void Awake() { Current = this; string str = PlayerPrefs.GetString("stats" + Level, null); Stats = JsonUtility.FromJson <LevelStat> (str) ?? new LevelStat(); }
public void saveStatistics() { LevelStat ls = new LevelStat(); ls.all_crystal = PlayerStats.stat.all_crystals; ls.level1 = PlayerStats.stat.isLevelEnded(1); ls.level2 = PlayerStats.stat.isLevelEnded(2); ls.coins = PlayerStats.stat.getCoins(); ls.coins2 = PlayerStats.stat.getCoins2(); if (LevelController.current.Level == 1) { if (PlayerStats.stat.collectedFruits() == PlayerStats.stat.getMaxFruits()) { ls.allFruits1 = true; } ls.fruits = PlayerStats.stat.fruits; } if (LevelController.current.Level == 2) { ls.fruits2 = PlayerStats.stat.fruits; if (PlayerStats.stat.collectedFruits() == PlayerStats.stat.getMaxFruits()) { ls.allFruits1 = true; } } PlayerStats.stat.fruits = null; string str = JsonUtility.ToJson(ls); PlayerPrefs.SetString("stats", str); PlayerPrefs.Save(); }
public void setMaxFruits(int quantity, int lvl) { string str = PlayerPrefs.GetString("stats", null); if (str != null) { LevelStat ls = JsonUtility.FromJson <LevelStat>(str); if (lvl == 1) { fruits = ls.fruits; } if (lvl == 2) { fruits = ls.fruits2; } } if (fruits == null) { fruits = new bool[quantity]; } else if (quantity > fruits.Length) { fruits = new bool[quantity]; } }
void showStatistic() { SpriteRenderer fruit = GameObject.Find("EmptyFruit").GetComponent <SpriteRenderer>(); SpriteRenderer crystal = GameObject.Find("EmptyCrystal").GetComponent <SpriteRenderer>(); SpriteRenderer completed = GameObject.Find("Completed").GetComponent <SpriteRenderer>(); string str = PlayerPrefs.GetString(LevelName + "_stats", null); LevelStat stats = JsonUtility.FromJson <LevelStat>(str); if (stats == null) { stats = new LevelStat(); completed.sprite = null; } if (stats.hasAllFruits) { fruit.sprite = fruitFull; } if (stats.hasCrystals) { crystal.sprite = crystalFull; } if (!stats.levelPassed) { completed.sprite = null; } }
// Use this for initialization void Start() { string str = PlayerPrefs.GetString("stats" + Level, null); LevelStat stats = JsonUtility.FromJson <LevelStat>(str); if (stats == null) { _locked = Level != 1; if (!_locked) { Lock.GetComponent <SpriteRenderer>().sprite = null; return; } str = PlayerPrefs.GetString("stats" + (Level - 1), null); stats = JsonUtility.FromJson <LevelStat>(str); _locked = stats == null || !stats.LevelPassed; Lock.GetComponent <SpriteRenderer>().sprite = _locked ? LockSprite : null; } else { if (stats.HasCrystals) { Crystal.GetComponent <SpriteRenderer>().sprite = CrystalSprite; } if (stats.HasAllFruits) { Fruit.GetComponent <SpriteRenderer>().sprite = FruitSprite; } if (!stats.LevelPassed) { Lock.GetComponent <SpriteRenderer>().sprite = null; } } }
void Awake() { current = this; if (level > 0) { levelStat = LevelsManager.Instance.GetLevelStat(level); } canvas = GameObject.Find("Canvas"); allFruits = GameObject.FindGameObjectsWithTag("Fruit"); Color fruitColor; foreach (GameObject fruit in allFruits) { if (levelStat.collectedFruits.Contains(fruit.transform.position)) { Debug.Log("Fruit opacity"); fruitColor = fruit.GetComponent <SpriteRenderer>().color; fruitColor.a = 0.5f; fruit.GetComponent <SpriteRenderer>().color = fruitColor; } } allFruitsOnLevel = allFruits.Length; if (fruitPanel != null) { fruitPanel.SetAllFruitsLabel(allFruitsOnLevel); } }
