public FormLegacySimpleUIRect()
        {
            InitializeComponent();

            //if (CameraDictionary.Instance.ContainsKey(this.GetType().Name))
            //{
            //    this.camera = CameraDictionary.Instance[this.GetType().Name];
            //}
            //else
            {
                this.camera = new ScientificCamera(CameraTypes.Ortho, this.glCanvas1.Width, this.glCanvas1.Height);
                //CameraDictionary.Instance.Add(this.GetType().Name, this.camera);
            }

            satelliteRoration = new SatelliteRotator(camera);

            uiRectElement = new LegacySimpleUIRect(
                new IUILayoutParam(AnchorStyles.Left | AnchorStyles.Bottom | AnchorStyles.Right, new Padding(10, 10, 10, 10), new Size(40, 30)));
            uiRectElement.Initialize();

            axisElement = new AxisElement();
            axisElement.Initialize();
            axisElement.BeforeRendering += axisElement_BeforeRendering;
            axisElement.AfterRendering  += axisElement_AfterRendering;

            this.glCanvas1.MouseWheel += glCanvas1_MouseWheel;
        }
Beispiel #2
0
        public FormSimpleUIRect()
        {
            InitializeComponent();

            //if (CameraDictionary.Instance.ContainsKey(this.GetType().Name))
            //{
            //    this.camera = CameraDictionary.Instance[this.GetType().Name];
            //}
            //else
            {
                this.camera = new Camera(CameraType.Ortho, this.glCanvas1.Width, this.glCanvas1.Height);
                //CameraDictionary.Instance.Add(this.GetType().Name, this.camera);
            }

            satelliteRoration = new SatelliteRotator(camera);

            Padding        padding = new System.Windows.Forms.Padding(10, 10, 10, 10);
            Size           size    = new Size(100, 100);
            IUILayoutParam param;

            param                = new IUILayoutParam(AnchorStyles.Left | AnchorStyles.Bottom, padding, size);
            uiLeftBottomRect     = new SimpleUIRect(param);
            legacyLeftBottomRect = new LegacySimpleUIRect(param, new Objects.GLColor(1, 1, 1, 1));

            param             = new IUILayoutParam(AnchorStyles.Left | AnchorStyles.Top, padding, size);
            uiLeftTopRect     = new SimpleUIRect(param);
            legacyLeftTopRect = new LegacySimpleUIRect(param, new Objects.GLColor(1, 1, 1, 1));

            param                 = new IUILayoutParam(AnchorStyles.Right | AnchorStyles.Bottom, padding, size);
            uiRightBottomRect     = new SimpleUIRect(param);
            legacyRightBottomRect = new LegacySimpleUIRect(param, new Objects.GLColor(1, 1, 1, 1));

            param              = new IUILayoutParam(AnchorStyles.Right | AnchorStyles.Top, padding, size);
            uiRightTopRect     = new SimpleUIRect(param);
            legacyRightTopRect = new LegacySimpleUIRect(param, new Objects.GLColor(1, 1, 1, 1));

            uiLeftBottomRect.Initialize();
            uiLeftTopRect.Initialize();
            uiRightBottomRect.Initialize();
            uiRightTopRect.Initialize();

            legacyLeftBottomRect.Initialize();
            legacyLeftTopRect.Initialize();
            legacyRightBottomRect.Initialize();
            legacyRightTopRect.Initialize();

            axisElement = new AxisElement();
            axisElement.Initialize();
            axisElement.BeforeRendering += axisElement_BeforeRendering;
            axisElement.AfterRendering  += axisElement_AfterRendering;

            this.glCanvas1.MouseWheel += glCanvas1_MouseWheel;
            this.glCanvas1.KeyPress   += glCanvas1_KeyPress;
            this.glCanvas1.MouseDown  += glCanvas1_MouseDown;
            this.glCanvas1.MouseMove  += glCanvas1_MouseMove;
            this.glCanvas1.MouseUp    += glCanvas1_MouseUp;
            this.glCanvas1.OpenGLDraw += glCanvas1_OpenGLDraw;
            this.glCanvas1.Resize     += glCanvas1_Resize;
        }
Beispiel #3
0
        public FormLegacyTexture3D()
        {
            InitializeComponent();


            //if (CameraDictionary.Instance.ContainsKey(this.GetType().Name))
            //{
            //    this.camera = CameraDictionary.Instance[this.GetType().Name];
            //}
            //else
            {
                this.camera = new ScientificCamera(CameraTypes.Ortho, this.glCanvas1.Width, this.glCanvas1.Height);
                //CameraDictionary.Instance.Add(this.GetType().Name, this.camera);
            }

            satelliteRoration = new SatelliteRotator(camera);

            Padding padding = new System.Windows.Forms.Padding(10, 10, 10, 10);
            Size    size    = new Size(100, 100);
            //Size size = new Size(5, 5);
            IUILayoutParam param;

            param        = new IUILayoutParam(AnchorStyles.Left | AnchorStyles.Bottom, padding, size);
            legacyUIRect = new LegacySimpleUIRect(param, new Objects.GLColor(1, 0, 0, 1));

            param        = new IUILayoutParam(AnchorStyles.Bottom | AnchorStyles.Right, padding, size);
            modernUIRect = new SimpleUIRect(param, new GLColor(0, 1, 1, 1));

            param      = new IUILayoutParam(AnchorStyles.Left | AnchorStyles.Bottom, padding, size);
            leftUIAxis = new SimpleUIAxis(param, new GLColor(1, 1, 1, 1));

            param       = new IUILayoutParam(AnchorStyles.Right | AnchorStyles.Bottom, padding, size);
            rightUIAxis = new SimpleUIAxis(param, new GLColor(1, 1, 1, 1));


            legacyUIRect.Initialize();
            modernUIRect.Initialize();
            leftUIAxis.Initialize();
            rightUIAxis.Initialize();

            legacyUIRect.BeforeRendering += legacyUIRect_BeforeRendering;
            legacyUIRect.AfterRendering  += legacyUIRect_AfterRendering;

            element = new DemoLegacyTexture3DCubeElement();
            element.Initialize();
            element.BeforeRendering += element_BeforeRendering;
            element.AfterRendering  += element_AfterRendering;

            this.glCanvas1.MouseWheel += glCanvas1_MouseWheel;
            this.glCanvas1.KeyPress   += glCanvas1_KeyPress;
            this.glCanvas1.MouseDown  += glCanvas1_MouseDown;
            this.glCanvas1.MouseMove  += glCanvas1_MouseMove;
            this.glCanvas1.MouseUp    += glCanvas1_MouseUp;
            this.glCanvas1.OpenGLDraw += glCanvas1_OpenGLDraw;
            this.glCanvas1.Resize     += glCanvas1_Resize;

            UpdateInfo();
        }