Beispiel #1
0
        public void Poll(IInputState inputState)
        {
            GamePadState oldState = state;

            state = inputState.GamePadStateOf(PlayerIndex);

            ApplyKeyMap(ref state, inputState);

            foreach (var button in ButtonNames)
            {
                var oldDown = oldState.IsButtonDown(button);
                var newDown = state.IsButtonDown(button);

                if (oldDown != newDown)
                {
                    if (newDown)
                    {
                        OnButtonPressed(button);
                    }
                    else
                    {
                        OnButtonReleased(button);
                    }
                }
            }

            if (state.ThumbSticks.Left != oldState.ThumbSticks.Left)
            {
                LeftStickChanged?.Invoke(this, EventArgs.Empty);
            }
            if (state.ThumbSticks.Right != oldState.ThumbSticks.Right)
            {
                RightStickChanged?.Invoke(this, EventArgs.Empty);
            }
        }
 protected virtual void OnLeftStickChanged(AnalogStickChangedEventArgs e)
 {
     LeftStickChanged?.Invoke(this, e);
 }