private float CalculateCritDamage(float damage)
    {
        const int CritBonusDamage = 2;
        const int RandomMin       = 0;
        const int RandomMax       = 100;

        float chance = Random.Range(RandomMin, RandomMax);

        if (chance < critChance)
        {
            damage *= CritBonusDamage;

            if (target is Player player)
            {
                LeftHand shield = (LeftHand)player
                                  .GetInventory()
                                  .GetEquipList()
                                  [(int)Inventory.EquipSlot.LeftHand];

                if (shield != null)
                {
                    damage = shield.ReduceCrit(damage);
                }
            }

            isCritting = true;
        }
        else
        {
            isCritting = false;
        }

        return(damage);
    }
Beispiel #2
0
 public Player(int n, int skin, LeftHand left, RightHand right)
 {
     number     = n;
     this.left  = left;
     this.right = right;
     this.skin  = skin;
 }
Beispiel #3
0
            public void RemoveAt(int index)
            {
                if (LeftHand != null)
                {
                    if (index < LeftHand.Count)
                    {
                        LeftHand.RemoveAt(index);
                        return;
                    }
                    else
                    {
                        index -= LeftHand.Count;
                    }
                }

                if (index-- == 0)
                {
                    Remove(Value);
                    return;
                }

                if (RightHand != null && index < RightHand.Count)
                {
                    RightHand.RemoveAt(index);
                    return;
                }

                throw new ArgumentOutOfRangeException("index");
            }
Beispiel #4
0
        public YAMLNode ExportYAML(IExportContainer container)
        {
#warning TODO: values acording to read version (current 2017.3.0f3)
            YAMLMappingNode node = new YAMLMappingNode();
            node.AddSerializedVersion(GetSerializedVersion(container.Version));
            node.Add("m_RootX", RootX.ExportYAML(container));
            node.Add("m_Skeleton", Skeleton.ExportYAML(container));
            node.Add("m_SkeletonPose", SkeletonPose.ExportYAML(container));
            node.Add("m_LeftHand", LeftHand.ExportYAML(container));
            node.Add("m_RightHand", RightHand.ExportYAML(container));
            node.Add("m_Handles", GetExportHandles(container.Version).ExportYAML(container));
            node.Add("m_ColliderArray", GetExportColliderArray(container.Version).ExportYAML(container));
            node.Add("m_HumanBoneIndex", HumanBoneIndex.ExportYAML(true));
            node.Add("m_HumanBoneMass", HumanBoneMass.ExportYAML());
            node.Add("m_ColliderIndex", GetExportColliderIndex(container.Version).ExportYAML(true));
            node.Add("m_Scale", Scale);
            node.Add("m_ArmTwist", ArmTwist);
            node.Add("m_ForeArmTwist", ForeArmTwist);
            node.Add("m_UpperLegTwist", UpperLegTwist);
            node.Add("m_LegTwist", LegTwist);
            node.Add("m_ArmStretch", ArmStretch);
            node.Add("m_LegStretch", LegStretch);
            node.Add("m_FeetSpacing", FeetSpacing);
            node.Add("m_HasLeftHand", HasLeftHand);
            node.Add("m_HasRightHand", HasRightHand);
            node.Add("m_HasTDoF", HasTDoF);
            return(node);
        }
        private void Awake()
        {
            if (Instance && Instance != this)
            {
                Destroy(this);
                return;
            }
            Instance = this;

            Assert.IsNotNull(_leftHand);
            Assert.IsNotNull(_rightHand);

            LeftHand                 = _leftHand.GetComponent <OVRHand>();
            LeftHandSkeleton         = _leftHand.GetComponent <OVRSkeleton>();
            LeftHandSkeletonRenderer = _leftHand.GetComponent <OVRSkeletonRenderer>();
            LeftHandMesh             = _leftHand.GetComponent <OVRMesh>();
            LeftHandMeshRenderer     = _leftHand.GetComponent <OVRMeshRenderer>();

