scale() public static method

public static scale ( GameObject gameObject, Vector3 to, float time ) : LTDescr,
gameObject GameObject
to Vector3
time float
return LTDescr,
Beispiel #1
0
 public void TutorialAnimation(GameObject gameObject)
 {
     LeanTween.scale(gameObject, Vector3.one, 0.25f).setEaseOutBounce();
 }
        private void initNextSequence()
        {
            if (_currSequence >= _maxSequence)
            {
                FinishElementAction();

                return;
            }

            _currSequence++;

            switch (_currSequence)
            {
            case 0:
            {
                // Aparece Mochila rappi
                LeanTween.scale(bag, Vector3.one * 1.1f * scaleBag, timeScale).setOnComplete(() =>
                    {
                        LeanTween.scale(bag, Vector3.one * scaleBag, .1f);
                        LeanTween.delayedCall(timeToNextAction[_currSequence], () => { initNextSequence(); });
                    });
                break;
            }

            case 1:
            {
                int count = containers.Length;

                // Se elevan los contenedores
                for (int i = 0; i < containers.Length; i++)
                {
                    LeanTween.moveLocal(containers[i],
                                        new Vector3(containers[i].transform.localPosition.x, maxheightContainers, containers[i].transform.localPosition.z),
                                        timeMovContainer).setEase(LeanTweenType.easeOutSine).setOnComplete(() =>
                        {
                            count--;

                            if (count <= 0)
                            {
                                LeanTween.delayedCall(timeToNextAction[_currSequence], () => { initNextSequence(); });
                            }
                        });
                }

                break;
            }

            case 2:
            {
                // Mochila rappi ingresa en el contenedor central y desaparece

                PlaySound(clipHideBag);

                LeanTween.move(bag, _splineBag, timeHideBag).setEase(LeanTweenType.easeInSine).setOnComplete(() =>
                    {
                        LeanTween.delayedCall(timeToNextAction[_currSequence], () => { initNextSequence(); });
                    });

                LeanTween.scale(bag, Vector3.zero, .5f).
                setOnUpdate((float f) =>
                    {
                        matBag.SetFloat("_Transparency", f);
                    }).
                setDelay(timeHideBag / 3);
                break;
            }

            case 3:
            {
                int count = containers.Length;

                // Bajan los contenedores a su posicion inicial.
                for (int i = 0; i < containers.Length; i++)
                {
                    LeanTween.moveLocal(containers[i],
                                        new Vector3(containers[i].transform.localPosition.x, initheightContainers, containers[i].transform.localPosition.z),
                                        timeMovContainer).setEase(LeanTweenType.easeOutSine).setOnComplete(() =>
                        {
                            count--;

                            if (count <= 0)
                            {
                                LeanTween.delayedCall(timeToNextAction[_currSequence], () => { FinishElementAction(); });
                            }
                        });
                }
                break;
            }
            }
        }
Beispiel #3
0
        void Start()
        {
            //          Time.timeScale = 0.25f;

            LeanTest.timeout  = 46f;
            LeanTest.expected = 62;

            LeanTween.init(1300);

            // add a listener
            LeanTween.addListener(cube1, 0, eventGameObjectCalled);

            LeanTest.expect(LeanTween.isTweening() == false, "NOTHING TWEEENING AT BEGINNING");

            LeanTest.expect(LeanTween.isTweening(cube1) == false, "OBJECT NOT TWEEENING AT BEGINNING");

            LeanTween.scaleX(cube4, 2f, 0f).setOnComplete(() => {
                LeanTest.expect(cube4.transform.localScale.x == 2f, "TWEENED WITH ZERO TIME");
            });

            // dispatch event that is received
            LeanTween.dispatchEvent(0);
            LeanTest.expect(eventGameObjectWasCalled, "EVENT GAMEOBJECT RECEIVED");

            // do not remove listener
            LeanTest.expect(LeanTween.removeListener(cube2, 0, eventGameObjectCalled) == false, "EVENT GAMEOBJECT NOT REMOVED");
            // remove listener
            LeanTest.expect(LeanTween.removeListener(cube1, 0, eventGameObjectCalled), "EVENT GAMEOBJECT REMOVED");

            // add a listener
            LeanTween.addListener(1, eventGeneralCalled);

            // dispatch event that is received
            LeanTween.dispatchEvent(1);
            LeanTest.expect(eventGeneralWasCalled, "EVENT ALL RECEIVED");

            // remove listener
            LeanTest.expect(LeanTween.removeListener(1, eventGeneralCalled), "EVENT ALL REMOVED");

            lt1Id = LeanTween.move(cube1, new Vector3(3f, 2f, 0.5f), 1.1f).id;
            LeanTween.move(cube2, new Vector3(-3f, -2f, -0.5f), 1.1f);

            LeanTween.reset();

            // Queue up a bunch of tweens, cancel some of them but expect the remainder to finish
            GameObject[] cubes    = new GameObject[99];
            int[]        tweenIds = new int[cubes.Length];
            for (int i = 0; i < cubes.Length; i++)
            {
                GameObject c = cubeNamed("cancel" + i);
                tweenIds[i] = LeanTween.moveX(c, 100f, 1f).id;
                cubes[i]    = c;
            }
            int onCompleteCount = 0;

            LeanTween.delayedCall(cubes[0], 0.2f, () => {
                for (int i = 0; i < cubes.Length; i++)
                {
                    if (i % 3 == 0)
                    {
                        LeanTween.cancel(cubes[i]);
                    }
                    else if (i % 3 == 1)
                    {
                        LeanTween.cancel(tweenIds[i]);
                    }
                    else if (i % 3 == 2)
                    {
                        LTDescr descr = LeanTween.descr(tweenIds[i]);
                        //                      Debug.Log("descr:"+descr);
                        descr.setOnComplete(() => {
                            onCompleteCount++;
                            //                          Debug.Log("onCompleteCount:"+onCompleteCount);
                            if (onCompleteCount >= 33)
                            {
                                LeanTest.expect(true, "CANCELS DO NOT EFFECT FINISHING");
                            }
                        });
                    }
                }
            });

            Vector3[] splineArr = new Vector3[] { new Vector3(-1f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(4f, 0f, 0f), new Vector3(20f, 0f, 0f), new Vector3(30f, 0f, 0f) };
            LTSpline  cr        = new LTSpline(splineArr);

            cr.place(cube4.transform, 0.5f);
            LeanTest.expect((Vector3.Distance(cube4.transform.position, new Vector3(10f, 0f, 0f)) <= 0.7f), "SPLINE POSITIONING AT HALFWAY", "position is:" + cube4.transform.position + " but should be:(10f,0f,0f)");
            LeanTween.color(cube4, Color.green, 0.01f);

