Beispiel #1
0
    private void CreateLine(EntityBase entity)
    {
        EntityBase parent;

        if (this.line == null)
        {
            this.line = GameLogic.EffectGet("Effect/Attributes/LifeLine");
            this.line.transform.SetParent(GameNode.m_PoolParent.transform);
            this.mLineCtrl             = this.line.GetComponent <LifeLineCtrl>();
            this.mLineCtrl.mCacheEvent = new Action(this.CacheEvent);
        }
        this.mLineCtrl.UpdateEntity(base.m_Entity, entity);
        this.hit = MathDxx.CeilToInt(this.attackratio * base.m_Entity.m_EntityData.attribute.AttackValue.ValueCount);
        entity.m_EntityData.ExcuteBuffs(base.m_Entity, base.BuffID, base.buff_data.Attribute, (float)-this.hit);
        if (this.m_EntityBaby != null)
        {
            parent = this.m_EntityBaby.GetParent();
        }
        else
        {
            parent = base.m_Entity;
        }
        this.hprecover = MathDxx.CeilToInt(this.hprecoverratio * parent.m_EntityData.attribute.GetHPBase());
        parent.m_EntityData.ExcuteBuffs(base.m_Entity, base.BuffID, base.buff_data.Attribute, (float)this.hprecover);
    }
Beispiel #2
0
 private void CacheEvent()
 {
     this.line      = null;
     this.mLineCtrl = null;
 }