delayedSound() public static method

public static delayedSound ( AudioClip audio, Vector3 pos, float volume ) : LTDescr,
audio UnityEngine.AudioClip
pos Vector3
volume float
return LTDescr,
Beispiel #1
0
        void Start()
        {
//			Time.timeScale = 0.25f;

            LeanTest.timeout  = 46f;
            LeanTest.expected = 56;

            LeanTween.init(15 + 1200);

            // add a listener
            LeanTween.addListener(cube1, 0, eventGameObjectCalled);

            LeanTest.expect(LeanTween.isTweening() == false, "NOTHING TWEEENING AT BEGINNING");

            LeanTest.expect(LeanTween.isTweening(cube1) == false, "OBJECT NOT TWEEENING AT BEGINNING");

            LeanTween.scaleX(cube4, 2f, 0f).setOnComplete(() => {
                LeanTest.expect(cube4.transform.localScale.x == 2f, "TWEENED WITH ZERO TIME");
            });

            // dispatch event that is received
            LeanTween.dispatchEvent(0);
            LeanTest.expect(eventGameObjectWasCalled, "EVENT GAMEOBJECT RECEIVED");

            // do not remove listener
            LeanTest.expect(LeanTween.removeListener(cube2, 0, eventGameObjectCalled) == false, "EVENT GAMEOBJECT NOT REMOVED");
            // remove listener
            LeanTest.expect(LeanTween.removeListener(cube1, 0, eventGameObjectCalled), "EVENT GAMEOBJECT REMOVED");

            // add a listener
            LeanTween.addListener(1, eventGeneralCalled);

            // dispatch event that is received
            LeanTween.dispatchEvent(1);
            LeanTest.expect(eventGeneralWasCalled, "EVENT ALL RECEIVED");

            // remove listener
            LeanTest.expect(LeanTween.removeListener(1, eventGeneralCalled), "EVENT ALL REMOVED");

            lt1Id = LeanTween.move(cube1, new Vector3(3f, 2f, 0.5f), 1.1f).id;
            LeanTween.move(cube2, new Vector3(-3f, -2f, -0.5f), 1.1f);

            LeanTween.reset();

            // Queue up a bunch of tweens, cancel some of them but expect the remainder to finish
            GameObject[] cubes    = new GameObject[99];
            int[]        tweenIds = new int[cubes.Length];
            for (int i = 0; i < cubes.Length; i++)
            {
                GameObject c = cubeNamed("cancel" + i);
                tweenIds[i] = LeanTween.moveX(c, 100f, 1f).id;
                cubes [i]   = c;
            }
            int onCompleteCount = 0;

            LeanTween.delayedCall(cubes[0], 0.2f, () => {
                for (int i = 0; i < cubes.Length; i++)
                {
                    if (i % 3 == 0)
                    {
                        LeanTween.cancel(cubes [i]);
                    }
                    else if (i % 3 == 1)
                    {
                        LeanTween.cancel(tweenIds[i]);
                    }
                    else if (i % 3 == 2)
                    {
                        LTDescr descr = LeanTween.descr(tweenIds[i]);
//						Debug.Log("descr:"+descr);
                        descr.setOnComplete(() => {
                            onCompleteCount++;
//							Debug.Log("onCompleteCount:"+onCompleteCount);
                            if (onCompleteCount >= 33)
                            {
                                LeanTest.expect(true, "CANCELS DO NOT EFFECT FINISHING");
                            }
                        });
                    }
                }
            });

            Vector3[] splineArr = new Vector3[] { new Vector3(-1f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(4f, 0f, 0f), new Vector3(20f, 0f, 0f), new Vector3(30f, 0f, 0f) };
            LTSpline  cr        = new LTSpline(splineArr);

            cr.place(cube4.transform, 0.5f);
            LeanTest.expect((Vector3.Distance(cube4.transform.position, new Vector3(10f, 0f, 0f)) <= 0.7f), "SPLINE POSITIONING AT HALFWAY", "position is:" + cube4.transform.position + " but should be:(10f,0f,0f)");
            LeanTween.color(cube4, Color.green, 0.01f);

//			Debug.Log("Point 2:"+cr.ratioAtPoint(splineArr[2]));

            // OnStart Speed Test for ignoreTimeScale vs normal timeScale

            GameObject cubeDest    = cubeNamed("cubeDest");
            Vector3    cubeDestEnd = new Vector3(100f, 20f, 0f);

            LeanTween.move(cubeDest, cubeDestEnd, 0.7f);

            GameObject cubeToTrans = cubeNamed("cubeToTrans");

            LeanTween.move(cubeToTrans, cubeDest.transform, 1.2f).setEase(LeanTweenType.easeOutQuad).setOnComplete(() => {
                LeanTest.expect(cubeToTrans.transform.position == cubeDestEnd, "MOVE TO TRANSFORM WORKS");
            });

            GameObject cubeDestroy = cubeNamed("cubeDestroy");

            LeanTween.moveX(cubeDestroy, 200f, 0.05f).setDelay(0.02f).setDestroyOnComplete(true);
            LeanTween.moveX(cubeDestroy, 200f, 0.1f).setDestroyOnComplete(true).setOnComplete(() => {
                LeanTest.expect(true, "TWO DESTROY ON COMPLETE'S SUCCEED");
            });

            GameObject cubeSpline = cubeNamed("cubeSpline");

            LeanTween.moveSpline(cubeSpline, new Vector3[] { new Vector3(0.5f, 0f, 0.5f), new Vector3(0.75f, 0f, 0.75f), new Vector3(1f, 0f, 1f), new Vector3(1f, 0f, 1f) }, 0.1f).setOnComplete(() => {
                LeanTest.expect(Vector3.Distance(new Vector3(1f, 0f, 1f), cubeSpline.transform.position) < 0.01f, "SPLINE WITH TWO POINTS SUCCEEDS");
            });

