private void btnLevel3_Click(object sender, RoutedEventArgs e) { LevelThree main = new LevelThree(); App.Current.MainWindow = main; this.Close(); main.Show(); }
private void btnNextLevel_Click(object sender, RoutedEventArgs e) { gameTime.Stop(); playTime = 0; LevelThree main = new LevelThree(); App.Current.MainWindow = main; this.Close(); main.Show(); }
public void SeedLevelThreePassword() { LevelThree levelThree = new LevelThree(); levelThree.PassWord = "******"; List <LevelThree> listToCheckIfEmpty = _context.LevelThree.AsNoTracking().ToList(); if (listToCheckIfEmpty.Count() == 0) { _context.LevelThree.Add(levelThree); _context.SaveChanges(); } }
public void Init(Game theGame, SpriteBatch spriteBatchToUse) { Levels = new List <ILevel>(); TheGame = theGame; TheSpriteBatch = spriteBatchToUse; CurLevelNR = 0; ILevel levelOne = new LevelOne(); ILevel levelTwo = new LevelTwo(); ILevel levelThree = new LevelThree(); Levels.Add(levelOne); Levels.Add(levelTwo); Levels.Add(levelThree); }
static void CreateDefaultObjects() { using (UnitOfWork uow = GetNewUnitOfWork()) { LevelOne parent1 = new LevelOne(uow); parent1.Text = "Nokia"; LevelOne parent2 = new LevelOne(uow); parent2.Text = "Samsung"; LevelTwo child11 = new LevelTwo(uow); child11.Text = "Cellphone"; child11.Parent = parent1; LevelThree grand111 = new LevelThree(uow); grand111.Text = "N91"; grand111.Owner = child11; LevelThree grand112 = new LevelThree(uow); grand112.Text = "N8"; grand112.Owner = child11; LevelTwo child21 = new LevelTwo(uow); child21.Text = "Cellphone"; child21.Parent = parent2; LevelThree grand211 = new LevelThree(uow); grand211.Text = "Galaxy"; grand211.Owner = child21; LevelThree grand212 = new LevelThree(uow); grand212.Text = "Wave"; grand212.Owner = child21; LevelTwo child22 = new LevelTwo(uow); child22.Text = "Display"; child22.Parent = parent2; LevelThree grand221 = new LevelThree(uow); grand221.Text = "SyncMaster"; grand221.Owner = child22; uow.CommitChanges(); } }
/// <summary> /// Initializes the game manager and sets all the levels. /// </summary> public void Initialize() { LevelOne levelOne = new LevelOne(); LevelTwo levelTwo = new LevelTwo(); LevelThree levelThree = new LevelThree(); levelOne.EndOfLevel += onEndOfLevel; levelTwo.EndOfLevel += onEndOfLevel; levelThree.EndOfLevel += onEndOfLevel; levelOne.Initialize(); levelTwo.Initialize(); levelThree.Initialize(); m_levels.Add(levelOne); m_levels.Add(levelTwo); m_levels.Add(levelThree); m_currentStage = Stage.Introduction; m_oldKeyboardState = Keyboard.GetState(); }
void Start() { fl = GameObject.FindObjectOfType(typeof(LevelThree)) as LevelThree; //hide tutorial box tutorialBox.GetComponent <MeshRenderer>().enabled = true; tutorialBoxTwo.GetComponent <MeshRenderer>().enabled = false; tutorialTitle.GetComponent <Text>().enabled = true; tutorialUnderline.GetComponent <Text>().enabled = true; tutorialMessage.GetComponent <Text>().enabled = true; //hide tutorial elements dismissTutorialButton.GetComponent <Image>().enabled = true; dismissTutorialButtonText.GetComponent <Text>().enabled = true; hintButton.onClick.AddListener(onHintClick); dismissTutorialButton.onClick.AddListener(onDismissTutorialClick); tutorialMessage.text = "Oh, looks like someone moved the platform up. Let's get it back down so we can cross:\n\nfor(int i = 0; i < 4; i++)\n{\n\tmovingPlatform.y--;\n}\n\n"; }
