Beispiel #1
0
    // Use this for initialization
    void Start()
    {
        image      = GetComponent <Image>();
        lifeSystem = transform.parent.parent.gameObject.GetComponent <LifeSystemScript> ();

                #if UNITY_STANDALONE || UNITY_WEBPLAYER
        if (GameObject.FindWithTag("androidButton"))
        {
            GameObject.FindWithTag("androidButton").SetActive(false);
        }
                #endif
    }
Beispiel #2
0
    // Update is called once per frame
    void Update()
    {
        Scene currentScene = SceneManager.GetActiveScene();

        if (currentScene != mainMenuScene)
        {
            eventSystem = GameObject.FindGameObjectWithTag("LifeControl");
            LifeSystemScript lifeSystem = eventSystem.GetComponent <LifeSystemScript> ();
            if (lifeSystem != null)
            {
                lifeSystem.lifeNum = Lives + 1;
            }
            Destroy(gameObject);
        }
    }
Beispiel #3
0
 void Update()
 {
     liveBoss = GameObject.FindGameObjectWithTag("Boss");
     if ((endStage) && (liveBoss == null))
     {
         LifeSystemScript lifeSystem = GameObject.FindGameObjectWithTag("LifeControl").GetComponent <LifeSystemScript> ();
         lifeSystem.stageClear = true;
     }
     if (checkpoint)
     {
         var            newBackground  = Instantiate(loopPrefab, transform.position + new Vector3(42.35f, 0), Quaternion.identity, transform.parent) as Transform;
         var            newBackground2 = Instantiate(loopPrefab, transform.position + new Vector3(84.7f, 0), Quaternion.identity, transform.parent) as Transform;
         var            newSensor      = Instantiate(nextSensor, transform.position + new Vector3(84.7f, 0), transform.rotation, transform.parent) as Transform;
         BackgroundLoop loop           = newSensor.transform.GetComponent <BackgroundLoop> ();
         loop.checkpoint = false;
         loop.loopPoints = loopPoints + 1;
         if (SceneManager.GetActiveScene().name != "MainMenu")
         {
             if (stagePoints > 0)
             {
                 while (loopPoints > 0)
                 {
                     int enemyId = Random.Range(0, 3);
                     if ((EnemyLimit [enemyId] > 0) && (Random.Range(0, 100) <= EnemyProb[enemyId]))
                     {
                         var genEnemy = Instantiate(Enemy [enemyId], transform.position + new Vector3(Random.Range(42.35f, 84.35f), Random.Range(-4, 4.5f)), Quaternion.identity, transform.parent.parent) as Transform;
                         loopPoints  -= EnemyCost [enemyId];
                         stagePoints -= EnemyCost [enemyId];
                         EnemyLimit [enemyId]--;
                     }
                 }
             }
             else if (endStage == false)
             {
                 var genEnemy = Instantiate(Boss, transform.position + new Vector3(42.35f, Random.Range(-2, 2.5f)), Quaternion.identity, transform.parent.parent) as Transform;
                 endStage = true;
             }
         }
         loop.stagePoints = stagePoints;
         loop.endStage    = endStage;
         Destroy(gameObject);
     }
 }