            // This test works when it is positioned last in the test queue (probably worth fixing when you have time)
            GameObject jumpCube = cubeNamed("jumpTime");

            jumpCube.transform.position    = new Vector3(100f, 0f, 0f);
            jumpCube.transform.localScale *= 100f;
            int jumpTimeId = LeanTween.moveX(jumpCube, 200f, 1f).id;

            LeanTween.delayedCall(gameObject, 0.2f, () => {
                LTDescr d     = LeanTween.descr(jumpTimeId);
                float beforeX = jumpCube.transform.position.x;
                d.setTime(0.5f);
                LeanTween.delayedCall(0.0f, () => { }).setOnStart(() => {
                    float diffAmt = 1f;                    // This variable is dependent on a good frame-rate because it evalutes at the next Update
                    beforeX      += Time.deltaTime * 100f * 2f;
                    LeanTest.expect(Mathf.Abs(jumpCube.transform.position.x - beforeX) < diffAmt, "CHANGING TIME DOESN'T JUMP AHEAD", "Difference:" + Mathf.Abs(jumpCube.transform.position.x - beforeX) + " beforeX:" + beforeX + " now:" + jumpCube.transform.position.x + " dt:" + Time.deltaTime);
                });
            });

            // Tween with time of zero is needs to be set to it's final value
            GameObject zeroCube = cubeNamed("zeroCube");

            LeanTween.moveX(zeroCube, 10f, 0f).setOnComplete(() => {
                LeanTest.expect(zeroCube.transform.position.x == 10f, "ZERO TIME FINSHES CORRECTLY", "final x:" + zeroCube.transform.position.x);
            });

            // Scale, and OnStart
            GameObject cubeScale = cubeNamed("cubeScale");

            LeanTween.scale(cubeScale, new Vector3(5f, 5f, 5f), 0.01f).setOnStart(() => {
                LeanTest.expect(true, "ON START WAS CALLED");
            }).setOnComplete(() => {
                LeanTest.expect(cubeScale.transform.localScale.z == 5f, "SCALE", "expected scale z:" + 5f + " returned:" + cubeScale.transform.localScale.z);
            });

            // Rotate
            GameObject cubeRotate = cubeNamed("cubeRotate");

            LeanTween.rotate(cubeRotate, new Vector3(0f, 180f, 0f), 0.02f).setOnComplete(() => {
                LeanTest.expect(cubeRotate.transform.eulerAngles.y == 180f, "ROTATE", "expected rotate y:" + 180f + " returned:" + cubeRotate.transform.eulerAngles.y);
            });

            // RotateAround
            GameObject cubeRotateA = cubeNamed("cubeRotateA");

            LeanTween.rotateAround(cubeRotateA, Vector3.forward, 90f, 0.3f).setOnComplete(() => {
                LeanTest.expect(cubeRotateA.transform.eulerAngles.z == 90f, "ROTATE AROUND", "expected rotate z:" + 90f + " returned:" + cubeRotateA.transform.eulerAngles.z);
            });

            // RotateAround 360
            GameObject cubeRotateB = cubeNamed("cubeRotateB");

            cubeRotateB.transform.position = new Vector3(200f, 10f, 8f);
            LeanTween.rotateAround(cubeRotateB, Vector3.forward, 360f, 0.3f).setPoint(new Vector3(5f, 3f, 2f)).setOnComplete(() => {
                LeanTest.expect(cubeRotateB.transform.position.ToString() == (new Vector3(200f, 10f, 8f)).ToString(), "ROTATE AROUND 360", "expected rotate pos:" + (new Vector3(200f, 10f, 8f)) + " returned:" + cubeRotateB.transform.position);
            });

            // Alpha, onUpdate with passing value, onComplete value
            LeanTween.alpha(cubeAlpha1, 0.5f, 0.1f).setOnUpdate((float val) => {
                LeanTest.expect(val != 0f, "ON UPDATE VAL");
            }).setOnCompleteParam("Hi!").setOnComplete((object completeObj) => {
                LeanTest.expect(((string)completeObj) == "Hi!", "ONCOMPLETE OBJECT");
                LeanTest.expect(cubeAlpha1.GetComponent <Renderer>().material.color.a == 0.5f, "ALPHA");
            });
            // Color
            float onStartTime = -1f;

            LeanTween.color(cubeAlpha2, Color.cyan, 0.3f).setOnComplete(() => {
                LeanTest.expect(cubeAlpha2.GetComponent <Renderer>().material.color == Color.cyan, "COLOR");
                LeanTest.expect(onStartTime >= 0f && onStartTime < Time.time, "ON START", "onStartTime:" + onStartTime + " time:" + Time.time);
            }).setOnStart(() => {
                onStartTime = Time.time;
            });
            // moveLocalY (make sure uses y values)
            Vector3 beforePos = cubeAlpha1.transform.position;

            LeanTween.moveY(cubeAlpha1, 3f, 0.2f).setOnComplete(() => {
                LeanTest.expect(cubeAlpha1.transform.position.x == beforePos.x && cubeAlpha1.transform.position.z == beforePos.z, "MOVE Y");
            });

            Vector3 beforePos2 = cubeAlpha2.transform.localPosition;

            LeanTween.moveLocalZ(cubeAlpha2, 12f, 0.2f).setOnComplete(() => {
                LeanTest.expect(cubeAlpha2.transform.localPosition.x == beforePos2.x && cubeAlpha2.transform.localPosition.y == beforePos2.y, "MOVE LOCAL Z", "ax:" + cubeAlpha2.transform.localPosition.x + " bx:" + beforePos.x + " ay:" + cubeAlpha2.transform.localPosition.y + " by:" + beforePos2.y);
            });