            //          Debug.Log("Point 2:"+cr.ratioAtPoint(splineArr[2]));

            // OnStart Speed Test for ignoreTimeScale vs normal timeScale

            GameObject cubeDest    = cubeNamed("cubeDest");
            Vector3    cubeDestEnd = new Vector3(100f, 20f, 0f);

            LeanTween.move(cubeDest, cubeDestEnd, 0.7f);

            GameObject cubeToTrans = cubeNamed("cubeToTrans");

            LeanTween.move(cubeToTrans, cubeDest.transform, 1.2f).setEase(LeanTweenType.easeOutQuad).setOnComplete(() => {
                LeanTest.expect(cubeToTrans.transform.position == cubeDestEnd, "MOVE TO TRANSFORM WORKS");
            });

            GameObject cubeDestroy = cubeNamed("cubeDestroy");

            LeanTween.moveX(cubeDestroy, 200f, 0.05f).setDelay(0.02f).setDestroyOnComplete(true);
            LeanTween.moveX(cubeDestroy, 200f, 0.1f).setDestroyOnComplete(true).setOnComplete(() => {
                LeanTest.expect(true, "TWO DESTROY ON COMPLETE'S SUCCEED");
            });

            GameObject cubeSpline = cubeNamed("cubeSpline");

            LeanTween.moveSpline(cubeSpline, new Vector3[] { new Vector3(0.5f, 0f, 0.5f), new Vector3(0.75f, 0f, 0.75f), new Vector3(1f, 0f, 1f), new Vector3(1f, 0f, 1f) }, 0.1f).setOnComplete(() => {
                LeanTest.expect(Vector3.Distance(new Vector3(1f, 0f, 1f), cubeSpline.transform.position) < 0.01f, "SPLINE WITH TWO POINTS SUCCEEDS");
            });

            // This test works when it is positioned last in the test queue (probably worth fixing when you have time)
            GameObject jumpCube = cubeNamed("jumpTime");

            jumpCube.transform.position    = new Vector3(100f, 0f, 0f);
            jumpCube.transform.localScale *= 100f;
            int jumpTimeId = LeanTween.moveX(jumpCube, 200f, 1f).id;

            LeanTween.delayedCall(gameObject, 0.2f, () => {
                LTDescr d     = LeanTween.descr(jumpTimeId);
                float beforeX = jumpCube.transform.position.x;
                d.setTime(0.5f);
                LeanTween.delayedCall(0.0f, () => { }).setOnStart(() => {
                    float diffAmt = 1f;// This variable is dependent on a good frame-rate because it evalutes at the next Update
                    beforeX      += Time.deltaTime * 100f * 2f;
                    LeanTest.expect(Mathf.Abs(jumpCube.transform.position.x - beforeX) < diffAmt, "CHANGING TIME DOESN'T JUMP AHEAD", "Difference:" + Mathf.Abs(jumpCube.transform.position.x - beforeX) + " beforeX:" + beforeX + " now:" + jumpCube.transform.position.x + " dt:" + Time.deltaTime);
                });
            });

            // Tween with time of zero is needs to be set to it's final value
            GameObject zeroCube = cubeNamed("zeroCube");

            LeanTween.moveX(zeroCube, 10f, 0f).setOnComplete(() => {
                LeanTest.expect(zeroCube.transform.position.x == 10f, "ZERO TIME FINSHES CORRECTLY", "final x:" + zeroCube.transform.position.x);
            });

            // Scale, and OnStart
            GameObject cubeScale = cubeNamed("cubeScale");

            LeanTween.scale(cubeScale, new Vector3(5f, 5f, 5f), 0.01f).setOnStart(() => {
                LeanTest.expect(true, "ON START WAS CALLED");
            }).setOnComplete(() => {
                LeanTest.expect(cubeScale.transform.localScale.z == 5f, "SCALE", "expected scale z:" + 5f + " returned:" + cubeScale.transform.localScale.z);
            });

            // Rotate
            GameObject cubeRotate = cubeNamed("cubeRotate");

            LeanTween.rotate(cubeRotate, new Vector3(0f, 180f, 0f), 0.02f).setOnComplete(() => {
                LeanTest.expect(cubeRotate.transform.eulerAngles.y == 180f, "ROTATE", "expected rotate y:" + 180f + " returned:" + cubeRotate.transform.eulerAngles.y);
            });

            // RotateAround
            GameObject cubeRotateA = cubeNamed("cubeRotateA");

            LeanTween.rotateAround(cubeRotateA, Vector3.forward, 90f, 0.3f).setOnComplete(() => {
                LeanTest.expect(cubeRotateA.transform.eulerAngles.z == 90f, "ROTATE AROUND", "expected rotate z:" + 90f + " returned:" + cubeRotateA.transform.eulerAngles.z);
            });

            // RotateAround 360
            GameObject cubeRotateB = cubeNamed("cubeRotateB");

            cubeRotateB.transform.position = new Vector3(200f, 10f, 8f);
            LeanTween.rotateAround(cubeRotateB, Vector3.forward, 360f, 0.3f).setPoint(new Vector3(5f, 3f, 2f)).setOnComplete(() => {
                LeanTest.expect(cubeRotateB.transform.position.ToString() == (new Vector3(200f, 10f, 8f)).ToString(), "ROTATE AROUND 360", "expected rotate pos:" + (new Vector3(200f, 10f, 8f)) + " returned:" + cubeRotateB.transform.position);
            });

            // Alpha, onUpdate with passing value, onComplete value
            LeanTween.alpha(cubeAlpha1, 0.5f, 0.1f).setOnUpdate((float val) => {
                LeanTest.expect(val != 0f, "ON UPDATE VAL");
            }).setOnCompleteParam("Hi!").setOnComplete((object completeObj) => {
                LeanTest.expect(((string)completeObj) == "Hi!", "ONCOMPLETE OBJECT");
                LeanTest.expect(cubeAlpha1.GetComponent <Renderer>().material.color.a == 0.5f, "ALPHA");
            });
            // Color
            float onStartTime = -1f;

            LeanTween.color(cubeAlpha2, Color.cyan, 0.3f).setOnComplete(() => {
                LeanTest.expect(cubeAlpha2.GetComponent <Renderer>().material.color == Color.cyan, "COLOR");
                LeanTest.expect(onStartTime >= 0f && onStartTime < Time.time, "ON START", "onStartTime:" + onStartTime + " time:" + Time.time);
            }).setOnStart(() => {
                onStartTime = Time.time;
            });
            // moveLocalY (make sure uses y values)
            Vector3 beforePos = cubeAlpha1.transform.position;

