private static void EndMovePlayers(LiftMoveObjectsEventArgs __state)
 {
     if (__state.DeleteTransform)
     {
         GameObject.Destroy(__state.Transform);
     }
 }
 private static bool OnMovePlayers(Lift __instance, ref LiftMoveObjectsEventArgs __state, ref Transform target)
 {
     try
     {
         __state = new LiftMoveObjectsEventArgs
         {
             Elevator  = __instance.GetElevator(),
             Transform = target,
         };
         Server.Get.Events.Map.InvokeLiftMoveObjects(__state);
         if (!__state.Allow)
         {
             return(false);
         }
         target = __state.Transform;
         return(true);
     }
     catch (Exception ex)
     {
         Synapse.Api.Logger.Get.Error($"Synapse-Event: LiftMovePlayers Event failed!!\n{ex}");
         return(true);
     }
 }
Beispiel #3
0
 internal void InvokeLiftMoveObjects(LiftMoveObjectsEventArgs ev) => LiftMoveObjectsEvent?.Invoke(ev);