private void Awake() { levelName = "Level" + level; LevelStat stats = LevelStat.Deserialize(levelName); if (stats == null) { stats = new LevelStat(); } crystal.enabled = stats.hasCrystals; fruit.enabled = stats.hasAllFruits; if (level > 1) { string prevLevelName = "Level" + (level - 1); if (LevelStat.Deserialize(prevLevelName) != null) { isOpen = LevelStat.Deserialize(prevLevelName).levelPassed; } else { isOpen = false; } } locked.enabled = !isOpen; check.enabled = stats.levelPassed; }
// Use this for initialization void Start() { /* if (level == Level.Level1) { * scene = "Level1"; * } else if (level == Level.Level2 ) { * scene = "Level2"; * }*/ if (level == Level.ChooseLevel) { scene = "ChooseLevel"; } if (level == Level.Level1 || level == Level.Level2) { LevelStat stats1 = JsonUtility.FromJson <LevelStat>(PlayerPrefs.GetString("Level1stats")); LevelStat stats2 = JsonUtility.FromJson <LevelStat>(PlayerPrefs.GetString("Level2stats")); Debug.Log(PlayerPrefs.GetString("Level1stats")); if (level == Level.Level1) { scene = "Level1"; createDoor(stats1); //щоб не зайшов } else if (level == Level.Level2 && stats1.levelCompleted) { scene = "Level2"; createDoor(stats2); } } }
// Use this for initialization void Start() { LevelStat levelInfo; string str = PlayerPrefs.GetString(level, null); if (str == null || str.Length == 0) { levelInfo = new LevelStat(); } else { levelInfo = JsonUtility.FromJson <LevelStat>(str); } if (levelInfo.hasAllFruits) { allFruits.GetComponent <SpriteRenderer>().sprite = getFruits; } if (levelInfo.hasCrystals) { allCrystals.GetComponent <SpriteRenderer>().sprite = getCrystals; } if (levelInfo.levelPassed) { winLabel.GetComponent <SpriteRenderer>().sprite = getWin; } }
void Start() { if (nameLevel == null) { nameLevel = "Level1"; } String currLevel = nameLevel.Substring(5); if (Convert.ToInt32(currLevel) > 1) { LevelStat levelInfo; string str = PlayerPrefs.GetString((Convert.ToInt32(currLevel) - 1) + "", null); if (str == null || str.Length == 0) { levelInfo = new LevelStat(); } else { levelInfo = JsonUtility.FromJson <LevelStat>(str); } if (!levelInfo.levelPassed) { Destroy(gameObject.GetComponent <BoxCollider2D>()); } } }
// Use this for initialization void Start() { LevelStat levelStat = LevelStat.fromStorage(level); if (level == 1 || LevelStat.fromStorage(level - 1).levelPassed) { Destroy(doorLock); } if (!levelStat.levelPassed) { Destroy(check); } if (levelStat.hasAllFruits) { SpriteRenderer fruitRenderer = fruit.GetComponent <SpriteRenderer> (); fruitRenderer.sprite = fruitFilled; } if (levelStat.hasAllCrystals) { SpriteRenderer crystalRenderer = crystal.GetComponent <SpriteRenderer> (); crystalRenderer.sprite = crystalFilled; } }
public void setStats(LevelStat levelStat) { labelFruit = fruitLabel.GetComponent <UILabel> (); labelCoins = coinLabel.GetComponent <UILabel> (); labelFruit.text = levelStat.collectedFruits.Count + "/" + levelStat.maxFruits; labelCoins.text = "+" + levelStat.collectedCoins; List <Crystal.Color> crystalColors = levelStat.collectedCrystals; for (int i = 0; i < crystalColors.Count; i++) { Transform child = crystalParent.transform.GetChild(i); UI2DSprite sprite = child.gameObject.GetComponent <UI2DSprite> (); switch (crystalColors [i]) { case Crystal.Color.Blue: sprite.sprite2D = CrystalController.current.crystalBlueSprite; break; case Crystal.Color.Green: sprite.sprite2D = CrystalController.current.crystalGreenSprite; break; case Crystal.Color.Red: sprite.sprite2D = CrystalController.current.crystalRedSprite; break; } } HeroController.lastRabit.enabled = false; }
void OnTriggerEnter2D(Collider2D collider) { if (levelToSelect == 1 || LevelStat.fromStorage(levelToSelect - 1).levelPassed) { SceneManager.LoadScene("Level" + levelToSelect); } }