private void btnConfirm_Click(object sender, RoutedEventArgs e) { foreach (Window window in Application.Current.Windows.OfType <LevelOne>()) { LevelOne openAgainLevelOne = new LevelOne(); App.Current.MainWindow = openAgainLevelOne; this.Close(); openAgainLevelOne.Show(); if (window != openAgainLevelOne) { window.Close(); } } foreach (Window window in Application.Current.Windows.OfType <LevelTwo>()) { LevelTwo openAgainLevelTwo = new LevelTwo(); App.Current.MainWindow = openAgainLevelTwo; this.Close(); openAgainLevelTwo.Show(); if (window != openAgainLevelTwo) { window.Close(); } } foreach (Window window in Application.Current.Windows.OfType <LevelThree>()) { LevelThree openAgainLevelThree = new LevelThree(); App.Current.MainWindow = openAgainLevelThree; this.Close(); openAgainLevelThree.Show(); if (window != openAgainLevelThree) { window.Close(); } } }
//GENERERAR BANOR. public void GenerateLevel() { for (int x = 0; x < g_levelWidth; x++) { for (int y = 0; y < g_levelHeight; y++) { if (m_level == 2) { m_tiles[x, y] = Tile.T_EMPTY;//set every tile to empty m_tiles3[x, y] = TileLevel3.T_EMPTY;//set every tile to empty } else if (m_level == 1) { m_tiles2[x, y] = TileLevel2.T_EMPTY; m_tiles3[x, y] = TileLevel3.T_EMPTY; } else if (m_level == 3) { m_tiles2[x, y] = TileLevel2.T_EMPTY; m_tiles[x, y] = Tile.T_EMPTY; } } } //OM m_level = 1 SÅ HÄMTAS LEVELONE. if (m_level == 1) { LevelOne m_level1 = new LevelOne(); m_tiles = m_level1.GenerateLevel(); } //OM m_level = 2 SÅ HÄMTAS LEVELTWO if (m_level == 2) { LevelTwo m_level2 = new LevelTwo(); m_tiles2= m_level2.GenerateLevel(); } //OM m_level = 3 SÅ HÄMTAS LEVELTHREE if (m_level == 3) { LevelThree m_level3 = new LevelThree(); m_tiles3 = m_level3.GenerateLevel(); } if (m_level == 4) { lastLevel = true; } // } }
public TopMenu GetMenuForUser(int UserId) { var result = new TopMenu { Id = 0, DivCssClass = "navbar", Divisions = new List <TopMenuDivision>() }; var userObjects = UserAccessMenuList(UserId); var menu1 = _context.MENU_L1.Where(m => userObjects.Any(k => k == m.object_auto) && m.active).OrderBy(m => m.sorder); var menu2 = _context.MENU_L2.Where(m => m.active && userObjects.Any(k => k == m.object_auto) && menu1.Any(k => k.menu_L1_auto == m.menu_L1_auto)).OrderBy(m => m.sorder); var menu3 = _context.MENU_L3.Where(m => m.active && userObjects.Any(k => k == m.object_auto) && menu2.Any(k => k.menu_L2_auto == m.menu_L2_auto)).OrderBy(m => m.sorder); var leftDivision = new TopMenuDivision { Id = 1, DivCssClass = "navbar-left", UlCssClass = "menu-container", OrderIndex = 1, levelOneList = new List <LevelOne>() }; var rightDivision = new TopMenuDivision { Id = 2, DivCssClass = "navbar-right", UlCssClass = "menu-container", OrderIndex = 1, levelOneList = new List <LevelOne>() }; foreach (var level1Menu in menu1.ToList()) { var levelOne = new LevelOne { Id = level1Menu.menu_L1_auto, isMenuNotLink = false, LiCssClass = "menu-item", OrderIndex = 0, Span = new TopMenuSpan { IconCssClass = "material-icons arrow", IconText = "", OrderIndex = level1Menu.sorder == null ? 