// Use this for initialization
    void Awake()
    {
        //myCam = GameObject.Find("Main Camera");
        myTransform = transform;
        myCamera = Camera.main;

        ScriptRef = gameObject.GetComponent<LifeSupportScript>();
        PlayerRef = GameObject.FindGameObjectWithTag("Player");

        MaxHealth = ScriptRef.StartingHealth;
    }
    void Awake()
    {
        engineGO = GameObject.Find("Engines");
        lifeSupportGO = GameObject.Find("Life Support");
        reactorGO = GameObject.Find("Reactor");
        repairTextGO = GameObject.Find("IsRepairing");

        engineWorkArea = GameObject.Find("EngineWorkArea").GetComponent<RepairTrigger>();
        lifeSupportWorkArea = GameObject.Find("LifeSupportWorkArea").GetComponent<RepairTrigger>();
        reactorWorkArea = GameObject.Find("ReactorWorkArea").GetComponent<RepairTrigger>();

        lifeSupport = lifeSupportGO.GetComponent<LifeSupportScript>();
        engines = engineGO.GetComponent<EnginesScript>();
        reactor = reactorGO.GetComponent<ReactorScript>();
    }