void Start() { clockButton.enabled = false; letterInteract = letInt.GetComponent <LetterInteract>(); LoadLetters(); if (!player.tutorialCompleted) { SetLetterInteract(FindLetter(tutLetter)); } else { laptop.enabled = true; FindTodaysLetters(); } }
// Start is called before the first frame update void Start() { letIn = GetComponent <LetterInteract>(); Setup(); }