public void SaveLevelStat(LevelStat levelStat, int level) { string str = JsonUtility.ToJson(levelStat); PlayerPrefs.SetString("level" + level, str); levelsStatistic[level - 1] = levelStat; }
public void LoadStats() { this.stats = LevelStat.ReadInfo(SceneManager.GetActiveScene().name); if (this.stats == null) { this.stats = new LevelStat(); } }
public void LoadStatistics() { this.statistics = LevelStat.Deserialize(levelName); if (this.statistics == null) { this.statistics = new LevelStat(); } }
// Use this for initialization void Start() { winingSource = gameObject.AddComponent <AudioSource>(); winingSource.clip = winingSound; if (SoundManager.Instance.isMusicOn()) { winingSource.Play(); } repeat.signalOnClick.AddListener(this.RepeatLevel); nextLevel.signalOnClick.AddListener(this.Menu); closeButton.signalOnClick.AddListener(this.Menu); backgroundButton.signalOnClick.AddListener(this.Menu); LevelStat stat = LevelController.current.stat; stat.levelPassed = true; if (CrystalPanel.current.obrtainedCrystals.Count > 3) { stat.hasCrystals = true; } for (int i = 0; i < 3; i++) { int crystal_id = i; if (CrystalPanel.current.obrtainedCrystals.ContainsKey((CrystalColor)i)) { crystalPlace[crystal_id].sprite2D = crystalColors[crystal_id]; } else { crystalPlace[crystal_id].sprite2D = crystalNotGet; } } /*if (stat.collectedFruits[0] > 0 && stat.collectedFruits[1] > 0 && stat.collectedFruits[2] > 0) * { * stat.hasAllFruits = true; * }*/ stat.hasAllFruits = true; fruitsLabel.text = LevelController.current.getFruits() + "/" + LevelController.current.FruitsNumber; stat.hasAllFruits = LevelController.current.isAllFruits(); int coins = LevelController.current.getCoins(); coinsLabel.text = "+" + coins; PlayerPrefs.SetInt("coins", coins); // Save string str = JsonUtility.ToJson(stat); PlayerPrefs.SetString(LevelController.current.LevelName + "_stats", str); }
public void read() { string str = PlayerPrefs.GetString("stats", null); Instance = JsonUtility.FromJson <LevelStat>(str); if (Instance == null) { Instance = new LevelStat(); } }
// Use this for initialization void Awake() { levelInfo = LevelStat.ReadStat("level" + level); if (level - 1 > 0) { isLocked = !LevelStat.ReadStat("level" + (level - 1)).levelPassed; //Debug.Log ("prev elvel passed: "+ LevelStat.ReadStat ("level"+(level-1)).levelPassed); //Debug.Log ("isLocked inside awake"+isLocked); } }
// Use this for initialization void Start() { closeButton.signalOnClick.AddListener(this.openMenu); closeBackground.signalOnClick.AddListener(this.openMenu); menuButton.signalOnClick.AddListener(this.openMenu); repeatButton.signalOnClick.AddListener(this.repeat); winSource = gameObject.AddComponent <AudioSource>(); winSource.clip = winSound; winSource.Play(); LevelStat stat = HeroRabit.current.currentStat; //show statistics int newCoins = LevelController.coins - PlayerPrefs.GetInt("coins", 0); coinsLabel.text = "+" + newCoins; fruitsLabel.text = LevelController.current.fruits.ToString() + "/12"; for (int i = 0; i < 3; i++) { if (GemPanel.current.map.ContainsKey((GemPanel.Color)i) && GemPanel.current.map[(GemPanel.Color)i]) { gems[i].sprite2D = gemColorful[i]; } else { gems[i].sprite2D = gemEmpty; } } //save statistics int level = LevelController.getCurrentLevel(SceneManager.GetActiveScene().name); PlayerPrefs.SetInt("coins", LevelController.coins); stat.levelPassed = true; for (int i = 0; i < 12; i++) { if (stat.collectedFruits[i] == 0) { stat.hasAllFruits = false; break; } stat.hasAllFruits = true; } string output = JsonUtility.ToJson(stat); PlayerPrefs.SetString("stats" + level, output); Debug.Log(PlayerPrefs.GetString("stats" + 1, null)); Debug.Log(DoorController.current.level); HeroRabit.current.locked = true; }
