Beispiel #1
0
        public async Task RemoveXp(SocketGuildUser user, uint amount)
        {
            LevelingSystem.GiveUserXp(user, (SocketTextChannel)Context.Channel, (uint)-amount);

            await Task.Delay(500);

            await Context.Channel.SendMessageAsync(
                $"**{user.Username}** had {amount} xp removed. They are now have {UserAccountsManager.GetAccount(user).Xp} xp in total.");
        }
Beispiel #2
0
        public Task ReactionAdded(Cacheable <IUserMessage, ulong> cache, ISocketMessageChannel channel,
                                  SocketReaction reaction)
        {
            try
            {
                SocketGuildUser user = (SocketGuildUser)reaction.User;

                //Make sure user isn't null
                if (user == null)
                {
                    return(Task.CompletedTask);
                }

                //Make sure the user isn't a bot as well
                if (user.IsBot)
                {
                    return(Task.CompletedTask);
                }

                //Something happened, make sure the message ID isn't 0, this is just in case
                if (reaction.MessageId == 0)
                {
                    return(Task.CompletedTask);
                }

                SocketGuild guild  = ((SocketGuildChannel)channel).Guild;
                ServerList  server = ServerListsManager.GetServer(guild);

                //If the message the user reacted to is the rules message
                if (reaction.MessageId == server.RuleMessageId && server.RuleEnabled)
                {
                    if (reaction.Emote.Name != server.RuleReactionEmoji)                     //Check to make sure it is the right emoji
                    {
                        return(Task.CompletedTask);
                    }

                    //Add the role
                    SocketRole role = RoleUtils.GetGuildRole(guild, server.RuleRoleId);
                    user.AddRoleAsync(role);

                    return(Task.CompletedTask);
                }

                //If this message is a vote
                if (server.GetVote(reaction.MessageId) != null)
                {
                    Vote vote = server.GetVote(reaction.MessageId);
                    if (reaction.Emote.Name == vote.YesEmoji)
                    {
                        vote.YesCount++;
                    }
                    else if (reaction.Emote.Name == vote.NoEmoji)
                    {
                        vote.NoCount++;
                    }

                    ServerListsManager.SaveServerList();

                    return(Task.CompletedTask);
                }

                //So the reaction wasn't anything important, so add some XP to the user
                LevelingSystem.GiveUserXp(user, (SocketTextChannel)reaction.Channel, 5);
            }
            catch (Exception ex)
            {
                Logger.Error("An error occured while managing reaction added event! {@Exception}", ex);
            }

            return(Task.CompletedTask);
        }