            LeanTween.moveY(cubeAlpha1, 3f, 0.2f).setOnComplete(() => {
                LeanTest.expect(cubeAlpha1.transform.position.x == beforePos.x && cubeAlpha1.transform.position.z == beforePos.z, "MOVE Y");
            });

            Vector3 beforePos2 = cubeAlpha2.transform.localPosition;

            LeanTween.moveLocalZ(cubeAlpha2, 12f, 0.2f).setOnComplete(() => {
                LeanTest.expect(cubeAlpha2.transform.localPosition.x == beforePos2.x && cubeAlpha2.transform.localPosition.y == beforePos2.y, "MOVE LOCAL Z", "ax:" + cubeAlpha2.transform.localPosition.x + " bx:" + beforePos.x + " ay:" + cubeAlpha2.transform.localPosition.y + " by:" + beforePos2.y);
            });

            AudioClip audioClip = LeanAudio.createAudio(new AnimationCurve(new Keyframe(0f, 1f, 0f, -1f), new Keyframe(1f, 0f, -1f, 0f)), new AnimationCurve(new Keyframe(0f, 0.001f, 0f, 0f), new Keyframe(1f, 0.001f, 0f, 0f)), LeanAudio.options());

            LeanTween.delayedSound(gameObject, audioClip, new Vector3(0f, 0f, 0f), 0.1f).setDelay(0.2f).setOnComplete(() => {
                LeanTest.expect(Time.time > 0, "DELAYED SOUND");
            });

            // Easing Methods
            int totalEasingCheck        = 0;
            int totalEasingCheckSuccess = 0;

            for (int j = 0; j < 2; j++)
            {
                bool isCheckingFrom       = j == 1;
                int  totalTweenTypeLength = (int)LeanTweenType.easeShake;
                for (int i = (int)LeanTweenType.notUsed; i < totalTweenTypeLength; i++)
                {
                    LeanTweenType easeType = (LeanTweenType)i;
                    GameObject    cube     = cubeNamed("cube" + easeType);
                    LTDescr       descr    = LeanTween.moveLocalX(cube, 5, 0.1f).setOnComplete((object obj) => {
                        GameObject cubeIn = obj as GameObject;
                        totalEasingCheck++;
                        if (cubeIn.transform.position.x == 5f)
                        {
                            totalEasingCheckSuccess++;
                        }
                        if (totalEasingCheck == (2 * totalTweenTypeLength))
                        {
                            LeanTest.expect(totalEasingCheck == totalEasingCheckSuccess, "EASING TYPES");
                        }
                    }).setOnCompleteParam(cube);

                    if (isCheckingFrom)
                    {
                        descr.setFrom(-5f);
                    }
                }
            }

            // value2
            bool value2UpdateCalled = false;

            LeanTween.value(gameObject, new Vector2(0, 0), new Vector2(256, 96), 0.1f).setOnUpdate((Vector2 value) => {
                value2UpdateCalled = true;
            });
            LeanTween.delayedCall(0.2f, () => {
                LeanTest.expect(value2UpdateCalled, "VALUE2 UPDATE");
            });

            // check descr
            //          LTDescr descr2 = LeanTween.descr( descrId );
            //          LeanTest.expect(descr2 == null,"DESCRIPTION STARTS AS NULL");

            StartCoroutine(timeBasedTesting());
        }
 private void Start()
 {
     this.originalScale = this.transform.localScale;
     //StartCoroutine(ScaleAnimation());
     LeanTween.scale(this.gameObject, this.scaleTo, this.scaleTime).setLoopPingPong().setEaseInOutCirc();
 }
Beispiel #5
0
    public void CloseLeaderboard()
    {
        //ClearContainer
        int l = LeaderboardElementGroup.transform.childCount;

        if (LeaderboardElementGroup.transform.GetChild(0).name == "LoginPleaseFacebook(Clone)")
        {
            var e = LeaderboardElementGroup.transform.GetChild(0);
            LeanTween.moveX(e.gameObject, 1000, 0.7f).setDelay(0.1f).setEaseInOutCubic().setOnComplete(() => {
                Destroy(e.gameObject);
            });
        }
        else
        {
            for (int i = 0; i < l; i++)
            {
                var displacer = LeaderboardElementGroup.transform.GetChild(i).GetChild(0);
                //LeanTween.moveX(displacer.gameObject, -1000, 0.7f).setDelay(0.1f * i).setEaseInOutCubic().setOnComplete(() => {
                LeanTween.moveX(displacer.gameObject, 1000, 0.7f).setDelay(0.1f * (l - i)).setEaseInOutCubic().setOnComplete(() => {
                    Destroy(displacer.transform.parent.gameObject);
                });
            }
        }

        LeanTween.delayedCall(0.7f, () => {
            AnimatableLeader.Clear();

            //Leaderboard Button Group
            RectTransform leaderboardButtonsRect = LeaderboardButtonGroup.GetComponent <RectTransform>();
            LeanTween.value(leaderboardButtonsRect.anchorMax.x, 1.2f, 0.7f).setEaseOutCubic().setOnUpdate((float f) => {
                leaderboardButtonsRect.anchorMax = new Vector2(f, 1f);
            });

            //Leaderboard Header
            LeanTween.value(LeaderboardHeader.transform.localPosition.y, 570, 0.7f).setEaseOutCubic().setOnUpdate((float f) => {
                LeaderboardHeader.transform.localPosition = new Vector3(0, f, 0);
            }).setOnComplete(() => { LeaderboardGroup.SetActive(false); });

            //Leaderboard TopBox
            LeanTween.value(TopBox.localPosition.x, -1650, 0.7f).setEaseOutCubic().setOnUpdate((float f) => {
                TopBox.localPosition = new Vector3(f, TopBox.localPosition.y, 0);
            });

            //Leaderboard BottomBox
            LeanTween.value(BottomBox.localPosition.x, 1650, 0.7f).setEaseOutCubic().setDelay(0.15f).setOnUpdate((float f) => {
                BottomBox.localPosition = new Vector3(f, BottomBox.localPosition.y, 0);
            });

            //Leaderboard LeftBox
            LeanTween.value(LeftBox.localPosition.y, -920, 0.7f).setEaseOutCubic().setDelay(0.4f).setOnUpdate((float f) => {
                LeftBox.localPosition = new Vector3(LeftBox.localPosition.x, f, 0);
            });

            //Leaderboard RightBox
            LeanTween.value(RightBox.localPosition.y, 920, 0.7f).setEaseOutCubic().setDelay(0.45f).setOnUpdate((float f) => {
                RightBox.localPosition = new Vector3(RightBox.localPosition.x, f, 0);
            }).setOnComplete(() => { LeaderboardButtonGroup.SetActive(false); });