            AudioClip audioClip = LeanAudio.createAudio(new AnimationCurve(new Keyframe(0f, 1f, 0f, -1f), new Keyframe(1f, 0f, -1f, 0f)), new AnimationCurve(new Keyframe(0f, 0.001f, 0f, 0f), new Keyframe(1f, 0.001f, 0f, 0f)), LeanAudio.options());

            LeanTween.delayedSound(gameObject, audioClip, new Vector3(0f, 0f, 0f), 0.1f).setDelay(0.2f).setOnComplete(() => {
                LeanTest.expect(Time.time > 0, "DELAYED SOUND");
            });

            // Easing Methods
            int totalEasingCheck        = 0;
            int totalEasingCheckSuccess = 0;

            for (int j = 0; j < 2; j++)
            {
                bool isCheckingFrom       = j == 1;
                int  totalTweenTypeLength = (int)LeanTweenType.easeShake;
                for (int i = (int)LeanTweenType.notUsed; i < totalTweenTypeLength; i++)
                {
                    LeanTweenType easeType = (LeanTweenType)i;
                    GameObject    cube     = cubeNamed("cube" + easeType);
                    LTDescr       descr    = LeanTween.moveLocalX(cube, 5, 0.1f).setOnComplete((object obj) => {
                        GameObject cubeIn = obj as GameObject;
                        totalEasingCheck++;
                        if (cubeIn.transform.position.x == 5f)
                        {
                            totalEasingCheckSuccess++;
                        }
                        if (totalEasingCheck == (2 * totalTweenTypeLength))
                        {
                            LeanTest.expect(totalEasingCheck == totalEasingCheckSuccess, "EASING TYPES");
                        }
                    }).setOnCompleteParam(cube);

                    if (isCheckingFrom)
                    {
                        descr.setFrom(-5f);
                    }
                }
            }

            // value2
            bool value2UpdateCalled = false;

            LeanTween.value(gameObject, new Vector2(0, 0), new Vector2(256, 96), 0.1f).setOnUpdate((Vector2 value) => {
                value2UpdateCalled = true;
            });
            LeanTween.delayedCall(0.2f, () => {
                LeanTest.expect(value2UpdateCalled, "VALUE2 UPDATE");
            });

            // check descr
//			LTDescr descr2 = LeanTween.descr( descrId );
//			LeanTest.expect(descr2 == null,"DESCRIPTION STARTS AS NULL");

            StartCoroutine(timeBasedTesting());
        }
Beispiel #2
0
        private void BuildTween(LeanTweenItem item, float delayAdd, bool generateCode, bool resetPath)
        {
            item.recursive = false; // Don't use recursive
            float delay = item.delay + delayAdd;
            bool  code  = generateCode;
            float d     = item.duration;

            if (isSimulating)
            {
                code = false;
                if (item.loopCount < 1)
                {
                    item.loopCount = defaultLoopCount;
                    itensWithInfiniteLoops.Add(item);
                }
            }

            if (item.actionStr == null)
            {
                item.actionStr = "Move";
            }
            item.action = (TweenAction)Enum.Parse(typeof(TweenAction), item.actionStr, true);

            // Debug.Log("item.gameObject:"+item.gameObject+" name:"+item.gameObject.transform.name);
            if (item.gameObject == null)
            {
                item.gameObject = gameObject;
            }

            switch (item.action)
            {
            case TweenAction.Move:
                tween = code ? Append("Move", item.to, d) : LeanTween.move(item.gameObject, item.to, d);
                break;

            case TweenAction.MoveX:
                tween = code ? Append("MoveX", item.to.x, d) : LeanTween.MoveX(item.gameObject, item.to.x, d);
                break;

            case TweenAction.MoveY:
                tween = code ? Append("MoveY", item.to.x, d) : LeanTween.moveY(item.gameObject, item.to.x, d);
                break;

            case TweenAction.MoveZ:
                tween = code ? Append("MoveZ", item.to.x, d) : LeanTween.moveZ(item.gameObject, item.to.x, d);
                break;

            case TweenAction.MoveLocal:
                tween = code ? Append("MoveLocal", item.to, d) : LeanTween.moveLocal(item.gameObject, item.to, d);
                break;

            case TweenAction.MoveLocalX:
                tween = code ? Append("MoveLocalX", item.to.x, d) : LeanTween.MoveLocalX(item.gameObject, item.to.x, d);
                break;

            case TweenAction.MoveLocalY:
                tween = code ? Append("MoveLocalY", item.to.x, d) : LeanTween.MoveLocalY(item.gameObject, item.to.x, d);
                break;

            case TweenAction.MoveLocalZ:
                tween = code ? Append("MoveLocalZ", item.to.x, d) : LeanTween.MoveLocalZ(item.gameObject, item.to.x, d);
                break;

            case TweenAction.MoveAdd:
                tween = code ? Append("MoveAdd", item.to, d) : LeanTween.MoveAdd(item.gameObject, item.to, d);
                break;

            case TweenAction.MoveBezier:
                tween = code ? append("Move", item.bezierPath ? item.bezierPath.vec3 : null, d) : LeanTween.Move(item.gameObject, item.bezierPath, d, resetPath);
                if (item.orientToPath)
                {
                    if (code)
                    {
                        codeBuild.Append(".SetOrientToPath(" + item.orientToPath.ToString().ToLower() + ")");
                    }
                    else
                    {
                        tween.SetOrientToPath(item.orientToPath);
                    }
                }
                if (item.isPath2d)
                {
                    if (code)
                    {
                        codeBuild.Append(".SetOrientToPath2d(true)");
                    }
                    else
                    {
                        tween.setOrientToPath2d(item.isPath2d);
                    }
                }
                break;

