private void handleTimingPoint(string line) { string[] split = line.Split(','); double time = getOffsetTime(Parsing.ParseDouble(split[0].Trim())); double beatLength = Parsing.ParseDouble(split[1].Trim()); double speedMultiplier = beatLength < 0 ? 100.0 / -beatLength : 1; TimeSignatures timeSignature = TimeSignatures.SimpleQuadruple; if (split.Length >= 3) { timeSignature = split[2][0] == '0' ? TimeSignatures.SimpleQuadruple : (TimeSignatures)Parsing.ParseInt(split[2]); } LegacySampleBank sampleSet = defaultSampleBank; if (split.Length >= 4) { sampleSet = (LegacySampleBank)Parsing.ParseInt(split[3]); } int customSampleBank = 0; if (split.Length >= 5) { customSampleBank = Parsing.ParseInt(split[4]); } int sampleVolume = defaultSampleVolume; if (split.Length >= 6) { sampleVolume = Parsing.ParseInt(split[5]); } bool timingChange = true; if (split.Length >= 7) { timingChange = split[6][0] == '1'; } bool kiaiMode = false; bool omitFirstBarSignature = false; if (split.Length >= 8) { LegacyEffectFlags effectFlags = (LegacyEffectFlags)Parsing.ParseInt(split[7]); kiaiMode = effectFlags.HasFlag(LegacyEffectFlags.Kiai); omitFirstBarSignature = effectFlags.HasFlag(LegacyEffectFlags.OmitFirstBarLine); } string stringSampleSet = sampleSet.ToString().ToLowerInvariant(); if (stringSampleSet == @"none") { stringSampleSet = @"normal"; } if (timingChange) { var controlPoint = CreateTimingControlPoint(); controlPoint.BeatLength = beatLength; controlPoint.TimeSignature = timeSignature; addControlPoint(time, controlPoint, true); } #pragma warning disable 618 addControlPoint(time, new LegacyDifficultyControlPoint(beatLength) #pragma warning restore 618 { SpeedMultiplier = speedMultiplier, }, timingChange); addControlPoint(time, new EffectControlPoint { KiaiMode = kiaiMode, OmitFirstBarLine = omitFirstBarSignature, }, timingChange); addControlPoint(time, new LegacySampleControlPoint { SampleBank = stringSampleSet, SampleVolume = sampleVolume, CustomSampleBank = customSampleBank, }, timingChange); }
private void handleTimingPoint(string line) { string[] split = line.Split(','); double time = getOffsetTime(Parsing.ParseDouble(split[0].Trim())); double beatLength = Parsing.ParseDouble(split[1].Trim()); double speedMultiplier = beatLength < 0 ? 100.0 / -beatLength : 1; TimeSignatures timeSignature = TimeSignatures.SimpleQuadruple; if (split.Length >= 3) { timeSignature = split[2][0] == '0' ? TimeSignatures.SimpleQuadruple : (TimeSignatures)Parsing.ParseInt(split[2]); } LegacySampleBank sampleSet = defaultSampleBank; if (split.Length >= 4) { sampleSet = (LegacySampleBank)Parsing.ParseInt(split[3]); } int customSampleBank = 0; if (split.Length >= 5) { customSampleBank = Parsing.ParseInt(split[4]); } int sampleVolume = defaultSampleVolume; if (split.Length >= 6) { sampleVolume = Parsing.ParseInt(split[5]); } bool timingChange = true; if (split.Length >= 7) { timingChange = split[6][0] == '1'; } bool kiaiMode = false; bool omitFirstBarSignature = false; if (split.Length >= 8) { LegacyEffectFlags effectFlags = (LegacyEffectFlags)Parsing.ParseInt(split[7]); kiaiMode = effectFlags.HasFlag(LegacyEffectFlags.Kiai); omitFirstBarSignature = effectFlags.HasFlag(LegacyEffectFlags.OmitFirstBarLine); } string stringSampleSet = sampleSet.ToString().ToLowerInvariant(); if (stringSampleSet == @"none") { stringSampleSet = @"normal"; } if (timingChange) { var controlPoint = CreateTimingControlPoint(); controlPoint.BeatLength = beatLength; controlPoint.TimeSignature = timeSignature; addControlPoint(time, controlPoint, true); } addControlPoint(time, new LegacyDifficultyControlPoint { SpeedMultiplier = speedMultiplier, }, timingChange); addControlPoint(time, new EffectControlPoint { KiaiMode = kiaiMode, OmitFirstBarLine = omitFirstBarSignature, }, timingChange); addControlPoint(time, new LegacySampleControlPoint { SampleBank = stringSampleSet, SampleVolume = sampleVolume, CustomSampleBank = customSampleBank, }, timingChange); // To handle the scenario where a non-timing line shares the same time value as a subsequent timing line but // appears earlier in the file, we buffer non-timing control points and rewrite them *after* control points from the timing line // with the same time value (allowing them to overwrite as necessary). // // The expected outcome is that we prefer the non-timing line's adjustments over the timing line's adjustments when time is equal. if (timingChange) { flushPendingPoints(); } }