99 : (int)level1Menu.sorder, SpanText = level1Menu.label }, levelTwoList = new List <LevelTwo>(), Link = new TopMenuLink() }; if (HasSubMenu(level1Menu.menu_L1_auto, menu2.Select(m => m.menu_L1_auto).ToList())) { levelOne.isMenuNotLink = true; foreach (var level2Menu in menu2.Where(m => m.menu_L1_auto == level1Menu.menu_L1_auto).ToList()) { var levelTwo = new LevelTwo { Id = level2Menu.menu_L2_auto, isMenuNotLink = false, ParentId = level1Menu.menu_L1_auto, UlCssClass = "sub-menu-container", LiCssClass = "sub-menu-item", Span = new TopMenuSpan { IconCssClass = "material-icons arrow", IconText = "", OrderIndex = level2Menu.sorder == null ? 99 : (int)level2Menu.sorder, SpanText = level2Menu.label }, levelThreeList = new List <LevelThree>(), Link = new TopMenuLink() }; if (HasSubMenu(level2Menu.menu_L2_auto, menu3.Select(m => m.menu_L2_auto).ToList())) { //Level3 Links levelTwo.isMenuNotLink = true; foreach (var level3Menu in menu3.Where(m => m.menu_L2_auto == level2Menu.menu_L2_auto).ToList()) { var levelThree = new LevelThree { Id = level3Menu.menu_L3_auto, ParentId = level2Menu.menu_L2_auto, UlCssClass = "sub-menu-container", LiCssClass = "sub-menu-item", Span = new TopMenuSpan { IconCssClass = "material-icons arrow", IconText = "", OrderIndex = level2Menu.sorder == null ? 99 : (int)level2Menu.sorder, SpanText = level2Menu.label }, Link = new TopMenuLink { Id = level3Menu.menu_L3_auto, Text = level3Menu.label, Href = level3Menu.targetpath, OrderIndex = level3Menu.sorder == null ? 99 : (int)level3Menu.sorder, OpenInNewWindow = level3Menu.new_window } }; levelTwo.levelThreeList.Add(levelThree); } } else //Level2 Links { levelTwo.Link = new TopMenuLink { Id = level2Menu.menu_L2_auto, Text = level2Menu.label, Href = level2Menu.targetpath, OrderIndex = level2Menu.sorder == null ? 99 : (int)level2Menu.sorder, OpenInNewWindow = level2Menu.new_window }; } levelOne.levelTwoList.Add(levelTwo); } } else //Level1 Links { levelOne.Link = new TopMenuLink { Id = level1Menu.menu_L1_auto, Text = level1Menu.label, Href = level1Menu.targetpath, OrderIndex = level1Menu.sorder == null ? 99 : (int)level1Menu.sorder, OpenInNewWindow = true }; } if (levelOne.Id == 7 || levelOne.Id == 8) { rightDivision.levelOneList.Add(levelOne); } else { leftDivision.levelOneList.Add(levelOne); } } result.Divisions.Add(leftDivision); result.Divisions.Add(rightDivision); return(result); }
/// <summary> /// Returns/sets the value with the <paramref name="key1"/>, <paramref name="key2"/>, <paramref name="key3"/>, <paramref name="key4"/> provided. /// </summary> /// <param name="key1">The <typeparamref name="TKey1"/> which /// is the first key of the element to set/retrieve.</param> /// <param name="key2">The <typeparamref name="TKey2"/> which /// is the second key of the element to set/retrieve.</param> /// <param name="key3">The <typeparamref name="TKey3"/> which /// is the third key of the element to set/retrieve.</param> /// <param name="key4">The <typeparamref name="TKey4"/> which /// is the fourth key of the element to set/retrieve.