void OnFree()
 {
     if (_freeNotifiable)
     {
         LifeCycleBus.Notify(gameObject);
     }
 }
 void Awake()
 {
     LifeCycleBus.Subscribe(TagName.Enemy, enemy =>
     {
         var exp = ObjectPool.Alloc(_explosionVFX);
         exp.transform.position = enemy.transform.position;
         ObjectPool.Free(exp, 1f);
         GlobalAudioSource.PlayOneShot(_explosionSE);
         ScoreManager.AddScore(_scoreByEnemy);
     });
 }
 void OnDestroy()
 {
     LifeCycleBus.Clean();
 }