Beispiel #1
0
        float AngleField(Rect knobRect, string label, float angle, float offset, Color sectionColor, bool enabled)
        {
            var id    = GUIUtility.GetControlID("AngleSlider".GetHashCode(), FocusType.Passive);
            var state = GetAngleFieldState(id);

            if (Event.current.type == EventType.Repaint)
            {
                state.radius   = Mathf.Min(knobRect.width, knobRect.height) * 0.5f;
                state.position = knobRect.center;
            }

            // state object not populated yet, we'll wait for repaint, abort
            if (Math.Abs(state.radius) < Mathf.Epsilon)
            {
                return(angle);
            }

            var newAngle = 0f;
            // reset on right click
            var didReset = GUIUtility.hotControl == 0 &&
                           Event.current.type == EventType.MouseDown &&
                           Event.current.button == 1 &&
                           knobRect.Contains(Event.current.mousePosition);

            if (didReset)
            {
                newAngle = 0f;

                Event.current.Use();
                GUI.changed = true;
            }
            else if (enabled)
            {
                var srcPos = new Vector2(
                    Mathf.Cos((angle + offset) * Mathf.Deg2Rad),
                    Mathf.Sin((angle + offset) * Mathf.Deg2Rad)) * state.radius + state.position;

                var dstPos = Slider2DCircular(id, srcPos, 5f, Handles.CircleHandleCap);
                dstPos -= state.position;
                dstPos.Normalize();

                newAngle = LightAnchor.NormalizeAngleDegree(Mathf.Atan2(dstPos.y, dstPos.x) * Mathf.Rad2Deg - offset);
                newAngle = Mathf.Round(newAngle * 100.0f) / 100.0f;
            }
            else
            {
                newAngle = 0;
            }

            if (Event.current.type == EventType.Repaint)
            {
                DrawAngleWidget(state.position, state.radius, newAngle, offset, sectionColor, enabled);
            }

            return(newAngle);
        }
Beispiel #2
0
        bool IsCacheInvalid(LightAnchor manipulator)
        {
            var camera = Camera.main;

            Assert.IsNotNull(camera, "Light Anchor: Main Camera is NULL");
            var cameraTransform      = camera.transform;
            var manipulatorTransform = manipulator.transform;
            var camToLight           = manipulatorTransform.position - cameraTransform.position;
            var camLightForwardDot   = Vector3.Dot(manipulatorTransform.forward, cameraTransform.forward);
            var camLightRightDot     = Vector3.Dot(manipulatorTransform.right, cameraTransform.right);
            var dirty = camToLight != m_CamToLight || Math.Abs(camLightForwardDot - m_CamLightForwardDot) > float.Epsilon ||
                        Math.Abs(camLightRightDot - m_CamLightRightDot) > float.Epsilon;

            m_CamToLight         = camToLight;
            m_CamLightForwardDot = camLightForwardDot;
            m_CamLightRightDot   = camLightRightDot;

            return(dirty);
        }
Beispiel #3
0
        /// <summary>
        /// Calls the methods in its invocation list when show the Inspector
        /// </summary>
        public override void OnInspectorGUI()
        {
            var camera = Camera.main;

            if (camera == null)
            {
                Debug.LogError("Light Anchor: At least one camera must be tagged as MainCamera");
                return;
            }

            if (IsCacheInvalid(manipulator))
            {
                manipulator.SynchronizeOnTransform(camera);
                UpdateCache();
            }

            // anchor is cached for it cannot be changed from the inspector,
            // we have a dedicated editor tool to move the anchor
            var anchor = manipulator.anchorPosition;

            bool yawChanged      = false;
            bool pitchChanged    = false;
            bool rollChanged     = false;
            bool distanceChanged = false;
            bool frameChanged    = false;
            bool upChanged       = false;

            using (var change = new EditorGUI.ChangeCheckScope())
            {
                EditorGUILayout.Space();

                float widgetHeight = EditorGUIUtility.singleLineHeight * 5f;
                float oldValue;