            //Loading Image
            LeanTween.scale(LoadingImage.gameObject, new Vector3(0, 0, 1), 0.7f).setEaseInOutElastic().setOnComplete(() => {
                LoadingImage.gameObject.SetActive(false);
            });
        });
    }
 public void PanelIdle()
 {
     LeanTween.scale(panelfirst, new Vector3(1f, 1f, 1f), 0.1f);
     LeanTween.scale(panelsecond, new Vector3(1f, 1f, 1f), 0.1f);
 }
    void Start()
    {
        LeanTween.scale(gameObject, transform.localScale * scaleChange, scaleTime).setEaseInOutSine().setLoopPingPong();

        LeanTween.rotateAround(gameObject, Vector3.forward, rotateAngle, rotateTime).setLoopClamp();
    }
Beispiel #8
0
 private void Start()
 {
     LeanTween.scale(this.gameObject, Vector3.one, 0.6f).setEaseInOutSine();
     Invoke((m) => this.gameObject.SetActive(false), TimeSpan.FromSeconds(5));
 }
Beispiel #9
0
    public void RunSequence(bool dontStartYet = false)
    {
        if (Animating)
        {
            return;
        }

        if (dontStartYet)
        {
            m_createdTweens = new List <LTDescr>();
        }
        else if (HasDefaultState)
        {
            foreach (var tween in m_createdTweens)
            {
                tween.toggle = true;
            }
            Animating = true;
            return;
        }

        float totalDelay          = 0f;
        float delayOfPrevSequence = 0f;

        bool inEditor = !Application.isPlaying;

        //seems to result in smoother previews
        if (inEditor)
        {
            totalDelay = 1.5f;
        }

        //Record default state before any modifications
        foreach (var step in Elements)
        {
            if (step.Target == null)
            {
                Debug.LogError("Step has no target object");
                return;
            }

            var xform = step.Target.GetComponent <RectTransform>();
            if (xform == null)
            {
                Debug.LogError(step.Target.name + " has no RectTransform");
                return;
            }

            foreach (var action in step.Actions)
            {
                SaveActionOriginalState(step, action, xform);
            }
        }
        HasDefaultState = true;
        Animating       = true;

        //Go through all sequence steps
        foreach (var step in Elements)
        {
            if (step.Target == null)
            {
                continue;
            }

            RectTransform xform = step.Target.GetComponent <RectTransform>();

            float delayForThisSequence;
            if (step.LinkToPrevious)
            {
                delayForThisSequence = step.Delay + delayOfPrevSequence;
            }
            else
            {
                delayForThisSequence = step.Delay + totalDelay;
                delayOfPrevSequence  = delayForThisSequence;
            }

            //Go through actions and add tweens
            foreach (var action in step.Actions)
            {
                LTDescr descr;
                switch (action.Type)
                {
                case ActionType.Move:
                {
                    var origpos = xform.anchoredPosition3D;
                    xform.anchoredPosition3D = xform.anchoredPosition3D + action.Vector;
                    descr = LeanTween.move(xform, origpos, step.Duration);
                    break;
                }

                case ActionType.RotateZ:
                {
                    if (action.Direction == Direction.From)
                    {
                        Vector3 origRot = xform.localRotation.eulerAngles;
                        xform.localEulerAngles = xform.localEulerAngles.WithZ(xform.localEulerAngles.z - action.Float);
                        descr = LeanTween.rotateAroundLocal(step.Target, new Vector3(0, 0, 1), action.Float, step.Duration);
                    }
                    else
                    {
                        descr = LeanTween.rotateAroundLocal(step.Target, new Vector3(0, 0, 1), action.Float, step.Duration);
                    }
                }
                break;

                case ActionType.Scale:
                {
                    if (action.Direction == Direction.From)
                    {
                        Vector3 tgtScale = xform.localScale;
                        xform.localScale = action.Vector;
                        descr            = LeanTween.scale(step.Target, tgtScale, step.Duration);
                    }
                    else
                    {
                        descr = LeanTween.scale(step.Target, action.Vector, step.Duration);
                    }
                    break;
                }

                case ActionType.Fly:
                {
                    Vector3 startPos = xform.anchoredPosition3D;
                    float   to       = action.Float;

                    switch (action.TravelDirection)
                    {
                    case TravelDirection.Left:
                        if (action.Direction == Direction.From)
                        {
                            to       = xform.anchoredPosition3D.x;
                            startPos = new Vector3(startPos.x - action.Float, startPos.y, startPos.z);
                            xform.anchoredPosition3D = startPos;
                            descr = LeanTween.moveX(xform, to, step.Duration);
                        }
                        else
                        {
                            //passing correct to value to moveX is critical even if SetupMoveTo overrides it.
                            //Leantween does a diff calculation with the to value before calling onStart.
                            descr = LeanTween.moveX(xform, -action.Float, step.Duration);
                            SetupMoveTo(descr, new Vector2(-action.Float, 0f));
                        }

                        break;

                    case TravelDirection.Right:
                        if (action.Direction == Direction.From)
                        {
                            to       = xform.anchoredPosition3D.x;
                            startPos = new Vector3(startPos.x + action.Float, startPos.y, startPos.z);
                            xform.anchoredPosition3D = startPos;
                            descr = LeanTween.moveX(xform, to, step.Duration);
                        }
                        else
                        {
                            descr = LeanTween.moveX(xform, to, step.Duration);
                            SetupMoveTo(descr, new Vector2(action.Float, 0f));
                        }

                        break;

                    case TravelDirection.Up:
                        if (action.Direction == Direction.From)
                        {
                            to       = xform.anchoredPosition3D.y;
                            startPos = new Vector3(startPos.x, startPos.y + action.Float, startPos.z);
                            xform.anchoredPosition3D = startPos;
                            descr = LeanTween.moveY(xform, to, step.Duration);
                        }
                        else
                        {
                            descr = LeanTween.moveY(xform, to, step.Duration);
                            SetupMoveTo(descr, new Vector2(0, action.Float));
                        }

                        break;

                    default:
                    case TravelDirection.Down:
                        if (action.Direction == Direction.From)
                        {
                            to       = xform.anchoredPosition3D.y;
                            startPos = new Vector3(startPos.x, startPos.y - action.Float, startPos.z);
                            xform.anchoredPosition3D = startPos;
                            descr = LeanTween.moveY(xform, to, step.Duration);
                        }
                        else
                        {
                            descr = LeanTween.moveY(xform, -action.Float, step.Duration);
                            SetupMoveTo(descr, new Vector2(0, -action.Float));
                        }

