Beispiel #1
0
 // Use this for initialization
 void Start()
 {
     this.rb           = this.GetComponent <Rigidbody2D>();
     this.sb           = GetComponent <ShootBullet>();
     this.lastShotTime = Time.time; // Doing this so that when a wave loads the player doesn't double shoot
     this.ui           = uiPre.GetComponent <UIScript>();
     this.LevelSel     = GameObject.FindGameObjectWithTag("LevelSupervisor").GetComponent <LevelSupervisor>();
 }
Beispiel #2
0
 void Start()
 {
     this.sb = GetComponent <ShootBullet>();
     this.rb = GetComponent <Rigidbody2D>();
     //this.sr = GetComponent<SpriteRenderer>();
     // Set center to where we currently are positioned
     this.enemyCollider  = GetComponent <PolygonCollider2D>();
     this.lk             = GetComponent <MoveLeftKinematic>();
     this.playerPosition = mainChar.GetComponent <Transform>();
     this.levSup         = GameObject.FindGameObjectWithTag("LevelSupervisor").GetComponent <LevelSupervisor>();
 }
Beispiel #3
0
 // Use this for initialization
 void Start()
 {
     this.ls = GameObject.FindGameObjectWithTag("LevelSupervisor").GetComponent <LevelSupervisor>();
     this.levelDropDown.ClearOptions();
     this.levelDropDown.AddOptions(new List <string>(new string[] { "-" }));
     for (int i = 0; i < this.ls.levelsAccessible.Count; i++)
     {
         if (this.ls.levelsAccessible[i])
         {
             this.levelDropDown.AddOptions(new List <string>(new string[] { this.ls.levelNames[i] }));
         }
     }
 }