</param> public TValue this[TKey1 key1, TKey2 key2, TKey3 key3, TKey4 key4] { get { LevelOne levelOne; LevelTwo levelTwo; LevelThree levelThree; if (((object)(key1)) == null) { throw new ArgumentNullException("key1"); } bool topLevelLock = false; Monitor.Enter(this.dataCopy, ref topLevelLock); if (this.dataCopy.TryGetValue(key1, out levelOne)) { if (topLevelLock) { Monitor.Exit(this.dataCopy); } if (((object)(key2)) == null) { throw new ArgumentNullException("key2"); } bool levelOneLock = false; Monitor.Enter(levelOne, ref levelOneLock); if (levelOne.TryGetValue(key2, out levelTwo)) { if (levelOneLock) { Monitor.Exit(levelOne); } if (((object)(key3)) == null) { throw new ArgumentNullException("key3"); } bool levelTwoLock = false; Monitor.Enter(levelTwo, ref levelTwoLock); if (levelTwo.TryGetValue(key3, out levelThree)) { TValue value; if (levelTwoLock) { Monitor.Exit(levelTwo); } if (((object)(key4)) == null) { throw new ArgumentNullException("key4"); } bool levelThreeLock = false; Monitor.Enter(levelThree, ref levelThreeLock); if (levelThree.TryGetValue(key4, out value)) { if (levelThreeLock) { Monitor.Exit(levelThree); } return(value); } else { if (levelThreeLock) { Monitor.Exit(levelThree); } throw new SubKeyNotFoundException("key4"); } } else { if (levelTwoLock) { Monitor.Exit(levelTwo); } throw new SubKeyNotFoundException("key3"); } } else { if (levelOneLock) { Monitor.Exit(levelOne); } throw new SubKeyNotFoundException("key2"); } } else { if (topLevelLock) { Monitor.Exit(this.dataCopy); } throw new SubKeyNotFoundException("key1"); } } set { LevelOne levelOne; LevelTwo levelTwo; LevelThree levelThree; if (((object)(key1)) == null) { throw new ArgumentNullException("key1"); } bool topLevelLock = false; Monitor.Enter(this.dataCopy, ref topLevelLock); if (this.dataCopy.TryGetValue(key1, out levelOne)) { if (topLevelLock) { Monitor.Exit(this.dataCopy); } if (((object)(key2)) == null) { throw new ArgumentNullException("key2"); } bool levelOneLock = false; Monitor.Enter(levelOne, ref levelOneLock); if (levelOne.TryGetValue(key2, out levelTwo)) { if (levelOneLock) { Monitor.Exit(levelOne); } if (((object)(key3)) == null) { throw new ArgumentNullException("key3"); } bool levelTwoLock = false; Monitor.Enter(levelTwo, ref levelTwoLock); if (levelTwo.TryGetValue(key3, out levelThree)) { if (levelTwoLock) { Monitor.Exit(levelTwo); } if (((object)(key4)) == null) { throw new ArgumentNullException("key4"); } bool levelThreeLock = false; Monitor.Enter(levelThree, ref levelThreeLock); if (levelThree.ContainsKey(key4)) { if (levelThreeLock) { Monitor.Exit(levelThree); } levelThree[key4] = value; } else { levelThree.Add(key4, value); if (levelThreeLock) { Monitor.Exit(levelThree); } } } else { levelTwo.Add(key3, (levelThree = new LevelThree())); levelThree.Add(key4, value); if (levelTwoLock) { Monitor.Exit(levelTwo); } } } else { levelOne.Add(key2, (levelTwo = new LevelTwo())); levelTwo.Add(key3, (levelThree = new LevelThree())); levelThree.Add(key4, value); if (levelOneLock) { Monitor.Exit(levelOne); } } } else { this.dataCopy.Add(key1, (levelOne = new LevelOne())); levelOne.Add(key2, (levelTwo = new LevelTwo())); levelTwo.Add(key3, (levelThree = new LevelThree())); levelThree.Add(key4, value); if (topLevelLock) { Monitor.Exit(this.dataCopy); } } } }
/// <summary> /// Attempts to add the <paramref name="value"/> with the keys /// <paramref name="key1"/>, <paramref name="key2"/>, <paramref name="key3"/>, <paramref name="key4"/>. /// </summary> /// <param name="key1">The <typeparamref name="TKey1"/> which /// is the first key of the <paramref name="value"/> /// to add to the <see cref="MultikeyedDictionary{TKey1, TKey2, TKey3, TKey4, TValue}"/>.</param> /// <param name="key2">The <typeparamref name="TKey2"/> which /// is the second key of the <paramref name="value"/> /// to add to the <see cref="MultikeyedDictionary{TKey1, TKey2, TKey3, TKey4, TValue}"/>.