                        break;
                    }
                    break;
                }

                case ActionType.Fade:
                    var cg      = step.Target.GetComponent <CanvasGroup>();
                    var graphic = step.Target.GetComponent <Graphic>();
                    if (cg != null)
                    {
                        float tgtval;
                        if (action.Direction == Direction.From)
                        {
                            float srcval = action.Float;
                            tgtval   = cg.alpha;
                            cg.alpha = srcval;
                        }
                        else
                        {
                            tgtval = action.Float;
                        }

                        descr = LeanTween.alphaCanvas(cg, tgtval, step.Duration);
                    }
                    else                             //if (graphic != null)
                    {
                        float tgtval;
                        if (action.Direction == Direction.From)
                        {
                            float srcval = action.Float;
                            tgtval        = graphic.color.a;
                            graphic.color = graphic.color.WithA(srcval);
                        }
                        else
                        {
                            tgtval = action.Float;
                        }

                        descr = LeanTween.alpha(xform, tgtval, step.Duration);
                    }
                    break;

                case ActionType.Show:
                {
                    descr      = LeanTween.delayedCall(1f, () => step.Target.SetActive(true));
                    descr.time = step.Duration;                                     //todo check
                    break;
                }

                case ActionType.Hide:
                {
                    descr      = LeanTween.delayedCall(1f, () => step.Target.SetActive(false));
                    descr.time = step.Duration;                                     //todo check
                    break;
                }

                case ActionType.Event:
                {
                    descr      = LeanTween.delayedCall(1f, action.Event.Invoke);
                    descr.time = step.Duration;                                     //todo check
                    break;
                }

                case ActionType.Shake:
                {
                    Vector3 magnitude = action.Vector;
                    float   frequency = action.Float;
                    descr = LeanTween.value(1, 0f, step.Duration)
                            .setOnStart(() =>
                        {
                            action.LocalPosAtStart = xform.anchoredPosition3D;
                        })
                            .setOnUpdate((float v) =>
                        {
                            Vector3 origPos   = action.LocalPosAtStart;
                            float decay       = 1f;                                      //1f - v;
                            float seed        = Time.time * frequency;
                            float p           = Mathf.PerlinNoise(seed, 0f) - 0.5f;
                            float py          = Mathf.PerlinNoise(0f, seed) - 0.5f;
                            var shakePosition = new Vector3(
                                p * magnitude.x * decay,
                                py * magnitude.y * decay,
                                0f);
                            xform.anchoredPosition3D = Vector3.LerpUnclamped(origPos, origPos + shakePosition, v);
                        }).setOnComplete(() =>
                        {
                            xform.anchoredPosition3D = action.LocalPosAtStart;
                        });
                    break;
                }

                default:
                    throw new NotImplementedException();
                }

                descr.setDelay(delayForThisSequence);
                if (action.Easing == LeanTweenType.animationCurve)
                {
                    descr.setEase(action.Curve);
                }
                else
                {
                    descr.setEase(action.Easing);
                }

                totalDelay = Math.Max(totalDelay, descr.delay + descr.time);

                //must for editor preview
                if (inEditor)
                {
                    //descr.setIgnoreTimeScale(true);
                    descr.setUseEstimatedTime(true);
                    descr.setUseFrames(true);
                }

                if (dontStartYet)
                {
                    descr.toggle = false;
                    m_createdTweens.Add(descr);
                    Animating = false;
                }
            }
        }
        //add one more call to trigger the end
        //Debug.Log("oncomplete will fire at " + totalDelay);
        LeanTween.delayedCall(totalDelay, OnCompleteTheWholeThing);
    }
Beispiel #10
0
 public void OnPointerEnter(PointerEventData eventData)
 {
     m_image.color = m_negativColor;
     m_text.color  = m_negativColorText;
     LeanTween.scale(gameObject, m_baseScale * m_sizeOnHover, m_time).setEase(m_animationCurve);
 }
Beispiel #11
0
 public void OnPointerExit(PointerEventData eventData)
 {
     m_image.color = m_baseColor;
     m_text.color  = m_baseColorText;
     LeanTween.scale(gameObject, m_baseScale, m_time).setEase(m_animationCurve);
 }
Beispiel #12
0
 public void SetHealthPercent(float percent)
 {
     percent = Mathf.Clamp(percent, 0, 1);
     LeanTween.scale(HealthBarTransform, new Vector3(percent, 1), .5f);
 }
Beispiel #13
0
    void Update()
    {
        LeanTween.dtManual = Time.deltaTime;

        /*if (Input.GetKeyDown(KeyCode.Q))
         * {
         *  //LeanTween.scale(this.gameObject, Vector3.one*3f, 1.0f).setEase(LeanTweenType.easeSpring).setUseManualTime(true);
         *  //print("scale punch time independent!");
         *
         *  LeanTween.moveLocalX(gameObject, 5, 1).setOnComplete( () => {
         *  Debug.Log("on complete move local X");
         *  }).setOnCompleteOnStart(true);
         *
         *  GameObject light = GameObject.Find("DirectionalLight");
         *  Light lt = light.GetComponent<Light>();
         *
         *  LeanTween.value(lt.gameObject, lt.intensity, 0.0f, 1.5f)
         *    .setEase(LeanTweenType.linear)
         *    .setLoopPingPong()
         *    .setRepeat(-1)
         *    .setOnUpdate((float val)=>{
         *
         *  lt.intensity = val;
         *  });
         * }*/
        if (Input.GetKeyDown(KeyCode.S))
        {
            print("scale punch!");

            tweenStatically(this.gameObject);

            LeanTween.scale(this.gameObject, new Vector3(1.15f, 1.15f, 1.15f), 0.6f);

            LeanTween.rotateAround(this.gameObject, Vector3.forward, -360f, 0.3f).setOnComplete(() =>
            {
                LeanTween.rotateAround(this.gameObject, Vector3.forward, -360f, 0.4f).setOnComplete(() =>
                {
                    LeanTween.scale(this.gameObject, new Vector3(1f, 1f, 1f), 0.1f);

