Beispiel #1
0
    new void Update()
    {
        angle     += spinSpeed;
        spinSpeed += spinAccel;
        if (spinSpeed > maxSpinSpeed)
        {
            spinSpeed = maxSpinSpeed;
        }
        if (spinSpeed < 0.0f)
        {
            spinSpeed = 0.0f;
        }
        spriteQuad.transform.rotation = Quaternion.Euler(90, angle, 0);

        if (state == WhirlpoolState.finishing)
        {
            if (isWaitingForActionToComplete)
            {
                return;
            }

            level.fadeout(this);
            isWaitingForActionToComplete = true;
            state = WhirlpoolState.finished;
        }

        if (state == WhirlpoolState.finished)
        {
            if (isWaitingForActionToComplete)
            {
                return;
            }
            //SceneManager.LoadScene ( + level.lowerFloorName);
        }
    }