            RightHand                 = _rightHand.GetComponent <OVRHand>();
            RightHandSkeleton         = _rightHand.GetComponent <OVRSkeleton>();
            RightHandSkeletonRenderer = _rightHand.GetComponent <OVRSkeletonRenderer>();
            RightHandMesh             = _rightHand.GetComponent <OVRMesh>();
            RightHandMeshRenderer     = _rightHand.GetComponent <OVRMeshRenderer>();
            _leftMeshRenderer         = LeftHand.GetComponent <SkinnedMeshRenderer>();
            _rightMeshRenderer        = RightHand.GetComponent <SkinnedMeshRenderer>();
            StartCoroutine(FindSkeletonVisualGameObjects());
        }
Beispiel #6
0
    // Swap the left hand between this player and other player
    public void swapLeftHand(Player other)
    {
        LeftHand tmp = this.left;

        this.left  = other.left;
        other.left = tmp;
    }
Beispiel #7
0
 public void Read(AssetStream stream)
 {
     RootX.Read(stream);
     Skeleton.Read(stream);
     SkeletonPose.Read(stream);
     LeftHand.Read(stream);
     RightHand.Read(stream);
     if (IsReadHandles(stream.Version))
     {
         m_handles       = stream.ReadArray <Handle>();
         m_colliderArray = stream.ReadArray <Collider>();
     }
     m_humanBoneIndex = stream.ReadInt32Array();
     m_humanBoneMass  = stream.ReadSingleArray();
     if (IsReadColliderIndex(stream.Version))
     {
         m_colliderIndex = stream.ReadInt32Array();
     }
     Scale         = stream.ReadSingle();
     ArmTwist      = stream.ReadSingle();
     ForeArmTwist  = stream.ReadSingle();
     UpperLegTwist = stream.ReadSingle();
     LegTwist      = stream.ReadSingle();
     ArmStretch    = stream.ReadSingle();
     LegStretch    = stream.ReadSingle();
     FeetSpacing   = stream.ReadSingle();
     HasLeftHand   = stream.ReadBoolean();
     HasRightHand  = stream.ReadBoolean();
     if (IsReadHasTDoF(stream.Version))
     {
         HasTDoF = stream.ReadBoolean();
     }
     stream.AlignStream(AlignType.Align4);
 }
    public void Unequip(WeaponSlot slot)
    {
        switch (slot)
        {
        case WeaponSlot.LEFT_HAND:
            if (LeftHand != null)
            {
                m_EquippableItems.Add(LeftHand);
                LeftHand.Active = false;
                LeftHand.ToggleItem(false);
                GameController.InvokeUnequippedWeapon(this, Owner, LeftHand);
            }
            LeftHand = null;
            break;

        case WeaponSlot.RIGHT_HAND:
            if (RightHand != null)
            {
                m_EquippableItems.Add(RightHand);
                RightHand.Active = false;
                RightHand.ToggleItem(false);
                GameController.InvokeUnequippedWeapon(this, Owner, RightHand);
            }
            RightHand = null;
            break;
        }
    }
Beispiel #9
0
        public YAMLNode ExportYAML(IExportContainer container)
        {
            YAMLMappingNode node = new YAMLMappingNode();

            node.AddSerializedVersion(GetSerializedVersion(container.ExportVersion));
            node.Add(RootXName, RootX.ExportYAML(container));
            node.Add(SkeletonName, Skeleton.ExportYAML(container));
            node.Add(SkeletonPoseName, SkeletonPose.ExportYAML(container));
            node.Add(LeftHandName, LeftHand.ExportYAML(container));
            node.Add(RightHandName, RightHand.ExportYAML(container));
            node.Add(HandlesName, GetExportHandles(container.Version).ExportYAML(container));
            node.Add(ColliderArrayName, GetExportColliderArray(container.Version).ExportYAML(container));
            node.Add(HumanBoneIndexName, HumanBoneIndex.ExportYAML(true));
            node.Add(HumanBoneMassName, HumanBoneMass.ExportYAML());
            node.Add(ColliderIndexName, GetExportColliderIndex(container.Version).ExportYAML(true));
            node.Add(ScaleName, Scale);
            node.Add(ArmTwistName, ArmTwist);
            node.Add(ForeArmTwistName, ForeArmTwist);
            node.Add(UpperLegTwistName, UpperLegTwist);
            node.Add(LegTwistName, LegTwist);
            node.Add(ArmStretchName, ArmStretch);
            node.Add(LegStretchName, LegStretch);
            node.Add(FeetSpacingName, FeetSpacing);
            node.Add(HasLeftHandName, HasLeftHand);
            node.Add(HasRightHandName, HasRightHand);
            node.Add(HasTDoFName, HasTDoF);
            return(node);
        }
Beispiel #10
0
 public void InitializeOnceAtStartup(EgsDevice device)
 {
     RightHand.InitializeOnceAtStartup(device);
     LeftHand.InitializeOnceAtStartup(device);
     CursorImageSetInformationOptionalValue.SelectedItemChanged += (sender, e) =>
     {
         RightHand.CurrentCursorImageSetIndex = CursorImageSetInformationOptionalValue.SelectedItem.Index;
         LeftHand.CurrentCursorImageSetIndex  = CursorImageSetInformationOptionalValue.SelectedItem.Index;
     };
     device.EgsGestureHidReport.RecognitionStateChanged += (sender, e) =>
     {
         if (FirstFoundHand == null)
         {
             if (device.EgsGestureHidReport.Hands[(int)RightOrLeftKind.Right].IsTracking)
             {
                 FirstFoundHand = _RightHand;
             }
             else if (device.EgsGestureHidReport.Hands[(int)RightOrLeftKind.Left].IsTracking)
             {
                 FirstFoundHand = _LeftHand;
             }
         }
         else if (FirstFoundHand.IsTracking == false)
         {
             FirstFoundHand = null;
         }
     };
 }
Beispiel #11
0
    //punch Left
    void PunchLeft()
    {
        APR_Parts[1].GetComponent <ConfigurableJoint>().targetRotation = new Quaternion(-0.15f, 0.15f, 0, 1);
        APR_Parts[5].GetComponent <ConfigurableJoint>().targetRotation = new Quaternion(0.25f, -0.7f, -0.3f, 1);
        APR_Parts[6].GetComponent <ConfigurableJoint>().targetRotation = new Quaternion(-1.5f, 0, 0, 1);

