public static void Log(string message, LevelValue level) { ConsoleColor originalColor = Console.ForegroundColor; Console.ForegroundColor = GetColorFromLevel(level); Console.Write(message); Console.ForegroundColor = originalColor; }
public void SetSettings(LevelValue value, int level) { while (level >= _levels.Count) { _levels.Add(null); } _levels[level] = value; }
public static void AddLogFile(string v, LevelValue level) { Debug.Assert(!_logFiles.ContainsKey(level)); _logFiles.Add(level, v); if (File.Exists(v)) { File.Delete(v); } }
// Implement ICanCreateJsonFields public override void AddJsonFields(IList <string> jsonFields, Dictionary <string, string> appenderNames, Func <string, string> virtualToAbsoluteFunc) { var levelValue = new LevelValue(); JavaScriptHelpers.AddJsonField(jsonFields, FieldSendWithBufferLevel, sendWithBufferLevel, levelValue); JavaScriptHelpers.AddJsonField(jsonFields, FieldStoreInBufferLevel, storeInBufferLevel, levelValue); JavaScriptHelpers.AddJsonField(jsonFields, FieldBufferSize, bufferSize); JavaScriptHelpers.AddJsonField(jsonFields, FieldBatchSize, batchSize); base.AddJsonFields(jsonFields, appenderNames, virtualToAbsoluteFunc); }
public static void AddHTMLLogFile(string v, LevelValue level) { Debug.Assert(!_htmlFiles.ContainsKey(level)); _htmlFiles.Add(level, v); File.WriteAllText(v, @"<html><head><style> html { white-space: nowrap; font-family: Verdana; background-color: #e0e0e0; } .verbose { color: gray; } .normal { color: black; } .warning { color: darkred; } .error { color: red; } </style></head> <body>"); }
void Start() { Points = 0; correctTriagePoint = 100 * timeFactor; unSetTriagePenelty = 75 * timeFactor; incorrectTriagePenelty = 25 * timeFactor; GameObject countdown = HUD.transform.Find("countdownTxt").gameObject; countdownScript = countdown.GetComponent <Countdown>(); GameOverLayer = HUD.transform.Find("GameOverLayer").gameObject; GameOverBlurEffect = GameOverLayer.transform.Find("GameOverBlurEffect").gameObject; GameOverBg = GameOverLayer.transform.Find("GameOverBg").gameObject; GameOverRestartBtn = GameOverBg.transform.Find("GameOverRestartBtn").gameObject; GameOverMenuBtn = GameOverBg.transform.Find("GameOverGoToMenuBtn").gameObject; GameOverStats = HUD.transform.Find("GameOverStats").gameObject; GameOverStats.SetActive(false); GameOverList = new List <GameObject>() { GameOverLayer, GameOverBlurEffect, GameOverMenuBtn, GameOverRestartBtn, GameOverStats }; PointsValue = GameOverStats.transform.Find("PointsValue").gameObject; PointsTxt = PointsValue.GetComponent <Text>(); LevelValue = GameOverStats.transform.Find("LevelValue").gameObject; LevelTxt = LevelValue.GetComponent <Text>(); Star1 = GameOverStats.transform.Find("Star1").gameObject; Star2 = GameOverStats.transform.Find("Star2").gameObject; Star3 = GameOverStats.transform.Find("Star3").gameObject; StarList = new List <GameObject>() { Star1, Star2, Star3 }; foreach (GameObject star in StarList) { star.SetActive(false); } }
static ConsoleColor GetColorFromLevel(LevelValue level) { switch (level) { case LevelValue.Silent: case LevelValue.Quiet: case LevelValue.Normal: return(ConsoleColor.White); case LevelValue.Verbose: return(ConsoleColor.Gray); case LevelValue.Warning: return(ConsoleColor.Yellow); case LevelValue.Error: return(ConsoleColor.Red); default: Debug.Assert(false); return(ConsoleColor.Magenta); } }
public static void LogLine(string message, LevelValue level) { Log(message + "\r\n", level); }
public ValueSerializationSettings(IEnumerable <MemberLevelSettingsValue?> levels, MemberLevelSettingsValue defaultLevel) { _levels = new List <LevelValue?>(levels.Select(x => x != null ? new LevelValue(x.Value) : (LevelValue?)null) ?? new LevelValue?[0]); DefaultLevel = new LevelValue(defaultLevel); }