Beispiel #1
0
        public static IList <EntityInfo> LoadEntityField(LevelTags tags)
        {
            var sizeList = tags.GetTag <int[]>("Size");

            var fill = true;

            if (tags.TagExists("Fill"))
            {
                fill = tags.GetTag <bool>("Fill");
            }

            var steps = Vector3.One;

            if (tags.TagExists("Steps"))
            {
                var stepList = tags.GetTag <float[]>("Steps");
                steps = stepList.Length == 3 ? new Vector3(stepList[0], stepList[1], stepList[2]) : new Vector3(stepList[0], 1, stepList[1]);
            }

            if (sizeList.Length == 3)
            {
                return(LoadEntity(tags, new Vector3(sizeList[0], sizeList[1], sizeList[2]), fill, steps));
            }
            else
            {
                return(LoadEntity(tags, new Vector3(sizeList[0], 1, sizeList[1]), fill, steps));
            }
        }
Beispiel #2
0
        public static OffsetMapInfo LoadOffsetMap(LevelTags tags)
        {
            var offsetMapInfo = new OffsetMapInfo();

            var offsetList = tags.GetTag <int[]>("Offset");

            offsetMapInfo.Offset = new Vector3(offsetList[0], 0, offsetList[1]);
            if (offsetList.Length >= 3)
            {
                offsetMapInfo.Offset = new Vector3(offsetList[0], offsetList[1], offsetList[2]);
            }

            offsetMapInfo.Map = tags.GetTag <string>("Map");

            return(offsetMapInfo);
        }
Beispiel #3
0
        public static BackdropInfo LoadBackdrop(LevelTags tags)
        {
            var backdropInfo = new BackdropInfo();

            var sizeList = tags.GetTag <int[]>("Size");

            backdropInfo.Width  = sizeList[0];
            backdropInfo.Height = sizeList[1];

            var posList = tags.GetTag <float[]>("Position");

            backdropInfo.Position = new Vector3(posList[0], posList[1], posList[2]);

            if (tags.TagExists("Rotation"))
            {
                var rotationList = tags.GetTag <float[]>("Rotation");
                backdropInfo.Rotation = new Vector3(rotationList[0], rotationList[1], rotationList[2]);
            }

            backdropInfo.BackdropType = tags.GetTag <string>("Type");

            backdropInfo.TexturePath      = tags.GetTag <string>("TexturePath");
            backdropInfo.TextureRectangle = tags.GetTag <Microsoft.Xna.Framework.Rectangle>("Texture");

            if (tags.TagExists("Trigger"))
            {
                backdropInfo.Trigger = tags.GetTag <string>("Trigger");
            }

            return(backdropInfo);
        }
Beispiel #4
0
        public static ShaderInfo LoadShader(LevelTags tags)
        {
            var shaderInfo = new ShaderInfo();

            var sizeList = tags.GetTag <int[]>("Size");

            shaderInfo.Size = new Vector3(sizeList[0], 1, sizeList[1]);
            if (sizeList.Length == 3)
            {
                shaderInfo.Size = new Vector3(sizeList[0], sizeList[1], sizeList[2]);
            }
            var shaderList = tags.GetTag <float[]>("Shader");

            shaderInfo.Shader        = new Vector3(shaderList[0], shaderList[1], shaderList[2]);
            shaderInfo.StopOnContact = tags.GetTag <bool>("StopOnContact");
            var posList = tags.GetTag <int[]>("Position");

            shaderInfo.Position = new Vector3(posList[0], posList[1], posList[2]);
            var objectSizeList = tags.GetTag <int[]>("Size");

            shaderInfo.ObjectSize = new Size(objectSizeList[0], objectSizeList[1]);
            if (tags.TagExists("DayTime"))
            {
                shaderInfo.DayTime = tags.GetTag <int[]>("DayTime");
            }

            return(shaderInfo);
        }
Beispiel #5
0
        public static IList <EntityInfo> LoadEntity(LevelTags tags, Vector3 size, bool fill, Vector3 steps)
        {
            var entityInfo = new EntityInfo();
            var list       = new List <EntityInfo>();

