// Use this for initialization
 void Awake()
 {
     player         = GameObject.Find("Player");
     leaperBehavior = GetComponent <LeaperBehavior>();
     rend           = GetComponent <SpriteRenderer>();
 }
Beispiel #2
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 // Use this for initialization
 void Awake()
 {
     parentLeaper = transform.parent.GetComponent <LeaperBehavior>();
     animator     = transform.parent.GetComponent <Animator>();
 }