            case TweenAction.MoveBezierLocal:
                tween = code ? append("MoveLocal", item.bezierPath ? item.bezierPath.vec3 : null, d) : LeanTween.MoveLocal(item.gameObject, item.bezierPath, d, resetPath, item.alignToPath);
                if (item.orientToPath)
                {
                    if (code)
                    {
                        codeBuild.Append(".SetOrientToPath(" + item.orientToPath + ")");
                    }
                    else
                    {
                        tween.SetOrientToPath(item.orientToPath);
                    }
                }
                if (item.isPath2d)
                {
                    if (code)
                    {
                        codeBuild.Append(".SetOrientToPath2d(true)");
                    }
                    else
                    {
                        tween.setOrientToPath2d(item.isPath2d);
                    }
                }
                break;

            case TweenAction.MoveSpline:
                tween = code ? append("MoveSpline", item.splinePath ? item.splinePath.splineVector() : null, d) : LeanTween.MoveSpline(item.gameObject, item.splinePath, d, resetPath);
                if (item.orientToPath)
                {
                    if (code)
                    {
                        codeBuild.Append(".SetOrientToPath(" + item.orientToPath + ")");
                    }
                    else
                    {
                        tween.SetOrientToPath(item.orientToPath);
                    }
                }
                if (item.isPath2d)
                {
                    if (code)
                    {
                        codeBuild.Append(".SetOrientToPath2d(true)");
                    }
                    else
                    {
                        tween.setOrientToPath2d(item.isPath2d);
                    }
                }
                break;

            case TweenAction.MoveSplineLocal:
                tween = code ? append("MoveSplineLocal", item.splinePath ? item.splinePath.splineVector() : null, d) : LeanTween.MoveSplineLocal(item.gameObject, item.splinePath, d, resetPath, item.alignToPath);
                if (item.orientToPath)
                {
                    if (code)
                    {
                        codeBuild.Append(".SetOrientToPath(" + item.orientToPath + ")");
                    }
                    else
                    {
                        tween.SetOrientToPath(item.orientToPath);
                    }
                }
                if (item.isPath2d)
                {
                    if (code)
                    {
                        codeBuild.Append(".SetOrientToPath2d(true)");
                    }
                    else
                    {
                        tween.setOrientToPath2d(item.isPath2d);
                    }
                }
                break;

            case TweenAction.CanvasMove:
                tween = code ? AppendRect("Move", item.to, d) : LeanTween.Move(item.gameObject.GetComponent <RectTransform>(), item.to, d);
                break;

            case TweenAction.CanvasMoveX:
                tween = code ? AppendRect("MoveX", item.to.x, d) : LeanTween.MoveX(item.gameObject.GetComponent <RectTransform>(), item.to.x, d);
                break;

            case TweenAction.CanvasMoveY:
                tween = code ? AppendRect("MoveY", item.to.x, d) : LeanTween.MoveY(item.gameObject.GetComponent <RectTransform>(), item.to.x, d);
                break;

            case TweenAction.CanvasMoveZ:
                tween = code ? AppendRect("MoveZ", item.to.x, d) : LeanTween.MoveZ(item.gameObject.GetComponent <RectTransform>(), item.to.x, d);
                break;

            case TweenAction.CanvasMoveAdd:
                tween = code ? AppendRect("MoveAdd", item.to, d) : LeanTween.MoveAdd(item.gameObject.GetComponent <RectTransform>(), item.to, d);
                break;

            case TweenAction.CanvasMoveBezier:
                tween = code ? AppendRect("Move", item.bezierPath ? item.bezierPath.vec3 : null, d) : LeanTween.Move(item.gameObject.GetComponent <RectTransform>(), item.bezierPath, d, resetPath);
                if (item.orientToPath)
                {
                    if (code)
                    {
                        codeBuild.Append(".SetOrientToPath(" + item.orientToPath.ToString().ToLower() + ")");
                    }
                    else
                    {
                        tween.SetOrientToPath(item.orientToPath);
                    }
                }
                if (item.isPath2d)
                {
                    if (code)
                    {
                        codeBuild.Append(".SetOrientToPath2d(true)");
                    }
                    else
                    {
                        tween.setOrientToPath2d(item.isPath2d);
                    }
                }
                break;

            case TweenAction.CanvasMoveBezierLocal:
                tween = code ? AppendRect("MoveLocal", item.bezierPath ? item.bezierPath.vec3 : null, d) : LeanTween.MoveLocal(item.gameObject.GetComponent <RectTransform>(), item.bezierPath, d, resetPath, item.alignToPath);
                if (item.orientToPath)
                {
                    if (code)
                    {
                        codeBuild.Append(".SetOrientToPath(" + item.orientToPath + ")");
                    }
                    else
                    {
                        tween.SetOrientToPath(item.orientToPath);
                    }
                }
                if (item.isPath2d)
                {
                    if (code)
                    {
                        codeBuild.Append(".SetOrientToPath2d(true)");
                    }
                    else
                    {
                        tween.setOrientToPath2d(item.isPath2d);
                    }
                }
                break;

            case TweenAction.Rotate:
                tween = code ? Append("Rotate", item.to, d) : LeanTween.Rotate(item.gameObject, item.to, d);
                break;

            case TweenAction.RotateLocal:
                tween = code ? Append("RotateLocal", item.to, d) : LeanTween.RotateLocal(item.gameObject, item.to, d);
                break;

            case TweenAction.RotateX:
                tween = code ? Append("RotateX", item.to.x, d) : LeanTween.RotateX(item.gameObject, item.to.x, d);
                break;

            case TweenAction.RotateY:
                tween = code ? Append("RotateY", item.to.x, d) : LeanTween.RotateY(item.gameObject, item.to.x, d);
                break;

            case TweenAction.RotateZ:
                tween = code ? Append("RotateZ", item.to.x, d) : LeanTween.RotateZ(item.gameObject, item.to.x, d);
                break;