            entityInfo.Fill  = fill;
            entityInfo.Size  = size;
            entityInfo.Steps = steps;

            entityInfo.EntityID = tags.GetTag <string>("EntityID");

            if (tags.TagExists("ID"))
            {
                entityInfo.ID = tags.GetTag <int>("ID");
            }

            var posList = tags.GetTag <float[]>("Position");

            entityInfo.Position = new Vector3(posList[0], posList[1], posList[2]);

            entityInfo.TexturePath       = tags.GetTag <string>("TexturePath");
            entityInfo.TextureRectangles = tags.GetTag <Microsoft.Xna.Framework.Rectangle[]>("Textures");
            entityInfo.TextureIndexList  = tags.GetTag <int[]>("TextureIndex");


            if (tags.TagExists("Scale"))
            {
                var scaleList = tags.GetTag <float[]>("Scale");
                entityInfo.Scale = new Vector3(scaleList[0], scaleList[1], scaleList[2]);
            }

            entityInfo.Collision = tags.GetTag <bool>("Collision");

            entityInfo.ModelID = tags.GetTag <int>("ModelID");

            entityInfo.ActionValue = tags.GetTag <int>("Action");

            if (tags.TagExists("AdditionalValue"))
            {
                entityInfo.AdditionalValue = tags.GetTag <string>("AdditionalValue");
            }

            entityInfo.Rotation = Entity.GetRotationFromInteger(tags.GetTag <int>("Rotation"));

            if (tags.TagExists("Visible"))
            {
                entityInfo.Visible = tags.GetTag <bool>("Visible");
            }

            if (tags.TagExists("Shader"))
            {
                var shaderList = tags.GetTag <float[]>("Shader");
                entityInfo.Shader = new Microsoft.Xna.Framework.Color(shaderList[0], shaderList[1], shaderList[2]);
            }

            if (tags.TagExists("RotationXYZ"))
            {
                var rotationList = tags.GetTag <float[]>("RotationXYZ");
                entityInfo.Rotation = new Vector3(rotationList[0], rotationList[1], rotationList[2]);
            }

            if (tags.TagExists("SeasonTexture"))
            {
                entityInfo.SeasonTexture = tags.GetTag <string>("SeasonTexture");
            }

            if (tags.TagExists("SeasonToggle"))
            {
                entityInfo.SeasonToggle = tags.GetTag <string>("SeasonToggle");
            }

            if (tags.TagExists("Opacity"))
            {
                entityInfo.Opacity = tags.GetTag <float>("Opacity");
            }

            //continue;
            for (var x = 0; x < entityInfo.Size.X; x += (int)entityInfo.Steps.X)
            {
                for (var y = 0; y < entityInfo.Size.Y; y += (int)entityInfo.Steps.Y)
                {
                    for (var z = 0; z < entityInfo.Size.Z; z += (int)entityInfo.Steps.Z)
                    {
                        bool doAdd = false;

                        if (!fill)
                        {
                            if (x == 0 || z == 0 || z == size.Z - 1 || x == size.X - 1)
                            {
                                doAdd = true;
                            }
                        }
                        else
                        {
                            doAdd = true;
                        }

                        if (!string.IsNullOrEmpty(entityInfo.SeasonToggle))
                        {
                            // TODO: SeasonToggle should be handled not here
                        }

                        if (doAdd)
                        {
                            var ent1 = entityInfo.ShallowCopy();
                            ent1.Position += new Vector3(x, y, z);
                            list.Add(ent1);
                        }
                    }
                }
            }

            list.Add(entityInfo);

            return(list);
        }
Beispiel #6
0
        public static IList <EntityFloorInfo> LoadFloor(LevelTags tags)
        {
            var floorInfo = new EntityFloorInfo();
            var list      = new List <EntityFloorInfo>();

            var sizeList = tags.GetTag <int[]>("Size");

            floorInfo.Size = new Size(sizeList[0], sizeList[1]);
            var posList = tags.GetTag <int[]>("Position");

