// Start is called before the first frame update void Start() { lm = new LegacyManager(); potionCount = lm.GetPotion(); playerHealth = player.GetComponent <Damagable>(); playerBehave = player.GetComponent <PlayerBehaviours>(); if (potionText != null) { potionText.text = "X " + potionCount; } if (player == null) { return; } playerHealth.maxHealth = lm.GetMaxHealth(); playerHealth.SetHealth(lm.GetCurrentHealth()); //player.GetComponent<Damager>().damage = lm.GetDamage(); playerBehave.attackDelay = lm.GetAttackSpeed(); playerBehave.maxArrowAmmo = lm.GetMaxArrow(); if (playerBehave.ammoBar != null) { playerBehave.ammoBar.maxValue = lm.GetMaxArrow(); playerBehave.ammoBar.value = lm.GetMaxArrow(); } }
private static void ActivateInternal(Guid apiKey) { try { LegacyManager.CompleteMigration().RunSynchronously(); } catch (Exception) { } YandexMetrica.MigrateApiKeys(); LiteMetricaService liteMetricaService = Store.Get <LiteMetricaService>(); if (((IEnumerable <Guid>)Critical.GetApiKeys()).Contains <Guid>(apiKey)) { liteMetricaService.Wake(false, true); } else { Critical.AddApiKey(apiKey); liteMetricaService.Wake(true, true); Critical.Submit(); } lock (YandexMetrica.CacheLock) { liteMetricaService.Report(YandexMetrica.Cache.ToArray()); YandexMetrica.Cache.Clear(); YandexMetrica._liteMetricaService = liteMetricaService; } liteMetricaService.ForceSend = true; }
// Start is called before the first frame update void Start() { lm = new LegacyManager(); int unlockedLevel = lm.GetLevel(); for (int i = unlockedLevel; i > 0; i--) { levelButtons[i - 1].interactable = true; } }
public void ClaimReward() { CombatAgent.Instance.OnBattleDone(); LegacyManager lm = new LegacyManager(); lm.SetCoin(lm.GetCoin() + reward); GetComponent <SceneLoader>().RemoveScene("Combat Chapter 1"); }
// Start is called before the first frame update void Start() { lm = new LegacyManager(); for (int i = 0; i < lm.GetCharacter(); i++) { characterButton[i].interactable = true; } for (int i = 0; i < 6; i++) { bool isCollected = lm.CheckArcaCollected(i); loreButton[i].interactable = isCollected; } }
public void OnAfterDeserialize() { Components.Clear(); foreach (var row in ComponentsJSON) { var type = Type.GetType(row.AssemblyQualifiedName) ?? LegacyManager.GetTypeFromLegacy(row.AssemblyQualifiedName); if (type == null) { Debug.LogError("Couldn't get type " + row.AssemblyQualifiedName); } Components.Add( (ConnectionConfigurationBase) JSONSerializer.Deserialize(type, row.JsonText, row.SerializedObjects)); } }
// Start is called before the first frame update void Start() { lm = new LegacyManager(); maxArrow = lm.GetMaxArrow(); arrowDamage = lm.GetDamage(); attackSpeed = lm.GetAttackSpeed(); maxHealth = lm.GetMaxHealth(); potion = lm.GetPotion(); coin = lm.GetCoin(); maxArrowText.text = maxArrow.ToString(); arrowDamageText.text = arrowDamage.ToString(); attackSpeedText.text = attackSpeed.ToString(); maxHealthText.text = maxHealth.ToString(); potionText.text = potion.ToString(); coinText.text = coin.ToString(); }
// Start is called before the first frame update void Start() { lm = new LegacyManager(); setSfxVolume(lm.GetSFXVolume()); setBgmVolume(lm.GetBGMVolume()); }
public void DoTheWork() { LegacyManager.DoTheWork(); }
public void DoEvenMoreWork() { LegacyManager.DoEvenMoreWork(); }
// Start is called before the first frame update void Start() { lm = new LegacyManager(); sfxSlider.value = lm.GetSFXVolume(); bgmSlider.value = lm.GetBGMVolume(); }
private void Start() { lm = new LegacyManager(); }