            case TweenAction.RotateAdd:
                tween = code ? Append("RotateAdd", item.to, d) : LeanTween.RotateAdd(item.gameObject, item.to, d);
                break;

            case TweenAction.CanvasRotate:
                tween = code ? AppendRect("Rotate", item.to, d) : LeanTween.Rotate(item.gameObject.GetComponent <RectTransform>(), item.to, d);
                break;

            case TweenAction.CanvasRotateLocal:
                tween = code ? AppendRect("RotateLocal", item.to, d) : LeanTween.RotateLocal(item.gameObject.GetComponent <RectTransform>(), item.to, d);
                break;

            case TweenAction.CanvasRotateAdd:
                tween = code ? AppendRect("RotateAdd", item.to, d) : LeanTween.RotateAdd(item.gameObject.GetComponent <RectTransform>(), item.to, d);
                break;

            case TweenAction.Scale:
                tween = code ? Append("Scale", item.to, d) : LeanTween.Scale(item.gameObject, item.to, d);
                break;

            case TweenAction.ScaleX:
                tween = code ? Append("ScaleX", item.to.x, d) : LeanTween.ScaleX(item.gameObject, item.to.x, d);
                break;

            case TweenAction.ScaleY:
                tween = code ? Append("ScaleY", item.to.x, d) : LeanTween.ScaleY(item.gameObject, item.to.x, d);
                break;

            case TweenAction.ScaleZ:
                tween = code ? Append("ScaleZ", item.to.x, d) : LeanTween.ScaleZ(item.gameObject, item.to.x, d);
                break;

            case TweenAction.ScaleAdd:
                tween = code ? Append("ScaleAdd", item.to, d) : LeanTween.ScaleAdd(item.gameObject, item.to, d);
                break;

            case TweenAction.CanvasScale:
                tween = code ? AppendRect("Scale", item.to, d) : LeanTween.Scale(item.gameObject.GetComponent <RectTransform>(), item.to, d);
                break;

            case TweenAction.CanvasScaleAdd:
                tween = code ? AppendRect("ScaleAdd", item.to, d) : LeanTween.ScaleAdd(item.gameObject.GetComponent <RectTransform>(), item.to, d);
                break;

            case TweenAction.CanvasSize:
                Vector2 to = new Vector2(item.to.x, item.to.y);
                tween = code ? appendRect("Size", to, d) : LeanTween.Size(item.gameObject.GetComponent <RectTransform>(), to, d);
                break;

            case TweenAction.CanvasSizeAdd:
                to    = new Vector2(item.to.x, item.to.y);
                tween = code ? appendRect("SizeAdd", to, d) : LeanTween.SizeAdd(item.gameObject.GetComponent <RectTransform>(), to, d);
                break;

            case TweenAction.Color:
                tween = code ? Append("Color", item.colorTo, d, item.recursive) : LeanTween.Color(item.gameObject, item.colorTo, d, item.recursive);
                break;

            case TweenAction.ColorGroup:
                tween = code ? Append("ColorGroup", item.colorTo, d) : LeanTween.ColorGroup(item.gameObject, item.colorTo, d);
                break;

            case TweenAction.Alpha:
                tween = code ? Append("Alpha", item.to.x, d, item.recursive) : LeanTween.Alpha(item.gameObject, item.to.x, d, item.recursive);
                break;

            case TweenAction.AlphaGroup:
                tween = code ? Append("AlphaGroup", item.to.x, d) : LeanTween.AlphaGroup(item.gameObject, item.to.x, d);
                break;

            case TweenAction.AlphaVertex:
                tween = code ? Append("AlphaVertex", item.to.x, d, item.recursive) : LeanTween.AlphaVertex(item.gameObject, item.to.x, d, item.recursive);
                break;

            case TweenAction.CanvasPlaySprite:
                if (generateCode)
                {
                    codeBuild.Append(tabs + "LeanTween.Play(GetComponent<RectTransform>(), new UnityEngine.Sprite[" + item.sprites.Length + "]).setFrameRate(" + item.frameRate + "f)");
                }
                else if (item.sprites != null)
                {
                    if (item.sprites.Length > 0)
                    {
                        tween = LeanTween.Play(item.gameObject.GetComponent <RectTransform>(), item.sprites).setFrameRate(item.frameRate);
                    }
                    else
                    {
                        Debug.LogError("Sprite list lenght == 0.");
                        return;
                    }
                }
                else
                {
                    Debug.LogError("Sprite list == null.");
                    return;
                }
                break;

            case TweenAction.CanvasAlpha:
                tween = code ? AppendRect("Alpha", item.to.x, d, item.recursive) : LeanTween.Alpha(item.gameObject.GetComponent <RectTransform>(), item.to.x, d, item.recursive);
                break;

            case TweenAction.CanvasTextAlpha:
                tween = code ? AppendRect("TextAlpha", item.to.x, d, item.recursive) : LeanTween.TextAlpha(item.gameObject.GetComponent <RectTransform>(), item.to.x, d, item.recursive);
                break;

            case TweenAction.CanvasGroupAlpha:
                tween = code ? AppendRect("CanvasGroup", item.to.x, d) : LeanTween.CanvasGroupAlpha(item.gameObject.GetComponent <RectTransform>(), item.to.x, d);
                break;

            case TweenAction.CanvasColor:
                tween = code ? AppendRect("Color", item.colorTo, d, item.recursive) : LeanTween.Color(item.gameObject.GetComponent <RectTransform>(), item.colorTo, d, item.recursive);
                break;

            case TweenAction.CanvasTextColor:
                tween = code ? AppendRect("TextColor", item.colorTo, d, item.recursive) : LeanTween.TextColor(item.gameObject.GetComponent <RectTransform>(), item.colorTo, d, item.recursive);
                break;