            floorInfo.Position          = new Vector3(posList[0], posList[1], posList[2]);
            floorInfo.TexturePath       = tags.GetTag <string>("TexturePath");
            floorInfo.TextureRectangles = new [] { tags.GetTag <Microsoft.Xna.Framework.Rectangle>("Texture") };

            if (tags.TagExists("Visible"))
            {
                floorInfo.Visible = tags.GetTag <bool>("Visible");
            }

            if (tags.TagExists("Shader"))
            {
                var shaderList = tags.GetTag <float[]>("Shader");
                floorInfo.Shader = new Microsoft.Xna.Framework.Color(shaderList[0], shaderList[1], shaderList[2]);
            }

            if (tags.TagExists("Remove"))
            {
                floorInfo.RemoveFloor = tags.GetTag <bool>("Remove");
            }

            if (tags.TagExists("hasSnow"))
            {
                floorInfo.HasSnow = tags.GetTag <bool>("hasSnow");
            }

            if (tags.TagExists("hasSand"))
            {
                floorInfo.HasSand = tags.GetTag <bool>("hasSand");
            }

            if (tags.TagExists("isIce"))
            {
                floorInfo.HasIce = tags.GetTag <bool>("isIce");
            }

            if (tags.TagExists("Rotation"))
            {
                var rotation = tags.GetTag <int>("Rotation");
                // TODO

                /*
                 * switch (rotation)
                 * {
                 *  case 0:
                 *      floorInfo.Rotation.Y = 0;
                 *      break;
                 *
                 *  case 1:
                 *      floorInfo.Rotation.Y = MathHelper.PiOver2;
                 *      break;
                 *
                 *  case 2:
                 *      floorInfo.Rotation.Y = MathHelper.Pi;
                 *      break;
                 *
                 *  case 3:
                 *      floorInfo.Rotation.Y = MathHelper.Pi * 1.5F;
                 *      break;
                 * }
                 */
            }

            if (tags.TagExists("SeasonTexture"))
            {
                floorInfo.SeasonTexture = tags.GetTag <string>("SeasonTexture");
            }

            if (floorInfo.Size.Width > 0 || floorInfo.Size.Height > 0)
            {
                for (int x = 0; x < floorInfo.Size.Width; x++)
                {
                    for (int z = 0; z < floorInfo.Size.Height; z++)
                    {
                        var ent1 = floorInfo.ShallowCopy();
                        ent1.Position += new Vector3(x, 0, z);
                        list.Add((EntityFloorInfo)ent1);
                    }
                }
            }
            else
            {
                list.Add(floorInfo);
            }

            return(list);
        }
Beispiel #7
0
        public static EntityNPCInfo LoadNpc(LevelTags tags)
        {
            var npcInfo = new EntityNPCInfo();

            var posList = tags.GetTag <float[]>("Position");

            npcInfo.Position = new Vector3(posList[0], posList[1], posList[2]);

            if (tags.TagExists("Scale"))
            {
                var scaleList = tags.GetTag <float[]>("Scale");
                npcInfo.Scale = new Vector3(scaleList[0], scaleList[1], scaleList[2]);
            }

            npcInfo.TextureID = tags.GetTag <string>("TextureID");

            npcInfo.FaceRotation = tags.GetTag <int>("Rotation");

            npcInfo.ActionValue = tags.GetTag <int>("Action");

            npcInfo.AdditionalValue = tags.GetTag <string>("AdditionalValue");

            npcInfo.Name = tags.GetTag <string>("Name");

            npcInfo.ID = tags.GetTag <int>("ID");

            npcInfo.Movement = tags.GetTag <string>("Movement");

            npcInfo.MoveRectangles = tags.GetTag <Microsoft.Xna.Framework.Rectangle[]>("MoveRectangles");

            if (tags.TagExists("Shader"))
            {
                var shaderList = tags.GetTag <float[]>("Shader");
                npcInfo.Shader = new Microsoft.Xna.Framework.Color(shaderList[0], shaderList[1], shaderList[2]);
            }

            if (tags.TagExists("AnimateIdle"))
            {
                npcInfo.AnimateIdle = tags.GetTag <bool>("AnimateIdle");
            }

            return(npcInfo);
        }