        StartCoroutine(DelayCoroutine());

        IEnumerator DelayCoroutine()
        {
            yield return(new WaitForSeconds(0.5f));

            APR_Parts[1].GetComponent <ConfigurableJoint>().targetRotation = new Quaternion(-0.15f, -0.15f, 0, 1);
            APR_Parts[5].GetComponent <ConfigurableJoint>().targetRotation = new Quaternion(-0.12f, 0.8f, 0, 1);
            APR_Parts[6].GetComponent <ConfigurableJoint>().targetRotation = new Quaternion(-0.15f, 0, 0, 1);


            //Left hand punch forward
            LeftHand.AddForce(APR_Parts[0].transform.forward * PunchForce, ForceMode.Impulse);

            APR_Parts[1].GetComponent <Rigidbody>().AddForce(APR_Parts[0].transform.forward * PunchForce, ForceMode.Impulse);

            yield return(new WaitForSeconds(0.3f));

            APR_Parts[5].GetComponent <ConfigurableJoint>().targetRotation = UpperLeftArmTarget;
            Punching = false;
        }
    }
        internal override ExValue Evaluate <TKey>(TagBatchInstance <TKey> instance)
        {
            ExValue left  = LeftHand.Evaluate(instance);
            ExValue right = RightHand.Evaluate(instance);

            switch (Token.TokenType)
            {
            case TagTokenType.IsEqual:
                return(new ExValue(left.Equals(right)));

            case TagTokenType.IsNot:
                return(new ExValue(!left.Equals(right)));

            case TagTokenType.IsLte:
                return(new ExValue(left.CompareTo(right) <= 0));

            case TagTokenType.IsLessThan:
                return(new ExValue(left.CompareTo(right) < 0));

            case TagTokenType.IsGreaterThan:
                return(new ExValue(left.CompareTo(right) > 0));

            case TagTokenType.IsGte:
                return(new ExValue(left.CompareTo(right) >= 0));

            default:
                throw new InvalidOperationException();
            }
        }
        private void Update()
        {
            if (!Initialized)
            {
                return;
            }

            if (MetaCocoInterop.GetFrameHandsFlatbufferObject(ref _buffer, out _frame))
            {
                _recievedFirstFrame = true;

                meta.types.HandData?incomingRight = null;
                meta.types.HandData?incomingLeft  = null;
                for (int i = 0; i < _frame.HandsLength; i++)
                {
                    switch (_frame.Hands(i).Value.HandType)
                    {
                    case meta.types.HandType.RIGHT:
                        incomingRight = _frame.Hands(i);
                        break;

                    default:
                        incomingLeft = _frame.Hands(i);
                        break;
                    }
                }

                RightHand.UpdateHand(incomingRight);
                LeftHand.UpdateHand(incomingLeft);

                RightHand.UpdateEvents();
                LeftHand.UpdateEvents();
            }
        }
Beispiel #14
0
 private void OnDestroy()
 {
     if (instance == this)
     {
         instance = null;
     }
 }
Beispiel #15
0
    public void EquipItem(RightHand rightHand, LeftHand leftHand)
    {
        //right hand

