public void LoadMenu() { pauseMenuUI.SetActive(false); Time.timeScale = 1f; sn.Fadeto("Menu"); Debug.Log("loading menu"); Debug.Log(SceneManager.GetActiveScene().name); }
private void OnTriggerEnter(Collider other) { if (other.CompareTag("entry")) { objText[1].SetActive(true); Destroy(objText[0]); foreach (var item in pieces) { item.SetActive(true); } fullnote.SetActive(false); //aniL.SetBool("c",true); //aniR.SetBool("c",true); Destroy(other); } if (other.CompareTag("canvas")) { objText[2].SetActive(true); Destroy(objText[1]); } if (other.CompareTag("Exit")) { sn.Fadeto("test3"); } }
public void PlayGame() { Cursor.visible = false; sn.Fadeto("test2"); //SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1); }