                    LeanTween.value(this.gameObject, (v) =>
                    {
                    }, 0, 1, 0.3f).setDelay(1);
                });
            });
        }

        if (Input.GetKeyDown(KeyCode.T))
        {
            Vector3[] pts = new Vector3[] { new Vector3(-1f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(4f, 0f, 0f), new Vector3(20f, 0f, 0f) };
            descr = LeanTween.move(gameObject, pts, 15f).setOrientToPath(true).setDirection(1f).setOnComplete(() => {
                Debug.Log("move path finished");
            });
        }

        if (Input.GetKeyDown(KeyCode.Y)) // Reverse the move path
        {
            descr.setDirection(-descr.direction);
        }

        if (Input.GetKeyDown(KeyCode.R))
        {
            // LeanTween.rotate(this.gameObject, Vector3.one, 1.0f).setEase(LeanTweenType.punch);
            LeanTween.rotateAroundLocal(this.gameObject, this.transform.forward, -80f, 5.0f).setPoint(new Vector3(1.25f, 0f, 0f));
            print("rotate punch!");
        }

        if (Input.GetKeyDown(KeyCode.M))
        {
            // LeanTween.move(this.gameObject, new Vector3(0f,0f,1f), 1.0f).setEase(LeanTweenType.punch);
            print("move punch!");
            Time.timeScale = 0.25f;
            float start = Time.realtimeSinceStartup;
            LeanTween.moveX(this.gameObject, 1f, 1f).setOnComplete(destroyOnComp).setOnCompleteParam(this.gameObject).setOnComplete(() => {
                float end  = Time.realtimeSinceStartup;
                float diff = end - start;
                Debug.Log("start:" + start + " end:" + end + " diff:" + diff + " x:" + this.gameObject.transform.position.x);
            }).setEase(LeanTweenType.easeInBack).setOvershoot(overShootValue).setPeriod(0.3f);
        }

        if (Input.GetKeyDown(KeyCode.C))
        {
            LeanTween.color(this.gameObject, new Color(1f, 0f, 0f, 0.5f), 1f);

            Color      to = new Color(Random.Range(0f, 1f), 0f, Random.Range(0f, 1f), 0.0f);
            GameObject l  = GameObject.Find("LCharacter");
            LeanTween.color(l, to, 4.0f).setLoopPingPong(1).setEase(LeanTweenType.easeOutBounce);
        }

        if (Input.GetKeyDown(KeyCode.E))
        {
            LeanTween.delayedCall(gameObject, 0.3f, delayedMethod).setRepeat(4).setOnCompleteOnRepeat(true).setOnCompleteParam("hi");
        }

        if (Input.GetKeyDown(KeyCode.V))
        {
            LeanTween.value(gameObject, updateColor, new Color(1.0f, 0.0f, 0.0f, 1.0f), Color.blue, 4.0f);//.setRepeat(2).setLoopPingPong().setEase(LeanTweenType.easeOutBounce);
        }

        if (Input.GetKeyDown(KeyCode.P))
        {
            LeanTween.delayedCall(0.05f, enterMiniGameStart).setOnCompleteParam(new object[] { "" + 5 });
        }

        if (Input.GetKeyDown(KeyCode.U))
        {
            #if !UNITY_FLASH
            LeanTween.value(gameObject, (Vector2 val) => {
                // Debug.Log("tweening vec2 val:"+val);
                transform.position = new Vector3(val.x, transform.position.y, transform.position.z);
            }, new Vector2(0f, 0f), new Vector2(5f, 100f), 1f).setEase(LeanTweenType.easeOutBounce);

            GameObject l = GameObject.Find("LCharacter");
            Debug.Log("x:" + l.transform.position.x + " y:" + l.transform.position.y);
            LeanTween.value(l, new Vector2(l.transform.position.x, l.transform.position.y), new Vector2(l.transform.position.x, l.transform.position.y + 5), 1f).setOnUpdate(
                (Vector2 val) => {
                Debug.Log("tweening vec2 val:" + val);
                l.transform.position = new Vector3(val.x, val.y, transform.position.z);
            }

                );
            #endif
        }
    }
Beispiel #14
0
 public void OnEnable()
 {
     transform.localScale = new Vector3(0, 0, 0);
     LeanTween.scale(gameObject, new Vector3(1, 1, 1), 0.3f).setDelay(0.1f).setOnComplete(OnComplete);
 }
    void Start()
    {
        // Time.timeScale = 1f/4f;

        // *********** Main Window **********
        // Scale the whole window in
        mainWindow.localScale = Vector3.zero;
        LeanTween.scale(mainWindow, new Vector3(1f, 1f, 1f), 0.6f).setEase(LeanTweenType.easeOutBack);
        LeanTween.alphaCanvas(mainWindow.GetComponent <CanvasGroup>(), 0f, 1f).setDelay(2f).setLoopPingPong().setRepeat(2);

        // Fade the main paragraph in while moving upwards
        mainParagraphText.anchoredPosition3D += new Vector3(0f, -10f, 0f);
        LeanTween.textAlpha(mainParagraphText, 0f, 0.6f).setFrom(0f).setDelay(0f);
        LeanTween.textAlpha(mainParagraphText, 1f, 0.6f).setEase(LeanTweenType.easeOutQuad).setDelay(0.6f);
        LeanTween.move(mainParagraphText, mainParagraphText.anchoredPosition3D + new Vector3(0f, 10f, 0f), 0.6f).setEase(LeanTweenType.easeOutQuad).setDelay(0.6f);

        // Flash text to purple and back
        LeanTween.textColor(mainTitleText, new Color(133f / 255f, 145f / 255f, 223f / 255f), 0.6f).setEase(LeanTweenType.easeOutQuad).setDelay(0.6f).setLoopPingPong().setRepeat(-1);

        // Fade button in
        LeanTween.textAlpha(mainButton2, 1f, 2f).setFrom(0f).setDelay(0f).setEase(LeanTweenType.easeOutQuad);
        LeanTween.alpha(mainButton2, 1f, 2f).setFrom(0f).setDelay(0f).setEase(LeanTweenType.easeOutQuad);

        // Pop size of button
        LeanTween.size(mainButton1, mainButton1.sizeDelta * 1.1f, 0.5f).setDelay(3f).setEaseInOutCirc().setRepeat(6).setLoopPingPong();


        // *********** Pause Button **********
        // Drop pause button in
        pauseWindow.anchoredPosition3D += new Vector3(0f, 200f, 0f);
        LeanTween.moveY(pauseWindow, pauseWindow.anchoredPosition3D.y + -200f, 0.6f).setEase(LeanTweenType.easeOutSine).setDelay(0.6f);

        // Punch Pause Symbol
        RectTransform pauseText = pauseWindow.Find("PauseText").GetComponent <RectTransform>();

        LeanTween.moveZ(pauseText, pauseText.anchoredPosition3D.z - 80f, 1.5f).setEase(LeanTweenType.punch).setDelay(2.0f);

        // Rotate rings around in opposite directions
        LeanTween.rotateAroundLocal(pauseRing1, Vector3.forward, 360f, 12f).setRepeat(-1);
        LeanTween.rotateAroundLocal(pauseRing2, Vector3.forward, -360f, 22f).setRepeat(-1);


