Beispiel #1
0
 public void LevelManagerTestsSetUp()
 {
     testObj                      = new GameObject();
     testObj_lm                   = testObj.AddComponent <LevelManagerInheritor>() as LevelManagerInheritor;
     testObj_lm.postprocess       = new GameObject().AddComponent <PostProcessVolume>();
     testObj_lm.instructionParent = new GameObject();
     testObj_lm.instructionParent.AddComponent <RectTransform>();
     testObj_lm.instructions  = new GameObject[] { new GameObject() };
     testObj_lm.countdownText = new GameObject();
     testObj_lm.countdownText.AddComponent <RectTransform>();
     testObj_lm.countdownText.AddComponent <TextMeshProUGUI>();
     testObj_lm.outroText = new GameObject();
     testObj_lm.outroText.AddComponent <RectTransform>();
     testObj_lm.textBG = new GameObject();
     testObj_lm.textBG.AddComponent <RectTransform>();
     testObj_lm.textBG_Main = new GameObject().AddComponent <RectTransform>();
     testObj_lm.textBG_Edge = new GameObject().AddComponent <RectTransform>();
     testObj_lm.textBG_LArm = new GameObject().AddComponent <RectTransform>();
     testObj_lm.textBG_RArm = new GameObject().AddComponent <RectTransform>();
     testObj_lm.textBG_Main.SetParent(testObj_lm.textBG.GetComponent <RectTransform>());
     testObj_lm.textBG_Edge.SetParent(testObj_lm.textBG.GetComponent <RectTransform>());
     testObj_lm.textBG_LArm.SetParent(testObj_lm.textBG.GetComponent <RectTransform>());
     testObj_lm.textBG_RArm.SetParent(testObj_lm.textBG.GetComponent <RectTransform>());
     testObj_lm.sound = testObj.AddComponent <AudioSource>();
 }
Beispiel #2
0
 public void LevelManagerTestsTearDown()
 {
     testObj_lm = null;
     testObj    = null;
 }