        ActivateItem(rightHandParent, (int)rightHand);
        ActivateItem(leftHandParent, (int)leftHand);
    }
Beispiel #16
0
        public YAMLNode ExportYAML()
        {
            YAMLMappingNode node = new YAMLMappingNode();

            node.AddSerializedVersion(SerializedVersion);
            node.Add("m_RootX", RootX.ExportYAML());
            node.Add("m_Skeleton", Skeleton.ExportYAML());
            node.Add("m_SkeletonPose", SkeletonPose.ExportYAML());
            node.Add("m_LeftHand", LeftHand.ExportYAML());
            node.Add("m_RightHand", RightHand.ExportYAML());
            node.Add("m_Handles", Handles.ExportYAML());
            node.Add("m_ColliderArray", ColliderArray.ExportYAML());
            node.Add("m_HumanBoneIndex", HumanBoneIndex.ExportYAML(true));
            node.Add("m_HumanBoneMass", HumanBoneMass.ExportYAML());
            node.Add("m_ColliderIndex", ColliderIndex.ExportYAML(true));
            node.Add("m_Scale", Scale);
            node.Add("m_ArmTwist", ArmTwist);
            node.Add("m_ForeArmTwist", ForeArmTwist);
            node.Add("m_UpperLegTwist", UpperLegTwist);
            node.Add("m_LegTwist", LegTwist);
            node.Add("m_ArmStretch", ArmStretch);
            node.Add("m_LegStretch", LegStretch);
            node.Add("m_FeetSpacing", FeetSpacing);
            node.Add("m_HasLeftHand", HasLeftHand);
            node.Add("m_HasRightHand", HasRightHand);
            node.Add("m_HasTDoF", HasTDoF);
            return(node);
        }
Beispiel #17
0
 public void Read(EndianStream stream)
 {
     RootX.Read(stream);
     Skeleton.Read(stream);
     SkeletonPose.Read(stream);
     LeftHand.Read(stream);
     RightHand.Read(stream);
     m_handles        = stream.ReadArray(() => new Handle(m_assetsFile));
     m_colliderArray  = stream.ReadArray(() => new Collider(m_assetsFile));
     m_humanBoneIndex = stream.ReadInt32Array();
     m_humanBoneMass  = stream.ReadSingleArray();
     m_colliderIndex  = stream.ReadInt32Array();
     Scale            = stream.ReadSingle();
     ArmTwist         = stream.ReadSingle();
     ForeArmTwist     = stream.ReadSingle();
     UpperLegTwist    = stream.ReadSingle();
     LegTwist         = stream.ReadSingle();
     ArmStretch       = stream.ReadSingle();
     LegStretch       = stream.ReadSingle();
     FeetSpacing      = stream.ReadSingle();
     HasLeftHand      = stream.ReadBoolean();
     HasRightHand     = stream.ReadBoolean();
     HasTDoF          = stream.ReadBoolean();
     stream.AlignStream(AlignType.Align4);
 }
    // Use this for initialization
    void Start()
    {
        waitTime = 0.02f;

        scene     = Singleton_Service.GetSingleton <SceneController>();
        player    = Singleton_Service.GetSingleton <Player>();
        rightHand = Singleton_Service.GetSingleton <RightHand>();
        leftHand  = Singleton_Service.GetSingleton <LeftHand>();
        music     = Singleton_Service.GetSingleton <GameMusic>();

        swordSource     = rightHand.GetSword().GetComponent <AudioSource>();
        swordAud        = rightHand.GetSword().GetComponent <SwordAudio>();
        shieldSource    = leftHand.GetShield().GetComponent <AudioSource>();
        shieldAud       = leftHand.GetShield().GetComponent <ShieldAudio>();
        playerHitSource = player.GetComponent <AudioSource>();
        playerHitAud    = player.GetComponent <PlayerHitAudio>();


        playerAttack  = player.GetAttack();
        playerDefense = player.GetDefense();

        anim = GetComponent <Animator>();



        UpdateEnemyUI();

        EnemyInit();
        StartCoroutine("Updating");
        currentState = idleState;
        currentState.StartState();
    }
Beispiel #19
0
 private void Update()
 {
     if (IsInitialized())
     {
         LeftHand.ShowSkeleton(VisualMode);
         RightHand.ShowSkeleton(VisualMode);
     }
 }
Beispiel #20
0
 void Awake()
 {
     if (instance == null)
     {
         instance = this;
     }
     //joint = GetComponent<FixedJoint>();
 }
Beispiel #21
0
 public override void Update(GameTime gameTime)
 {
     LeftHand.Update(gameTime);
     RightHand.Update(gameTime);
     foreach (var tracker in trackedDevices)
     {
         tracker.Update(gameTime);
     }
 }
Beispiel #22
0
    void createTrail()
    {
        LeftHand.AddComponent <TrailRenderer>();
        trailrendLeft      = LeftHand.GetComponent <TrailRenderer>();
        trailrendLeft.time = 120.0f;