            case TweenAction.DelayedSound:
                if (generateCode)
                {
                    codeBuild.Append(tabs + "LeanTween.DelayedSound(gameObject, passAudioClipHere, " + vecToStr(item.from) + ", " + d + "f)");
                }
                else
                {
                    tween = LeanTween.delayedSound(gameObject, item.audioClip, item.from, item.duration);
                }
                break;

            default:
                tween = null;
                Debug.Log("The tween '" + item.action.ToString() + "' has not been implemented. info item:" + item);
                return;
            }

            if (item.onCompleteItem.GetPersistentEventCount() > 0)
            {
                LeanTween.DelayedCall(gameObject, GetItemTotalTime(item), item.CallOnCompleteItem);
            }
            if (item.onCompleteLoop.GetPersistentEventCount() > 0)
            {
                float timeToWait = item.duration + item.delay;
                for (int i = 0; i < item.loopCount; i++)
                {
                    LeanTween.DelayedCall(gameObject, timeToWait, item.CallOnCompleteLoop);

                    timeToWait += item.loopDelay + item.duration;
                }
            }

            // Append Extras
            if (generateCode)
            {
                if (delay > 0f)
                {
                    codeBuild.Append(".SetDelay(" + delay + "f)");
                }
            }
            else
            {
                tween = tween.SetDelay(delay);
            }
            if (item.ease == LeanTweenType.AnimationCurve)
            {
                if (generateCode)
                {
                    codeBuild.Append(".SetEase(");
                    Append(item.animationCurve);
                    codeBuild.Append(")");
                }
                else
                {
                    tween.SetEase(item.animationCurve);
                }
            }
            else
            {
                if (generateCode)
                {
                    if (item.ease != LeanTweenType.Linear)
                    {
                        codeBuild.Append(".SetEase(LeanTweenType." + item.ease + ")");
                    }
                }
                else
                {
                    tween.SetEase(item.ease);
                }
            }
            // Debug.Log("curve:"+item.animationCurve+" item.ease:"+item.ease);
            if (item.between == LeanTweenBetween.FromTo)
            {
                if (generateCode)
                {
                    codeBuild.Append(".SetFrom(" + vecToStr(item.from) + ")");
                }
                else
                {
                    tween.SetFrom(item.from);
                }
            }
            if (item.doesLoop)
            {
                if (generateCode)
                {
                    codeBuild.Append(".SetRepeat(" + item.loopCount + ")");
                    codeBuild.Append(".SetLoopDelay(" + item.loopDelay + "f)");
                }
                else
                {
                    tween.SetLoopDelay(item.loopDelay);
                    tween.SetRepeat(item.loopCount);
                }

                if (item.loopType == LoopType.PingPong)
                {
                    if (generateCode)
                    {
                        codeBuild.Append(".SetLoopPingPong()");
                    }
                    else
                    {
                        tween.SetLoopPingPong();
                    }
                }
                else if (item.loopType == LoopType.Add)
                {
                    if (generateCode)
                    {
                        codeBuild.Append(".SetLoopAdd()");
                    }
                    else
                    {
                        tween.SetLoopAdd();
                    }
                }
            }
            if (generateCode)
            {
                if (item.useSpeed)
                {
                    codeBuild.Append(".SetSpeed(" + item.speed + "f)");
                }
            }
            else
            {
                if (item.useSpeed)
                {
                    tween.SetSpeed(item.speed);
                }
            }
            if (generateCode)
            {
                codeBuild.Append(";\n");
            }
        }
Beispiel #3
0
        private void buildTween(LeanTweenItem item, float delayAdd, bool generateCode)
        {
            float delay = item.delay + delayAdd;
            bool  code  = generateCode;
            float d     = item.duration;

