public void TaskGenerationFor6Level()
    {
        LevelsDataBase.Level6();
        SyncDataOfLevel();

        limit_tasks = 6;

        now_number_task++;
    }
Beispiel #2
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    public void HighTaskGeneration()
    {
        choose_type_question = UnityEngine.Random.Range(1, 5);

        if (choose_type_question == 1)
        {
            //ProchentTasks
            LevelsDataBase.Level7();
            SyncDataOfLevel();
            isProchenTask = true;
        }

        if (choose_type_question == 2)
        {
            //DiskriminantTasks
            LevelsDataBase.Level10();
            SyncDataOfLevel();
            isDiskriminantTask = true;
        }

        if (choose_type_question == 3)
        {
            //QuadUravTasks
            LevelsDataBase.Level6();
            SyncDataOfLevel();
            isQuadUravTask = true;
        }

        if (choose_type_question == 4)
        {
            //SinCosTanTasks
            LevelsDataBase.Level9();
            SyncDataOfLevel();
            isSinCosTanTask = true;
        }
    }