Beispiel #1
0
    // Use this for initialization
    void Start()
    {
        Scene scene = SceneManager.GetActiveScene();


        //LevelDetails level = playlist.GetLevel(scene.name);
        int lvl = playlist.GetIndex(scene.name);

        if (lvl < 1)
        {
            lvl = 1;
        }
        if (currentLevel != null && setCurrentLevel)
        {
            currentLevel.RuntimeValue = lvl;
        }
        else if (currentLevel != null && resetCurrentLevel)
        {
            currentLevel.RuntimeValue = currentLevel.InitialValue;
        }
        if (saveObject != null)
        {
            saveObject.SaveData();
        }
        text = GetComponent <TextMeshProUGUI>();
        if (text != null)
        {
            text.SetText(currentLevel.RuntimeValue.ToString());
        }
    }