            // Debug.Log("item:"+item.action);
            if (item.action == TweenAction.ALPHA)
            {
                tween = code ? append("alpha", item.to.x, d) : LeanTween.alpha(gameObject, item.to.x, d);
            }
            else if (item.action == TweenAction.ALPHA_VERTEX)
            {
                tween = code ? append("alphaVertex", item.to.x, d) : LeanTween.alphaVertex(gameObject, item.to.x, d);
            }
            else if (item.action == TweenAction.MOVE)
            {
                tween = code ? append("move", item.to, d) : LeanTween.move(gameObject, item.to, d);
            }
            else if (item.action == TweenAction.MOVE_LOCAL)
            {
                tween = code ? append("moveLocal", item.to, d) : LeanTween.moveLocal(gameObject, item.to, d);
            }
            else if (item.action == TweenAction.MOVE_LOCAL_X)
            {
                tween = code ? append("moveLocalX", item.to.x, d) : LeanTween.moveLocalX(gameObject, item.to.x, d);
            }
            else if (item.action == TweenAction.MOVE_LOCAL_Y)
            {
                tween = code ? append("moveLocalY", item.to.x, d) : LeanTween.moveLocalY(gameObject, item.to.x, d);
            }
            else if (item.action == TweenAction.MOVE_LOCAL_Z)
            {
                tween = code ? append("moveLocalZ", item.to.x, d) : LeanTween.moveLocalZ(gameObject, item.to.x, d);
            }
            else if (item.action == TweenAction.MOVE_X)
            {
                tween = code ? append("moveX", item.to.x, d) : LeanTween.moveX(gameObject, item.to.x, d);
            }
            else if (item.action == TweenAction.MOVE_Y)
            {
                tween = code ? append("moveY", item.to.x, d) : LeanTween.moveY(gameObject, item.to.x, d);
            }
            else if (item.action == TweenAction.MOVE_Z)
            {
                tween = code ? append("moveZ", item.to.x, d) : LeanTween.moveZ(gameObject, item.to.x, d);
            }
            else if (item.action == TweenAction.MOVE_CURVED)
            {
                tween = code ? append("move", item.bezierPath ? item.bezierPath.vec3 : null, d) : LeanTween.move(gameObject, item.bezierPath.vec3, d);
                if (item.orientToPath)
                {
                    if (code)
                    {
                        codeBuild.Append(".setOrientToPath(" + item.orientToPath + ")");
                    }
                    else
                    {
                        tween.setOrientToPath(item.orientToPath);
                    }
                }
                if (item.isPath2d)
                {
                    if (code)
                    {
                        codeBuild.Append(".setOrientToPath2d(true)");
                    }
                    else
                    {
                        tween.setOrientToPath2d(item.isPath2d);
                    }
                }
            }
            else if (item.action == TweenAction.MOVE_CURVED_LOCAL)
            {
                tween = code ? append("moveLocal", item.bezierPath ? item.bezierPath.vec3 : null, d) : LeanTween.moveLocal(gameObject, item.bezierPath.vec3, d);
                if (item.orientToPath)
                {
                    if (code)
                    {
                        codeBuild.Append(".setOrientToPath(" + item.orientToPath + ")");
                    }
                    else
                    {
                        tween.setOrientToPath(item.orientToPath);
                    }
                }
                if (item.isPath2d)
                {
                    if (code)
                    {
                        codeBuild.Append(".setOrientToPath2d(true)");
                    }
                    else
                    {
                        tween.setOrientToPath2d(item.isPath2d);
                    }
                }
            }
            else if (item.action == TweenAction.MOVE_SPLINE)
            {
                tween = code ? append("moveSpline", item.splinePath ? item.splinePath.splineVector() : null, d) : LeanTween.moveSpline(gameObject, item.splinePath.splineVector(), d);
                if (item.orientToPath)
                {
                    if (code)
                    {
                        codeBuild.Append(".setOrientToPath(" + item.orientToPath + ")");
                    }
                    else
                    {
                        tween.setOrientToPath(item.orientToPath);
                    }
                }
                if (item.isPath2d)
                {
                    if (code)
                    {
                        codeBuild.Append(".setOrientToPath2d(true)");
                    }
                    else
                    {
                        tween.setOrientToPath2d(item.isPath2d);
                    }
                }
            }
            else if (item.action == TweenAction.ROTATE)
            {
                tween = code ? append("rotate", item.to, d) : LeanTween.rotate(gameObject, item.to, d);
            }
            else if (item.action == TweenAction.ROTATE_AROUND)
            {
                if (generateCode)
                {
                    codeBuild.Append(tabs + "LeanTween.rotateAround(gameObject, " + vecToStr(item.axis) + ", " + item.to.x + "f , " + d + "f)");
                }
                else
                {
                    tween = LeanTween.rotateAround(gameObject, item.axis, item.to.x, d);
                }
            }
            else if (item.action == TweenAction.ROTATE_AROUND_LOCAL)
            {
                if (generateCode)
                {
                    codeBuild.Append(tabs + "LeanTween.rotateAroundLocal(gameObject, " + vecToStr(item.axis) + ", " + item.to.x + "f , " + d + "f)");
                }
                else
                {
                    tween = LeanTween.rotateAroundLocal(gameObject, item.axis, item.to.x, d);
                }
            }
            else if (item.action == TweenAction.ROTATE_LOCAL)
            {
                tween = code ? append("rotateLocal", item.to, d) : LeanTween.rotateLocal(gameObject, item.to, d);
            }
            else if (item.action == TweenAction.ROTATE_X)
            {
                tween = code ? append("rotateX", item.to.x, d) : LeanTween.rotateX(gameObject, item.to.x, d);
            }
            else if (item.action == TweenAction.ROTATE_Y)
            {
                tween = code ? append("rotateY", item.to.x, d) : LeanTween.rotateY(gameObject, item.to.x, d);
            }
            else if (item.action == TweenAction.ROTATE_Z)
            {
                tween = code ? append("rotateZ", item.to.x, d) : LeanTween.rotateZ(gameObject, item.to.x, d);
            }
            else if (item.action == TweenAction.SCALE)
            {
                tween = code ? append("scale", item.to, d) : LeanTween.scale(gameObject, item.to, d);
            }
            else if (item.action == TweenAction.SCALE_X)
            {
                tween = code ? append("scaleX", item.to.x, d) : LeanTween.scaleX(gameObject, item.to.x, d);
            }
            else if (item.action == TweenAction.SCALE_Y)
            {
                tween = code ? append("scaleY", item.to.x, d) : LeanTween.scaleY(gameObject, item.to.x, d);
            }
            else if (item.action == TweenAction.SCALE_Z)
            {
                tween = code ? append("scaleZ", item.to.x, d) : LeanTween.scaleZ(gameObject, item.to.x, d);
            }
                        #if !UNITY_4_3 && !UNITY_4_5
            else if (item.action == TweenAction.CANVAS_MOVE)
            {
                tween = code ? appendRect("move", item.to, d) : LeanTween.move(GetComponent <RectTransform>(), item.to, d);
            }
            else if (item.action == TweenAction.CANVAS_SCALE)
            {
                tween = code ? appendRect("scale", item.to, d) : LeanTween.scale(GetComponent <RectTransform>(), item.to, d);
            }
            else if (item.action == TweenAction.CANVAS_ROTATEAROUND)
            {
                if (generateCode)
                {
                    codeBuild.Append(tabs + "LeanTween.rotateAround(rectTransform, " + vecToStr(item.axis) + ", " + item.to.x + "f , " + d + "f)");
                }
                else
                {
                    tween = LeanTween.rotateAround(GetComponent <RectTransform>(), item.axis, item.to.x, d);
                }
            }
            else if (item.action == TweenAction.CANVAS_ROTATEAROUND_LOCAL)
            {
                if (generateCode)
                {
                    codeBuild.Append(tabs + "LeanTween.rotateAroundLocal(rectTransform, " + vecToStr(item.axis) + ", " + item.to.x + "f , " + d + "f)");
                }
                else
                {
                    tween = LeanTween.rotateAroundLocal(GetComponent <RectTransform>(), item.axis, item.to.x, d);
                }
            }
            else if (item.action == TweenAction.CANVAS_ALPHA)
            {
                tween = code ? appendRect("alpha", item.to.x, d) : LeanTween.alpha(GetComponent <RectTransform>(), item.to.x, d);
            }
            else if (item.action == TweenAction.CANVAS_COLOR)
            {
                tween = code ? appendRect("color", item.colorTo, d) : LeanTween.color(GetComponent <RectTransform>(), item.colorTo, d);
            }
            else if (item.action == TweenAction.TEXT_ALPHA)
            {
                tween = code ? appendRect("textAlpha", item.to.x, d) : LeanTween.textAlpha(GetComponent <RectTransform>(), item.to.x, d);
            }
            else if (item.action == TweenAction.TEXT_COLOR)
            {
                tween = code ? appendRect("textColor", item.colorTo, d) : LeanTween.textColor(GetComponent <RectTransform>(), item.colorTo, d);
            }
            else if (item.action == TweenAction.CANVAS_PLAYSPRITE)
            {
                if (generateCode)
                {
                    codeBuild.Append(tabs + "LeanTween.play(rectTransform, sprites).setFrameRate(" + item.frameRate + "f)");
                }
                else
                {
                    tween = LeanTween.play(GetComponent <RectTransform>(), item.sprites).setFrameRate(item.frameRate);
                }
            }
                        #endif
            else if (item.action == TweenAction.COLOR)
            {
                tween = code ? append("color", item.colorTo, d) : LeanTween.color(gameObject, item.colorTo, d);
            }
            else if (item.action == TweenAction.DELAYED_SOUND)
            {
                if (generateCode)
                {
                    codeBuild.Append(tabs + "LeanTween.delayedSound(gameObject, passAudioClipHere, " + vecToStr(item.from) + ", " + d + "f)");
                }
                else
                {
                    tween = LeanTween.delayedSound(gameObject, item.audioClip, item.from, item.duration);
                }
            }
            else
            {
                tween = null;
                Debug.Log("The tween '" + item.action.ToString() + "' has not been implemented. info item:" + item);
                return;
            }


