void Start() { lexa = GameObject.FindGameObjectsWithTag("Player")[0].GetComponent <Lexa>(); GameObject.FindGameObjectsWithTag("NavMesh")[0].GetComponent <NavMeshSurface>().BuildNavMesh(); sigDia = GameObject.Find("SigDia").GetComponent <Text>(); sigDia.enabled = false; txtDia = GameObject.Find("Dia").GetComponent <Text>(); txtDia.text = "Dia: " + oleada; sol = GameObject.FindGameObjectsWithTag("Sol")[0].GetComponent <Light>(); sol.color = luz.Evaluate(tiempo); // zombies = GameObject.FindGameObjectsWithTag( "Zombie" ); zombies = new GameObject[3]; zombies[0] = GameObject.Find("Zombie Normal"); zombies[1] = GameObject.Find("Zombie Escupidor"); zombies[2] = GameObject.Find("Zombie Explosivo"); for (int i = 0; i < zombies.Length; i++) { zombies[i].SetActive(false); } spawns = new Transform[transform.childCount]; for (int i = 0; i < spawns.Length; i++) { spawns[i] = transform.GetChild(i); } IniciarDia(); }
void Start() { cc = GetComponent <CapsuleCollider>(); player = GameObject.FindGameObjectsWithTag("Player")[0]; //Obtener jugador por tag; centro = GameObject.FindGameObjectsWithTag("Centro")[0]; anim = GetComponent <Animator>(); zombie = GetComponent <NavMeshAgent>(); scriptLexa = player.GetComponent <Lexa>(); if (tipo == Tipo.ESCUPIDOR) { ataque = ataque * 3; vida = vida * 2; escupitajo = GetComponent <Escupitajo>(); tiempoEntreAtaque = 5; } else if (tipo == Tipo.EXPLOSIVO) { vida *= 4; } tiempoSiguienteAtaque = 0; }
void Start() { lexa = GameObject.FindGameObjectsWithTag("Player")[0].GetComponent <Lexa>(); }