Beispiel #1
0
    void OnTriggerEnter2D(Collider2D other)
    {
        if (other.tag == "Player" || other.tag == "DeadPlayer")
        {
            if (other.tag == "Player")
            {
                levelManager.ActionCamEnable(door.transform.position);
            }

            door.activate = true;

            if (!anim.GetBool("Active"))
            {
                if (other.tag == "Player")
                {
                    audS.Play();
                }
                anim.SetTrigger("Activated");
                anim.SetBool("Active", true);
            }

            if (other.tag == "DeadPlayer")
            {
                deadPlayerDetected = true;
                Debug.Log("deadplayer detected: " + deadPlayerDetected);
            }
        }
    }