        // *********** Chat Window **********
        // Flip the chat window in
        chatWindow.RotateAround(chatWindow.position, Vector3.up, -180f);
        LeanTween.rotateAround(chatWindow, Vector3.up, 180f, 2f).setEase(LeanTweenType.easeOutElastic).setDelay(1.2f);

        // Play a series of sprites on the window on repeat endlessly
        LeanTween.play(chatRect, chatSprites).setLoopPingPong();

        // Animate the bar up and down while changing the color to red-ish
        LeanTween.color(chatBar2, new Color(248f / 255f, 67f / 255f, 108f / 255f, 0.5f), 1.2f).setEase(LeanTweenType.easeInQuad).setLoopPingPong().setDelay(1.2f);
        LeanTween.scale(chatBar2, new Vector2(1f, 0.7f), 1.2f).setEase(LeanTweenType.easeInQuad).setLoopPingPong();

        // Write in paragraph text
        string origText = chatText.text;

        chatText.text = "";
        LeanTween.value(gameObject, 0, (float)origText.Length, 6f).setEase(LeanTweenType.easeOutQuad).setOnUpdate((float val) => {
            chatText.text = origText.Substring(0, Mathf.RoundToInt(val));
        }).setLoopClamp().setDelay(2.0f);

        // Raw Image
        LeanTween.alpha(rawImageRect, 0f, 1f).setLoopPingPong();
    }
Beispiel #16
0
 private void Start()
 {
     LeanTween.scale(botStartBtn.gameObject, new Vector3(1.7f, 1.7f, 1.7f), 0.5f).setEase(LeanTweenType.easeOutBounce).setOnComplete(() => {
         ScaleBack();
     });
 }
Beispiel #17
0
        // Called when an object enters the collider of another object
        // Set the target object as the trigger
        void OnTriggerEnter2D(Collider2D other)
        {
            // if the current scene is Learn Spelling
            if (Application.loadedLevelName == "4. Learn Spelling")
            {
                // if the collided objects are the same letter
                // i.e. if the movable letter that entered matches the target letter
                if (other.name == gameObject.name)
                {
                    Debug.Log("Collision on " + other.name);

                    // change color of target letter to match that of movable letter
                    gameObject.GetComponent <SpriteRenderer> ().color = other.GetComponent <SpriteRenderer> ().color;
                    Color color = gameObject.renderer.material.color;
                    color.a = 1.0f;
                    gameObject.renderer.material.color = color;

                    // destroy movable letter
                    Debug.Log("Destroyed draggable letter " + other.gameObject.name);
                    Destroy(other.gameObject);

                    // disable collisions for target letter
                    // so all other movable letters can no longer collide with this letter
                    Debug.Log("Disabled collisions for " + gameObject.name);
                    Destroy(gameObject.GetComponent <CollisionManager>());

                    // pulse target letter once
                    LeanTween.scale(gameObject, new Vector3(WordCreation.letterScale * 1.2f, WordCreation.letterScale * 1.2f, 1), .6f);
                    LeanTween.scale(gameObject, new Vector3(WordCreation.letterScale, WordCreation.letterScale, 1), .5f).setDelay(.4f);

                    // check if user has completed word
                    if (CheckCompletedWord())
                    {
                        // sound out the word
                        GameObject[] tar          = GameObject.FindGameObjectsWithTag("TargetLetter");
                        GameObject   audioManager = GameObject.Find("AudioManager");
                        audioManager.GetComponent <AudioManager>().SpellOutWord(tar);

                        // play celebratory animation
                        LearnSpellingDirector.CelebratoryAnimation((tar.Length + 1.5f) * AudioManager.clipLength);

                        // add word to completedWord list
                        ProgressManager.AddCompletedWord(ProgressManager.currentWord);
                    }
                }
            }

            // if the current scene is Spelling Game
            if (Application.loadedLevelName == "5. Spelling Game")
            {
                Debug.Log("Collision on " + other.name);

                // disable touch gestures for letter
                other.gameObject.GetComponent <GestureManager>().DisableGestures(other.gameObject);

                // stop pulsing letter
                other.gameObject.GetComponent <PulseBehavior>().StopPulsing(other.gameObject);

                // move letter to center of target blank
                // z-position of letter = -1, so letter is in front of the blank (z-position of blank = 0)
                other.gameObject.transform.position = new Vector3(gameObject.transform.position.x, gameObject.transform.position.y, -1);

                // change color of letter to indicate collision succesfully occurred
                other.gameObject.GetComponent <SpriteRenderer>().color = Color.blue;

                // pulse letter once
                LeanTween.scale(other.gameObject, new Vector3(WordCreation.letterScale * 1.25f, WordCreation.letterScale * 1.25f, 1), .3f);
                LeanTween.scale(other.gameObject, new Vector3(WordCreation.letterScale, WordCreation.letterScale, 1), .3f).setDelay(.2f);

                // disable collisions for target blank
                // so no other movable letters can collide with this blank anymore
                Debug.Log("Disabled collisions for Blank " + gameObject.name);
                Destroy(gameObject.GetComponent <CollisionManager>());

                // if all letters have been dragged to a blank
                if (CheckCompletedTargets("MovableLetter"))
                {
                    // if the user spelled the word correctly
                    if (CheckCorrectSpelling("TargetBlank"))
                    {
                        // find all movable letters
                        GameObject[] mov = GameObject.FindGameObjectsWithTag("MovableLetter");

                        // disable touch gestures for sound & hint buttons
                        GameObject.Find("SoundButton").GetComponent <GestureManager>().DisableGestures(GameObject.Find("SoundButton"));
                        GameObject.Find("HintButton").GetComponent <GestureManager>().DisableGestures(GameObject.Find("HintButton"));

                        // mark all correct letters by changing their colors
                        MarkCorrectLetters(0f);

                        // sound out the word
                        SpellingGameDirector.SpellOutWord();

                        // play celebratory animation
                        SpellingGameDirector.CelebratoryAnimation((mov.Length + 1.5f) * AudioManager.clipLength);

                        // add word to completedWord list
                        ProgressManager.AddCompletedWord(ProgressManager.currentWord);
                    }

                    // if user spelled word incorrectly
                    if (!CheckCorrectSpelling("TargetBlank"))
                    {
                        // play try again animation
                        SpellingGameDirector.TryAgainAnimation();

                        // mark the correct letters by changing their color
                        MarkCorrectLetters(1f);

                        // move incorrect letters back to original position
                        ResetIncorrectLetters(1f);

                        // play word's sound
                        GameObject.FindGameObjectWithTag("WordObject").audio.PlayDelayed(1f);

                        // flash hint button to call attention to it
                        FlashHintButton(2f);
                    }
                }
            }

