Beispiel #1
0
 private void OnTriggerEnter2D(Collider2D collision)
 {
     if (collision.gameObject.tag.Equals("Player"))
     {
         lmc.ShowLostMenu();
     }
 }
 // Update is called once per frame
 void Update()
 {
     if (Helth <= 0)
     {
         Destroy(gameObject);
         lmc.ShowLostMenu();
     }
     if (jumpFlag && CrossPlatformInputManager.GetAxis("Vertical") == 1)
     {
         jumpFlag = false;
         inFly    = true;
         anim.ResetTrigger("Walk");
         anim.ResetTrigger("Idle");
         anim.SetTrigger("Jump");
         anim.SetTrigger("Idle");
     }
 }