void ChurchMemory()
    {
        matchRef.MathBlown();


        StartCoroutine(AnimDelayTime());
    }
 void OnTriggerEnter(Collider other)
 {
     if (other.tag == "Player")
     {
         matchRef.MathBlown();
         //playerHpRef.GainHP(false);
         playerHpRef.DrainHp(newDrainAmount);
         //playerHpRef.PleaseDie();
     }
 }