public static void LeaveKingdomDebug(Clan clan)
        {
            if (!SettingsHelper.SystemDebugEnabled(AOSystems.EnsuredLoyalty, DebugType.General, clan))
            {
                return;
            }

            InDebugBranch = true;
            LeaveKingdomAsClanBarterable asClanBarterable = new LeaveKingdomAsClanBarterable(clan.Leader, null);
            int  ClanBarterableValueForFaction            = asClanBarterable.GetValueForFaction(clan);
            int  StayThreshold  = (Settings.Instance.FixMinorFactionVassals ? clan.IsUnderMercenaryService : clan.IsMinorFaction) ? 500 : 0;
            bool NativeDecision = ClanBarterableValueForFaction <= StayThreshold;

            TextObject ResultTextObject = new TextObject(Debug_Leave);

            StringHelper.SetEntitiyProperties(ResultTextObject, "LEAVING_CLAN", clan, true);
            StringHelper.SetNumericVariable(ResultTextObject, "LEAVE_BARTERABLE", ClanBarterableValueForFaction, "N0");
            StringHelper.SetNumericVariable(ResultTextObject, "LEAVE_THRESHOLD", StayThreshold, "N0");
            ResultTextObject.SetTextVariable("CLAN_DECISION", NativeDecision ? StayDecision : LeaveDecision);

            bool IsLoyaltyEnsured = LoyaltyManager.CheckLoyalty(clan, out TextObject LoyaltyTextObject);

            LoyaltyTextObject.SetTextVariable("TRANSITION_PART", NativeDecision == IsLoyaltyEnsured ? LoyaltyManager.TransitionFromSame : LoyaltyManager.TransitionFromDifferent);
            ResultTextObject.SetTextVariable("ENSURED_LOYALTY_RESULT", LoyaltyTextObject);

            MessageHelper.SimpleMessage(ResultTextObject);
            InDebugBranch = false;
        }
Beispiel #2
0
        private ComplexCost GetWithholdCost()
        {
            if (!SettingsHelper.SubSystemEnabled(SubSystemType.LoyaltyWithholding, LeavingClan))
            {
                return(null);
            }

            if (TargetKingdom != null)
            {
                JoinKingdomAsClanBarterable asClanBarterable = new JoinKingdomAsClanBarterable(LeavingClan.Leader, TargetKingdom);
                int ClanBarterableValueForClan    = asClanBarterable.GetValueForFaction(LeavingClan);
                int ClanBarterableValueForKingdom = asClanBarterable.GetValueForFaction(TargetKingdom);
                ClanBarterable = asClanBarterable;
                BarterableSum  = ClanBarterableValueForClan + ClanBarterableValueForKingdom;
            }
            else
            {
                LeaveKingdomAsClanBarterable asClanBarterable = new LeaveKingdomAsClanBarterable(LeavingClan.Leader, null);
                int ClanBarterableValueForFaction             = asClanBarterable.GetValueForFaction(LeavingClan);
                ClanBarterable = asClanBarterable;
                BarterableSum  = ClanBarterableValueForFaction - (LeavingClan.IsMinorFaction ? 500 : 0);
            }

            if (BarterableSum <= Settings.Instance.WithholdToleranceLimit * 1000000)
            {
                return(null);
            }
            BaseCalculatedCost = Math.Sqrt(BarterableSum) / Math.Log10(BarterableSum);

            return
                (new ComplexCost
                 (
                     (int)(BaseCalculatedCost * Settings.Instance.WithholdInfluenceMultiplier),
                     Settings.Instance.UseWithholdBribing && Settings.Instance.WithholdToleranceLimitForBribes * 1000000 < BarterableSum ? (int)BaseCalculatedCost * Settings.Instance.WithholdGoldMultiplier : 0
                 ));
        }