public static LevelStat ReadStat(string name) { //PlayerPrefs.DeleteAll (); string str = PlayerPrefs.GetString(name, null); LevelStat stats = JsonUtility.FromJson <LevelStat> (str); if (stats == null) { stats = new LevelStat(); } return(stats); }
private LevelStat GetStats(int level) { string str = PlayerPrefs.GetString("stats" + level, null); LevelStat stats = JsonUtility.FromJson <LevelStat>(str); if (stats == null) { stats = new LevelStat(); } return(stats); }
// Use this for initialization void Start() { // get stats LevelStat stats = GetStats(Level); _available = Level == 1 || GetStats(Level - 1).LevelPassed; FillHolder("door_lock", _available, DoorEmptyLock, DoorLock); FillHolder("door_check", stats.LevelPassed, DoorCheck, DoorEmptyCheck); FillHolder("door_crystal", stats.HasCrystals, DoorCrystal, DoorEmptyCrystal); FillHolder("door_fruit", stats.HasAllFruits, DoorFruit, DoorEmptyFruit); }
void Awake() { statistics = new LevelStat[5]; for (int i = 0; i < 5; i++) { string str = PlayerPrefs.GetString("top" + i, null); statistics[i] = JsonUtility.FromJson <LevelStat>(str); if (statistics[i] == null) { statistics[i] = new LevelStat(); } } }
void Start() { LevelStat levelStat = LevelStat.fromStorage(LevelController.current.level); wasAlreadyCollected = levelStat.collectedFruits.Contains(id); if (wasAlreadyCollected) { SpriteRenderer spriteRenderer = this.GetComponent <SpriteRenderer> (); Color tmp = spriteRenderer.color; tmp.a = 0.4f; spriteRenderer.color = tmp; } }
public LevelStat getStats() { LevelStat res = new LevelStat { level = level, levelPassed = true, collectedFruits = new List <int>(fruits), maxFruits = FruitController.current.fruitLimit, hasAllFruits = fruits.Count >= FruitController.current.fruitLimit, collectedCoins = coins, collectedCrystals = crystals, hasAllCrystals = crystals.Count >= 3 }; return(res); }
void BubbleSort(LevelStat[] A) { for (int i = 0; i < A.Length; i++) { for (int j = 0; j < A.Length - i - 1; j++) { if (compareStrings(A[j].score, A[j + 1].score) < 0) { LevelStat temp = A[j]; A[j] = A[j + 1]; A[j + 1] = temp; } } } }
public LevelStat GetLevelStat(int level) { if (levelsStatistic[level - 1] != null) { return(levelsStatistic[level - 1]); } string str = PlayerPrefs.GetString("level" + level, null); LevelStat stat = JsonUtility.FromJson <LevelStat>(str); if (stat == null) { stat = new LevelStat(); } return(stat); }
void Awake() { current = this; // PlayerPrefs.DeleteAll(); string str = PlayerPrefs.GetString(levelName() + "stats", null); this.stats = JsonUtility.FromJson <LevelStat>(str); if (this.stats == null) { this.stats = new LevelStat(); } fruits = stats.collectedFruits.Count; overallfruits = FindObjectsOfType <CollectableFruit>().Length; fruitsLabel.text = fruits + "/" + overallfruits; coinsLabel.text = "" + PlayerPrefs.GetInt("coins"); }
void Start() { if (gem == null) { return; } string input = PlayerPrefs.GetString("stats" + doorNumber, null); LevelStat stats = JsonUtility.FromJson <LevelStat>(input); if (stats == null) { gem.sprite2D = gemEmpty; fruit.sprite2D = fruitEmpty; string prevInput = PlayerPrefs.GetString("stats" + doorNumber, null); } else { if (stats.levelPassed && doorNumber > lastReached) { lastReached = doorNumber; } if (stats.hasGems) { gem.sprite2D = gemFull; } else { gem.sprite2D = gemEmpty; } if (stats.hasAllFruits) { fruit.sprite2D = fruitFull; } else { fruit.sprite2D = fruitEmpty; } if (stats.levelPassed) { passed.sprite2D = passedSprite; } } }