                using (new EditorGUILayout.HorizontalScope())
                {
                    Color usedColor;
                    {
                        var localRect = EditorGUILayout.GetControlRect(false, widgetHeight);
                        oldValue    = m_Yaw;
                        usedColor   = Color.green;
                        usedColor.a = 0.2f;
                        m_Yaw       = AngleField(localRect, "Yaw", m_Yaw, 90, usedColor, true);
                    }
                    yawChanged = oldValue != m_Yaw;
                    {
                        var localRect = EditorGUILayout.GetControlRect(false, widgetHeight);
                        oldValue    = m_Pitch;
                        usedColor   = Color.blue;
                        usedColor.a = 0.2f;
                        m_Pitch     = AngleField(localRect, "Pitch", m_Pitch, 180, usedColor, true);
                    }
                    pitchChanged = oldValue != m_Pitch;
                    {
                        var localRect = EditorGUILayout.GetControlRect(false, widgetHeight);
                        oldValue    = m_Roll;
                        usedColor   = Color.grey;
                        usedColor.a = 0.2f;
                        bool enabledKnob = true;
                        m_Roll = AngleField(localRect, "Roll", m_Roll, -90, usedColor, enabledKnob);
                    }
                    rollChanged = oldValue != m_Roll;
                }
                EditorGUILayout.Space();
                Rect    angleRect = EditorGUILayout.GetControlRect(true, EditorGUI.GetPropertyHeight(SerializedPropertyType.Vector3, EditorGUIUtility.TrTextContent("")));
                float[] angles    = new float[3] {
                    m_Yaw, m_Pitch, m_Roll
                };
                EditorGUI.BeginChangeCheck();
                EditorGUI.MultiFloatField(angleRect, LightAnchorStyles.angleSubContent, angles);
                const float eps = 1e-4f;
                if (EditorGUI.EndChangeCheck())
                {
                    if (Mathf.Abs(angles[0] - m_Yaw) > eps)
                    {
                        m_Yaw      = angles[0];
                        yawChanged = true;
                    }
                    if (Mathf.Abs(angles[1] - m_Pitch) > eps)
                    {
                        m_Pitch      = angles[1];
                        pitchChanged = true;
                    }
                    if (Mathf.Abs(angles[2] - m_Roll) > eps)
                    {
                        m_Roll      = angles[2];
                        rollChanged = true;
                    }
                }
                EditorGUILayout.Space();

                oldValue        = manipulator.distance;
                m_Distance      = EditorGUILayout.FloatField(LightAnchorStyles.distanceProperty, manipulator.distance);
                distanceChanged = oldValue != m_Distance;

                var dropRect = EditorGUILayout.GetControlRect(false, EditorGUIUtility.singleLineHeight);
                LightAnchor.UpDirection newSpace = (LightAnchor.UpDirection)EditorGUI.EnumPopup(dropRect, LightAnchorStyles.upDirectionProperty, manipulator.frameSpace);
                upChanged = manipulator.frameSpace != newSpace;
                manipulator.frameSpace = newSpace;

                if (upChanged)
                {
                    manipulator.SynchronizeOnTransform(camera);
                    UpdateCache();
                }
                frameChanged = yawChanged || pitchChanged || rollChanged || distanceChanged;