</param> /// <param name="key3">The <typeparamref name="TKey3"/> which /// is the third key of the <paramref name="value"/> /// to add to the <see cref="MultikeyedDictionary{TKey1, TKey2, TKey3, TKey4, TValue}"/>.</param> /// <param name="key4">The <typeparamref name="TKey4"/> which /// is the fourth key of the <paramref name="value"/> /// to add to the <see cref="MultikeyedDictionary{TKey1, TKey2, TKey3, TKey4, TValue}"/>.</param> /// <param name="value">The <typeparamref name="TValue"/> to add to the <see cref="MultikeyedDictionary{TKey1, TKey2, TKey3, TKey4, TValue}"/></param> public bool TryAdd(TKey1 key1, TKey2 key2, TKey3 key3, TKey4 key4, TValue value) { // Declare the locals relative to the different levels. LevelOne levelOne; LevelTwo levelTwo; LevelThree levelThree; /* ------------------------------------------------------\ | Check each level individually, if the key set is | | already present, indicate that nothing was done, and | | yield; otherwise note that it was inserted. | \------------------------------------------------------ */ if (((object)(key1)) == null) { throw new ArgumentNullException("key1"); } bool topLevelLock = false; Monitor.Enter(this.dataCopy, ref topLevelLock); if (this.dataCopy.TryGetValue(key1, out levelOne)) { if (topLevelLock) { Monitor.Exit(this.dataCopy); } if (((object)(key2)) == null) { throw new ArgumentNullException("key2"); } bool levelOneLock = false; Monitor.Enter(levelOne, ref levelOneLock); if (levelOne.TryGetValue(key2, out levelTwo)) { if (levelOneLock) { Monitor.Exit(levelOne); } if (((object)(key3)) == null) { throw new ArgumentNullException("key3"); } bool levelTwoLock = false; Monitor.Enter(levelTwo, ref levelTwoLock); if (levelTwo.TryGetValue(key3, out levelThree)) { if (levelTwoLock) { Monitor.Exit(levelTwo); } if (((object)(key4)) == null) { throw new ArgumentNullException("key4"); } bool levelThreeLock = false; Monitor.Enter(levelThree, ref levelThreeLock); if (levelThree.ContainsKey(key4)) { if (levelThreeLock) { Monitor.Exit(levelThree); } return(false); } else { levelThree.Add(key4, value); if (levelThreeLock) { Monitor.Exit(levelThree); } } } else { levelTwo.Add(key3, (levelThree = new LevelThree())); levelThree.Add(key4, value); if (levelTwoLock) { Monitor.Exit(levelTwo); } } } else { levelOne.Add(key2, (levelTwo = new LevelTwo())); levelTwo.Add(key3, (levelThree = new LevelThree())); levelThree.Add(key4, value); if (levelOneLock) { Monitor.Exit(levelOne); } } } else { this.dataCopy.Add(key1, (levelOne = new LevelOne())); levelOne.Add(key2, (levelTwo = new LevelTwo())); levelTwo.Add(key3, (levelThree = new LevelThree())); levelThree.Add(key4, value); if (topLevelLock) { Monitor.Exit(this.dataCopy); } } return(true); }
