public void SetAsClear(LevelClearState clearState)
 {
     _clearText.text = clearState.ToString();
 }
 public static void Set(WorldType world, Level level, LevelClearState state)
 {
     PlayerPrefs.SetString(MakeKey(world, level), state.ToString());
 }
 public static void Set(WorldType world, Level level, LevelClearState state)
 {
     PlayerPrefs.SetString(MakeKey(world, level), state.ToString());
 }
Beispiel #4
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 public void SetAsClear(LevelClearState clearState)
 {
     _clearText.text = clearState.ToString();
 }