public bool Step(Life.Gaming.GameBase igame) { return(base.Channel.Step(igame)); }
public System.Threading.Tasks.Task <bool> StepAsync(Life.Gaming.GameBase igame) { return(base.Channel.StepAsync(igame)); }
public System.Threading.Tasks.Task EndAsync(Life.Gaming.GameBase igame) { return(base.Channel.EndAsync(igame)); }
public void End(Life.Gaming.GameBase igame) { base.Channel.End(igame); }
public void RunNew(Life.Gaming.GameBase igame) { base.Channel.RunNew(igame); }
public System.Threading.Tasks.Task RunSaveAsync(Life.Initialization.Options options, int id, int iteration, Life.Gaming.GameBase igame) { return(base.Channel.RunSaveAsync(options, id, iteration, igame)); }
public void RunSave(Life.Initialization.Options options, int id, int iteration, Life.Gaming.GameBase igame) { base.Channel.RunSave(options, id, iteration, igame); }