entity EntityProxy entity = GetSelectedEntity(); if (entity == null) { return; } // Add light LightProxy lightProxy = AddLightProxy(entity); }
/// <summary> /// Creates a new default lighting rig entity. /// </summary> private EntityProxy AddDefaultLightingRig() { // Create lighting rig entity EntityProxy lightingRig = AddEntityProxy(); lightingRig.Name = "Default Lighting"; // Attach lights to rig entity LightProxy keyLight = AddLightProxy(lightingRig); LightProxy fillLight = AddLightProxy(lightingRig); LightProxy backLight = AddLightProxy(lightingRig); LightProxy ambientLight = AddLightProxy(lightingRig); // Key light keyLight.Name = "Key Light"; keyLight.LightType = LightProxy.LightProxyTypes.Directional; keyLight.Direction = Vector3.Normalize(new Vector3(1.0f, -0.5f, -1.0f)); keyLight.Intensity = 1.0f; keyLight.Color = System.Drawing.Color.White; // Fill light fillLight.Name = "Fill Light"; fillLight.LightType = LightProxy.LightProxyTypes.Directional; fillLight.Direction = Vector3.Normalize(new Vector3(-1.0f, -0.5f, -1.0f)); fillLight.Intensity = 0.5f; fillLight.Color = System.Drawing.Color.White; // Back light backLight.Name = "Back Light"; backLight.LightType = LightProxy.LightProxyTypes.Directional; backLight.Direction = Vector3.Normalize(new Vector3(0.0f, -0.5f, 1.0f)); backLight.Intensity = 0.5f; backLight.Color = System.Drawing.Color.White; // Ambient light ambientLight.Name = "Ambient Light"; ambientLight.LightType = LightProxy.LightProxyTypes.Ambient; ambientLight.Intensity = 0.1f; ambientLight.Color = System.Drawing.Color.White; return(lightingRig); }