/// <summary>
 ///
 /// </summary>
 /// <param name="planconfig"></param>
 public void DoEveryDayRefreshDataTask(PlanConfig planconfig)
 {
     if (ScriptEngines.IsCompiling)
     {
         return;
     }
     //do something
     //LevelRankingTop50Set.LoadServerRanking();
     LevelRankingAllServerSet.LoadServerRanking();
 }
        protected override void OnStartAffer()
        {
            TimeListener.Append(PlanConfig.EveryMinutePlan(MsgDispatcher.Dispatcher, "Dispatcher", "00:00", "23:59", 1));

            TimeListener.Append(PlanConfig.EveryMinutePlan(DoEveryDayRefreshDataTask, "EveryDayRefreshDataTask", "00:00", "23:59", 600));
            //TimeListener.Append(PlanConfig.EveryDayPlan(DoEveryDayRefreshDataTask, "EveryDayRefreshDataTask", "03:10"));

            ServerSet.LoadServerConfig();

            RankingFactory.Add(new LevelRanking());
            //RankingFactory.Add(new GuildRanking());
            RankingFactory.Start(60);

            // 设置竞技场排行不刷新
            Ranking <UserRank> levelRanking = RankingFactory.Get <UserRank>(LevelRanking.RankingKey);

            levelRanking.SetIntervalTimes(int.MaxValue);

            //// 设置公会排行不刷新
            //Ranking<GuildRank> guildRanking = RankingFactory.Get<GuildRank>(GuildRanking.RankingKey);
            //guildRanking.SetIntervalTimes(int.MaxValue);

            LevelRankingAllServerSet.LoadServerRanking();
        }