Beispiel #1
0
    // Use this for initialization
    void Start()
    {
        particles = GetComponent <ParticleSystem>();
        particles.Stop();

        speech = GameObject.Find("SpeechRecognition").GetComponent <SpeechRecognition01>();
        lv2H   = GameObject.Find("Puzzle and Textures").GetComponent <Level2Hints>();
        torch  = GameObject.Find("torch_fire").GetComponent <ParticleSystem>();
    }
Beispiel #2
0
    // Use this for initialization
    void Start()
    {
        speechRecObj      = GameObject.Find("SpeechRecognition");
        speechRecognition = speechRecObj.GetComponent <SpeechRecognition01>();
        lv2H = GameObject.Find("Puzzle and Textures").GetComponent <Level2Hints>();

        lit     = false;
        watered = false;

        bodyOriginalLocation    = body.transform.position;
        chimneyOriginalLocation = chimney.transform.position;
        whistleOriginalLocation = whistle.transform.position;

        bodyShakes    = false;
        chimneyShakes = false;
        whistleShakes = false;

        steamOne.GetComponent <ParticleSystem>().Stop();
        steamTwo.GetComponent <ParticleSystem>().Stop();
        steamThree.GetComponent <ParticleSystem>().Stop();

        fire.GetComponent <ParticleSystem>().Stop();

        //water.SetActive(false);

        drumrollEvent = FMODUnity.RuntimeManager.CreateInstance(drumrollPath);
        cymbalEvent   = FMODUnity.RuntimeManager.CreateInstance(cymbalPath);
        whistleEvent  = FMODUnity.RuntimeManager.CreateInstance(whistlePath);

        SFXplayed = false;

        //water animation
        b_waterAnim  = GameObject.Find("Boiler_water").GetComponent <Animator>();
        bu_waterAnim = GameObject.Find("Bucket_water").GetComponent <Animator>();

        bu_waterAnim.enabled = false;
        b_waterAnim.enabled  = false;
    }