public void ChangeEnemyDestoyed()
    {
        kEnemiew      += 1;
        currentEnemies = eToWin - kEnemiew;
        View.SetKilledEnemies(currentEnemies);

        if (kEnemiew == eToWin)
        {
            Level += 1;
            ChangeLevel();
            //PlayerPrefs.SetInt("IsFirstRun", 0);
            View.ChangeGameOverText("Victory!");
            if (Level == 3)
            {
                View.ChangeButtonText("Retry");
            }
            else
            {
                View.ChangeButtonText("Next level");
            }


            if (Level == 2 && unlockedLevels < 2)
            {
                unlockedLevels = 2;
            }
            else if (Level == 3 && unlockedLevels < 3)
            {
                unlockedLevels = 3;
            }

            GameManager.instance.GameOver();
        }
    }