            // if current scene is Sound Game
            if (Application.loadedLevelName == "6. Sound Game")
            {
                Debug.Log("Collision on " + other.name);

                // disable touch gestures for sound blank
                other.gameObject.GetComponent <GestureManager> ().DisableGestures(other.gameObject);

                // stop pulsing sound blank
                other.gameObject.GetComponent <PulseBehavior> ().StopPulsing(other.gameObject);

                // place sound blank at opening of jar
                other.gameObject.transform.position = new Vector3(gameObject.transform.position.x, gameObject.transform.position.y + 2.2f, 1);

                // pulse sound blank once
                LeanTween.scale(other.gameObject, new Vector3(.4f, .4f, 1), .3f);
                LeanTween.scale(other.gameObject, new Vector3(.3f, .3f, 1), .3f).setDelay(.2f);

                // change color of jar to match color of sound blank
                // to indicate successful collision
                Color        color = other.gameObject.GetComponent <SpriteRenderer>().color;
                Vector2      posn  = gameObject.transform.position;
                Collider2D[] jar   = Physics2D.OverlapCircleAll(posn, .1f, 1, 1.5f, 1.5f);
                LeanTween.color(jar[0].gameObject, color, .01f);

                // disable collisions for target letter
                Debug.Log("Disabled collisions for Letter " + gameObject.name);
                Destroy(gameObject.GetComponent <CollisionManager> ());

                // if all sound blanks have been dragged onto a jar
                if (CheckCompletedTargets("MovableBlank"))
                {
                    // if user dragged all sound blanks to their correct corresponding letters
                    if (CheckCorrectSpelling("TargetLetter"))
                    {
                        // find all sound blanks
                        GameObject[] mov = GameObject.FindGameObjectsWithTag("MovableBlank");

                        // disable touch gestures for sound + hint buttons
                        GameObject.Find("SoundButton").GetComponent <GestureManager> ().DisableGestures(GameObject.Find("SoundButton"));
                        GameObject.Find("HintButton").GetComponent <GestureManager> ().DisableGestures(GameObject.Find("HintButton"));

                        // reset correct sound blanks back to original size
                        MarkCorrectSounds(0f);

                        // sound out word
                        GameObject[] tar          = GameObject.FindGameObjectsWithTag("TargetLetter");
                        GameObject   audioManager = GameObject.Find("AudioManager");
                        audioManager.GetComponent <AudioManager>().SpellOutWord(tar);

                        // play celebratory animation
                        SoundGameDirector.CelebratoryAnimation((mov.Length + 1.5f) * AudioManager.clipLength);

                        // add completed word to completedWord list
                        ProgressManager.AddCompletedWord(ProgressManager.currentWord);
                    }

                    // if user did not drag all sound blanks to correct letter
                    if (!CheckCorrectSpelling("TargetLetter"))
                    {
                        // play try again animation
                        SoundGameDirector.TryAgainAnimation();

                        // reset correct sound blanks back to original size
                        MarkCorrectSounds(1f);

                        // move incorrect sound blanks back to original position
                        ResetIncorrectSounds(1f);

                        // play word's sound
                        GameObject.FindGameObjectWithTag("WordObject").audio.PlayDelayed(1f);

                        // flash hint button to call attention to it
                        FlashHintButton(2f);
                    }
                }
            }
        }
Beispiel #18
0
 void ScaleBack()
 {
     LeanTween.scale(botStartBtn.gameObject, new Vector3(1, 1, 1), 0.5f).setEase(LeanTweenType.easeInBounce).setOnComplete(() => {
         Start();
     });
 }
 public void PanelFirstFadeIn()
 {
     LeanTween.scale(panelfirst, new Vector3(0f, 0f, 0f), 0.1f);
     LeanTween.scale(panelsecond, new Vector3(1f, 1f, 1f), 0.1f);
 }
Beispiel #20
0
 public void OnUIInstantiated(FageUIPopupMem mem)
 {
     LeanTween.move(imageReady.rectTransform, imageGo.rectTransform.anchoredPosition, 0.5f).setEase(LeanTweenType.easeOutBounce).setOnComplete(OnReadyComplete);
     LeanTween.scale(imageReady.rectTransform, new Vector3(1f, 1f, 1f), 0.3f).setEase(LeanTweenType.easeOutCirc);
 }
Beispiel #21
0
 public void Scale()
 {
     _tweenObject = LeanTween.scale(gameObject, to, animationDuration);
 }
Beispiel #22
0
 private void OnReadyComplete()
 {
     LeanTween.scale(imageReady.rectTransform, new Vector3(0f, 0f, 1f), 0.3f).setEase(LeanTweenType.easeInCubic).setDelay(1f);
     LeanTween.scale(imageGo.rectTransform, Vector3.one, 0.5f).setEase(LeanTweenType.easeOutElastic).setDelay(1f).setOnComplete(OnGoComplete);
 }
Beispiel #23
0
 void Start()
 {
     LeanTween.scale(GameObject, new Vector2(1f, 1f), 0).setOnComplete(OnComplete);
 }
Beispiel #24
0
 private void OnGoComplete()
 {
     LeanTween.scale(imageGo.rectTransform, new Vector3(0f, 0f, 1f), 0.3f).setEase(LeanTweenType.easeInBack).setDelay(0.5f).setOnComplete(OnStandbyComplete);
 }
Beispiel #25
0
 public void LeaderboardStopLoading()
 {
     LeanTween.scale(LoadingImage.gameObject, new Vector3(0, 0, 1), 0.7f).setEaseInOutElastic().setOnComplete(() => {
         LoadingImage.gameObject.SetActive(false);
     });
 }
Beispiel #26
0
 public void OnMouseEnter()
 {
     //Scales objects to indicate you can click on them
     LeanTween.scale(character, new Vector3(0.8f, .8f, .8f), .03f);
 }
 void OnEnable()
 {
     gameObject.transform.localScale = initialScale;
     LeanTween.scale(gameObject, finalScale, scaleTime).setEase(easeType);
 }
Beispiel #28
0
 public void OnMouseExit()
 {
     //Sets objects back to their original size
     LeanTween.scale(character, new Vector3(0.7f, 0.7f, 0.7f), .01f);
 }
Beispiel #29
0
    // Use this for initialization
    void Start()
    {
        rb = gameObject.GetComponent <Rigidbody>();

        LeanTween.scale(gameObject, new Vector3(.2f, .2f, .2f), .5f).setLoopPingPong().setEaseInExpo();
    }
Beispiel #30
0
 public void InternetCheckPanel(GameObject gameObject, float time)
 {
     LeanTween.scale(gameObject, Vector3.one, time).setEaseOutBounce();
 }