        RightHand.AddComponent <TrailRenderer>();
        trailrendRight      = RightHand.GetComponent <TrailRenderer>();
        trailrendRight.time = 120.0f;
    }
Beispiel #23
0
    public void UpdateHands(Pose pose, Transform parentTransform)
    {
        // Child the hands to the object we're working with, simplifies everything
        LeftHand.transform.parent  = parentTransform;
        RightHand.transform.parent = parentTransform;

        // Pose 'em!
        LeftHand.ApplyPose(pose);
        RightHand.ApplyPose(pose);
    }
 public String Information()
 {
     return(ToString() +
            "\n-------------------------" +
            "\nHelmet: " + (Helmet == null ? "none" : Helmet.ToString()) +
            "\nChestplate: " + (Chestplate == null ? "none" : Chestplate.ToString()) +
            "\nLeggings: " + (Leggins == null ? "none" : Leggins.ToString()) +
            "\nRightHand: " + (RightHand == null ? "none" : RightHand.ToString()) +
            "\nLeftHand: " + (LeftHand == null ? "none" : LeftHand.ToString()));
 }
Beispiel #25
0
    void DoJumpPlayer()
    {
        bool take = false;

        RaycastHit hit;

        if (Physics.Raycast(LeftHand.position, LeftHand.forward, out hit, 20f))
        {
            take = true;
        }
        if (Physics.Raycast(RightHand.position, RightHand.forward, out hit, 20f))
        {
            take = true;
        }

        if (take && !isRotate)
        {
            if (Global.ScrollSpeed < 20f)
            {
                float power = Global.ScrollSpeed + (Time.time - timer) * 10f;
                if (power > 20f)
                {
                    power = 20f;              // limit power
                }
                if (JumpPower >= 0.5f)
                {
                    LeanTween.value(gameObject, Global.ScrollSpeed, power, 0.5f).setOnComplete(ZoomIn).setOnUpdate(
                        (float value) =>
                    {
                        Global.ScrollSpeed = value;
                    }
                        ).setEase(LeanTweenType.easeOutCubic);
                }
            }

            if (JumpPower >= 0.5f)
            {
                LeftHand.GetComponentInChildren <ParticleSystem>().Play();
                RightHand.GetComponentInChildren <ParticleSystem>().Play();
            }
            if (rigidbody.velocity.y < 0)
            {
                rigidbody.velocity = new Vector3(0, rigidbody.velocity.y * 0.3f, 0);
            }
            rigidbody.AddRelativeForce(Vector3.up * Mathf.Min(1000f, JumpPower * 1000f));

            if (JumpPower >= 0.8f)
            {
                GameObject temp = Instantiate(Sparks) as GameObject;
                temp.transform.parent        = transform;
                temp.transform.localPosition = new Vector3(0, 1.5f, -0.5f);
            }
        }
        JumpPower = 0;
    }
Beispiel #26
0
    protected virtual void Start()
    {
        line               = this.GetComponent <LineRenderer>();
        initialGradient    = SetInitialGradient();
        line.colorGradient = initialGradient;

        leftHand = GameObject.FindObjectOfType <LeftHand>();

        renderers = GameObject.FindObjectsOfType <EnableRenderer>();
        obj       = GameObject.FindObjectOfType <InteractableObject>();
    }
Beispiel #27
0
 public override void DefendLeftHand()
 {
     if (LeftHand != null)
     {
         LeftHand.Defend();
     }
     else
     {
         Console.WriteLine("Блок левой рукой!");
     }
 }
Beispiel #28
0
 public override void AttackLeftHand()
 {
     if (LeftHand != null)
     {
         LeftHand.Attack();
     }
     else
     {
         Console.WriteLine("Удар левой рукой!");
     }
 }
Beispiel #29
0
    private void LeftGripButtonDown()
    {
        LeftHand.TryGetFeatureValue(CommonUsages.gripButton, out bool tempState);

        if (tempState == true && tempState != lastButtonState_LeftGrip)
        {
            LeftGetGripButtonDown.Invoke();
        }

        lastButtonState_LeftGrip = tempState;
    }
Beispiel #30
0
    public void UpdateHands(Pose pose, Transform parentTransform)
    {
        LeftHand.transform.parent  = parentTransform;
        RightHand.transform.parent = parentTransform;

        LeftHand.transform.localPosition  = pose.leftHandInfo.attachPosition;
        RightHand.transform.localPosition = pose.rightHandInfo.attachPosition;

        LeftHand.ApplyPose(pose);
        RightHand.ApplyPose(pose);
    }