// Update is called once per frame
    void Update()
    {
                #if (UNITY_EDITOR)
        Text        t  = gameObject.GetComponentInChildren <Text>();
        LetterSpawn ls = gameObject.GetComponent <LetterSpawn> ();

        if (t != null && ls != null)
        {
            t.text = ls.id.ToString();
        }
                #endif
    }
Beispiel #2
0
 void Awake()
 {
     letters = GetComponent <LetterSpawn>();
     bullets = GetComponent <BulletSpawner>();
     health  = GetComponent <EnemyHealth>();
 }