Beispiel #1
0
 void Handle(LifeUIEvent e)
 {
     constraint.ForEachGameObject((egoComponent, healthUI, spriteRenderer) => {
         if (e.playerID == healthUI.playerID)
         {
             if (healthUI.lifes > e.lifes)
             {
                 egoComponent.gameObject.SetActive(false);
             }
         }
     });
 }
Beispiel #2
0
 void Handle(DamageEvent e)
 {
     constraint.ForEachGameObject((egoComponent, healthComponent, player) => {
         if (e.playerID == player.playerID)
         {
             if (healthComponent.health <= -2)
             {
                 var eve = new GameOverEvent(player.playerID);
                 EgoEvents <GameOverEvent> .AddEvent(eve);
             }
             else
             {
                 //healthComponent.lifeIcons.SetValue(null, healthComponent.health - 1);
                 if (e.damage == true)
                 {
                     healthComponent.health--;
                 }
                 var ev = new LifeUIEvent(e.playerID, healthComponent.health);
                 EgoEvents <LifeUIEvent> .AddEvent(ev);
             }
         }
     });
 }