/// <summary> /// Adds the <paramref name="value"/> with the keys /// <paramref name="key1"/>, <paramref name="key2"/>, <paramref name="key3"/>, <paramref name="key4"/>. /// </summary> /// <param name="key1">The <typeparamref name="TKey1"/> which /// is the first key of the <paramref name="value"/> /// to add to the <see cref="MultikeyedDictionary{TKey1, TKey2, TKey3, TKey4, TValue}"/>.</param> /// <param name="key2">The <typeparamref name="TKey2"/> which /// is the second key of the <paramref name="value"/> /// to add to the <see cref="MultikeyedDictionary{TKey1, TKey2, TKey3, TKey4, TValue}"/>.</param> /// <param name="key3">The <typeparamref name="TKey3"/> which /// is the third key of the <paramref name="value"/> /// to add to the <see cref="MultikeyedDictionary{TKey1, TKey2, TKey3, TKey4, TValue}"/>.</param> /// <param name="key4">The <typeparamref name="TKey4"/> which /// is the fourth key of the <paramref name="value"/> /// to add to the <see cref="MultikeyedDictionary{TKey1, TKey2, TKey3, TKey4, TValue}"/>.</param> /// <param name="value">The <typeparamref name="TValue"/> to add to the <see cref="MultikeyedDictionary{TKey1, TKey2, TKey3, TKey4, TValue}"/>.</param> public void Add(TKey1 key1, TKey2 key2, TKey3 key3, TKey4 key4, TValue value) { // Declare the locals relative to the different levels. LevelOne levelOne; LevelTwo levelTwo; LevelThree levelThree; /* ------------------------------------------------------\ | Check each level individually, if the key set is | | already present, throw an the appropriate exception. | \------------------------------------------------------ */ if (((object)(key1)) == null) { throw new ArgumentNullException("key1"); } bool topLevelLock = false; Monitor.Enter(this.dataCopy, ref topLevelLock); if (this.dataCopy.TryGetValue(key1, out levelOne)) { if (topLevelLock) { Monitor.Exit(this.dataCopy); } if (((object)(key2)) == null) { throw new ArgumentNullException("key2"); } bool levelOneLock = false; Monitor.Enter(levelOne, ref levelOneLock); if (levelOne.TryGetValue(key2, out levelTwo)) { if (levelOneLock) { Monitor.Exit(levelOne); } if (((object)(key3)) == null) { throw new ArgumentNullException("key3"); } bool levelTwoLock = false; Monitor.Enter(levelTwo, ref levelTwoLock); if (levelTwo.TryGetValue(key3, out levelThree)) { if (levelTwoLock) { Monitor.Exit(levelTwo); } if (((object)(key4)) == null) { throw new ArgumentNullException("key4"); } bool levelThreeLock = false; Monitor.Enter(levelThree, ref levelThreeLock); if (levelThree.ContainsKey(key4)) { if (levelThreeLock) { Monitor.Exit(levelThree); } throw new InvalidOperationException(); } else { levelThree.Add(key4, value); if (levelThreeLock) { Monitor.Exit(levelThree); } } } else { levelTwo.Add(key3, (levelThree = new LevelThree())); levelThree.Add(key4, value); if (levelTwoLock) { Monitor.Exit(levelTwo); } } } else { levelOne.Add(key2, (levelTwo = new LevelTwo())); levelTwo.Add(key3, (levelThree = new LevelThree())); levelThree.Add(key4, value); if (levelOneLock) { Monitor.Exit(levelOne); } } } else { this.dataCopy.Add(key1, (levelOne = new LevelOne())); levelOne.Add(key2, (levelTwo = new LevelTwo())); levelTwo.Add(key3, (levelThree = new LevelThree())); levelThree.Add(key4, value); if (topLevelLock) { Monitor.Exit(this.dataCopy); } } }
public string CheckLevelThreePassword() { LevelThree correctLevelThree = _context.LevelThree.FirstOrDefault(); return(correctLevelThree.PassWord); }
public LevelTwo(LevelThree levelThree) { LevelThree = levelThree; }
public LevelTwo(LevelThree levelThree) { this._levelThree = levelThree; }
// save level 3 state to file public static void SaveLevelThree(LevelThree level) => Save(level.CurrentState, Path.Combine(Application.persistentDataPath, LEVEL_THREE_SAVE_FILE));
public LevelTwo(LevelThree three) { Three = three; }