                if (m_FoldoutPreset = EditorGUILayout.Foldout(m_FoldoutPreset, "Common"))
                {
                    Color cachedColor = GUI.backgroundColor;
                    GUI.backgroundColor = LightAnchorStyles.BackgroundIconColor();
                    var inspectorWidth     = EditorGUIUtility.currentViewWidth - LightAnchorStyles.inspectorWidthPadding;
                    var presetButtonWidth  = GUILayout.Width(inspectorWidth / LightAnchorStyles.presetButtonCount);
                    var presetButtonHeight = GUILayout.Height(inspectorWidth / LightAnchorStyles.presetButtonCount);
                    using (new EditorGUILayout.HorizontalScope())
                    {
                        bool rectFound = false;
                        Rect rect      = new Rect();
                        if (GUILayout.Button(LightAnchorStyles.presetTextureRimLeft, presetButtonWidth, presetButtonHeight))
                        {
                            m_Yaw        = 135;
                            m_Pitch      = 0;
                            yawChanged   = true;
                            pitchChanged = true;
                            frameChanged = true;
                        }
                        if (Mathf.Abs(m_Yaw - 135.0f) < eps && Mathf.Abs(m_Pitch - 0.0f) < eps)
                        {
                            rect      = GUILayoutUtility.GetLastRect();
                            rectFound = true;
                        }
                        if (GUILayout.Button(LightAnchorStyles.presetTextureKickLeft, presetButtonWidth, presetButtonHeight))
                        {
                            m_Yaw        = 100;
                            m_Pitch      = 10;
                            yawChanged   = true;
                            pitchChanged = true;
                            frameChanged = true;
                        }
                        if (Mathf.Abs(m_Yaw - 100.0f) < eps && Mathf.Abs(m_Pitch - 10.0f) < eps)
                        {
                            rect      = GUILayoutUtility.GetLastRect();
                            rectFound = true;
                        }
                        if (GUILayout.Button(LightAnchorStyles.presetTextureBounceLeft, presetButtonWidth, presetButtonHeight))
                        {
                            m_Yaw        = 30;
                            m_Pitch      = -30;
                            yawChanged   = true;
                            pitchChanged = true;
                            frameChanged = true;
                        }
                        if (Mathf.Abs(m_Yaw - 30.0f) < eps && Mathf.Abs(m_Pitch + 30.0f) < eps)
                        {
                            rect      = GUILayoutUtility.GetLastRect();
                            rectFound = true;
                        }
                        if (GUILayout.Button(LightAnchorStyles.presetTextureFillLeft, presetButtonWidth, presetButtonHeight))
                        {
                            m_Yaw        = 35;
                            m_Pitch      = 35;
                            yawChanged   = true;
                            pitchChanged = true;
                            frameChanged = true;
                        }
                        if (Mathf.Abs(m_Yaw - 35.0f) < eps && Mathf.Abs(m_Pitch - 35.0f) < eps)
                        {
                            rect      = GUILayoutUtility.GetLastRect();
                            rectFound = true;
                        }
                        if (GUILayout.Button(LightAnchorStyles.presetTextureHair, presetButtonWidth, presetButtonHeight))
                        {
                            m_Yaw        = 0;
                            m_Pitch      = 110;
                            yawChanged   = true;
                            pitchChanged = true;
                            frameChanged = true;
                        }
                        if (Mathf.Abs(m_Yaw - 0.0f) < eps && Mathf.Abs(m_Pitch - 110.0f) < eps)
                        {
                            rect      = GUILayoutUtility.GetLastRect();
                            rectFound = true;
                        }
                        if (GUILayout.Button(LightAnchorStyles.presetTextureFillRight, presetButtonWidth, presetButtonHeight))
                        {
                            m_Yaw        = -35;
                            m_Pitch      = 35;
                            yawChanged   = true;
                            pitchChanged = true;
                            frameChanged = true;
                        }
                        if (Mathf.Abs(m_Yaw + 35.0f) < eps && Mathf.Abs(m_Pitch - 35.0f) < eps)
                        {
                            rect      = GUILayoutUtility.GetLastRect();
                            rectFound = true;
                        }
                        if (GUILayout.Button(LightAnchorStyles.presetTextureBounceRight, presetButtonWidth, presetButtonHeight))
                        {
                            m_Yaw        = -30;
                            m_Pitch      = -30;
                            yawChanged   = true;
                            pitchChanged = true;
                            frameChanged = true;
                        }
                        if (Mathf.Abs(m_Yaw + 30.0f) < eps && Mathf.Abs(m_Pitch + 30.0f) < eps)
                        {
                            rect      = GUILayoutUtility.GetLastRect();
                            rectFound = true;
                        }
                        if (GUILayout.Button(LightAnchorStyles.presetTextureKickRight, presetButtonWidth, presetButtonHeight))
                        {
                            m_Yaw        = -100;
                            m_Pitch      = 10;
                            yawChanged   = true;
                            pitchChanged = true;
                            frameChanged = true;
                        }
                        if (Mathf.Abs(m_Yaw + 100.0f) < eps && Mathf.Abs(m_Pitch - 10.0f) < eps)
                        {
                            rect      = GUILayoutUtility.GetLastRect();
                            rectFound = true;
                        }
                        if (GUILayout.Button(LightAnchorStyles.presetTextureRimRight, presetButtonWidth, presetButtonHeight))
                        {
                            m_Yaw        = -135;
                            m_Pitch      = 0;
                            yawChanged   = true;
                            pitchChanged = true;
                            frameChanged = true;
                        }
                        if (Mathf.Abs(m_Yaw + 135.0f) < eps && Mathf.Abs(m_Pitch - 0.0f) < eps)
                        {
                            rect      = GUILayoutUtility.GetLastRect();
                            rectFound = true;
                        }
                        if (rectFound)
                        {
                            Handles.DrawSolidRectangleWithOutline(rect, LightAnchorStyles.totalTransparentColor, LightAnchorStyles.hoverColor);
                        }
                        GUILayout.FlexibleSpace();
                    }
                    GUI.backgroundColor = cachedColor;
                }

                if (frameChanged)
                {
                    LightAnchor manipulator = target as LightAnchor;

                    if (upChanged)
                    {
                        manipulator.SynchronizeOnTransform(camera);
                    }

                    Undo.RecordObjects(new UnityEngine.Object[] { manipulator.transform }, "Reset Light Anchor Transform");
                    if (yawChanged)
                    {
                        manipulator.yaw = m_Yaw;
                    }
                    if (pitchChanged)
                    {
                        manipulator.pitch = m_Pitch;
                    }
                    if (rollChanged)
                    {
                        manipulator.roll = m_Roll;
                    }
                    if (distanceChanged)
                    {
                        manipulator.distance = m_Distance;
                    }

                    manipulator.UpdateTransform(camera, anchor);
                    IsCacheInvalid(manipulator);
                }
            }
        }
Beispiel #4
0
 /// <summary>
 /// Initializes and returns an instance of LightAnchorHandles
 /// </summary>
 /// <param name="target">Target object</param>
 public LightAnchorHandles(LightAnchor target)
 {
     this.target = target;
 }