protected override void UpdateFoot(LegSensor legSensor) { legSensor.foot.position = Target.ToVector(Kinect2Tracker.SmoothPosition(lastFootPosition, legSensor.foot.position)); legSensor.foot.rotation = Target.ToRotation(Kinect2Tracker.SmoothRotation(lastFootRotation, legSensor.foot.rotation)); base.UpdateFoot(legSensor); lastFootPosition = footTarget.foot.target.transform.position; lastFootRotation = footTarget.foot.target.transform.rotation; }
protected override void UpdateLowerLeg(LegSensor legSensor) { legSensor.lowerLeg.position = Target.ToVector(Kinect2Tracker.SmoothPosition(lastLowerLegPosition, legSensor.lowerLeg.position)); legSensor.lowerLeg.rotation = Target.ToRotation(Kinect2Tracker.SmoothRotation(lastLowerLegRotation, legSensor.lowerLeg.rotation)); base.UpdateLowerLeg(legSensor); lastLowerLegPosition = footTarget.lowerLeg.target.transform.position; lastLowerLegRotation = footTarget.lowerLeg.target.transform.rotation; }
protected virtual void UpdateUpperLeg(LegSensor legSensor) { if (footTarget.upperLeg.target.transform != null) { if (legSensor.upperLeg.confidence.position > 0) { footTarget.upperLeg.target.transform.position = HumanoidTarget.ToVector3(legSensor.upperLeg.position); } //else // footTarget.upperLeg.target.transform.position = footTarget.shoulder.target.transform.position + footTarget.shoulder.target.transform.rotation * footTarget.outward * footTarget.shoulder.bone.length; if (legSensor.upperLeg.confidence.rotation > 0) { footTarget.upperLeg.target.transform.rotation = HumanoidTarget.ToQuaternion(legSensor.upperLeg.rotation); } footTarget.upperLeg.target.confidence = legSensor.upperLeg.confidence; } }
protected virtual void UpdateFoot(LegSensor legSensor) { if (footTarget.foot.target.transform != null) { if (legSensor.foot.confidence.position > 0) { footTarget.foot.target.transform.position = HumanoidTarget.ToVector3(legSensor.foot.position); } else { footTarget.foot.target.transform.position = footTarget.lowerLeg.target.transform.position + footTarget.lowerLeg.target.transform.rotation * Vector3.down * footTarget.lowerLeg.bone.length; } if (legSensor.foot.confidence.rotation > 0) { footTarget.foot.target.transform.rotation = HumanoidTarget.ToQuaternion(legSensor.foot.rotation); } footTarget.foot.target.confidence = legSensor.foot.confidence; } }