            // Append Extras
            if (generateCode)
            {
                if (delay > 0f)
                {
                    codeBuild.Append(".setDelay(" + delay + "f)");
                }
            }
            else
            {
                tween = tween.setDelay(delay);
            }
            if (item.ease == LeanTweenType.animationCurve)
            {
                if (generateCode)
                {
                    codeBuild.Append(".setEase(");
                    append(item.animationCurve);
                    codeBuild.Append(")");
                }
                else
                {
                    tween.setEase(item.animationCurve);
                }
            }
            else
            {
                if (generateCode)
                {
                    if (item.ease != LeanTweenType.linear)
                    {
                        codeBuild.Append(".setEase(LeanTweenType." + item.ease + ")");
                    }
                }
                else
                {
                    tween.setEase(item.ease);
                }
            }
            // Debug.Log("curve:"+item.animationCurve+" item.ease:"+item.ease);
            if (item.between == LeanTweenBetween.FromTo)
            {
                if (generateCode)
                {
                    codeBuild.Append(".setFrom(" + item.from + ")");
                }
                else
                {
                    tween.setFrom(item.from);
                }
            }
            if (item.doesLoop)
            {
                if (generateCode)
                {
                    codeBuild.Append(".setRepeat(" + item.loopCount + ")");
                }
                else
                {
                    tween.setRepeat(item.loopCount);
                }

                if (item.loopType == LeanTweenType.pingPong)
                {
                    if (generateCode)
                    {
                        codeBuild.Append(".setLoopPingPong()");
                    }
                    else
                    {
                        tween.setLoopPingPong();
                    }
                }
            }
            if (generateCode)
            {
                codeBuild.Append(";\n");
            }
        }
Beispiel #4
0
        void Start()
        {
//			Time.timeScale = 0.25f;

            LeanTest.timeout  = 46f;
            LeanTest.expected = 50;

            LeanTween.init(15 + 1200);
            // add a listener
            LeanTween.addListener(cube1, 0, eventGameObjectCalled);

            LeanTest.expect(LeanTween.isTweening() == false, "NOTHING TWEEENING AT BEGINNING");

            LeanTest.expect(LeanTween.isTweening(cube1) == false, "OBJECT NOT TWEEENING AT BEGINNING");

            LeanTween.scaleX(cube4, 2f, 0f).setOnComplete(() => {
                LeanTest.expect(cube4.transform.localScale.x == 2f, "TWEENED WITH ZERO TIME");
            });

            // dispatch event that is received
            LeanTween.dispatchEvent(0);
            LeanTest.expect(eventGameObjectWasCalled, "EVENT GAMEOBJECT RECEIVED");

            // do not remove listener
            LeanTest.expect(LeanTween.removeListener(cube2, 0, eventGameObjectCalled) == false, "EVENT GAMEOBJECT NOT REMOVED");
            // remove listener
            LeanTest.expect(LeanTween.removeListener(cube1, 0, eventGameObjectCalled), "EVENT GAMEOBJECT REMOVED");

            // add a listener
            LeanTween.addListener(1, eventGeneralCalled);

            // dispatch event that is received
            LeanTween.dispatchEvent(1);
            LeanTest.expect(eventGeneralWasCalled, "EVENT ALL RECEIVED");

            // remove listener
            LeanTest.expect(LeanTween.removeListener(1, eventGeneralCalled), "EVENT ALL REMOVED");

            lt1Id = LeanTween.move(cube1, new Vector3(3f, 2f, 0.5f), 1.1f).id;
            LeanTween.move(cube2, new Vector3(-3f, -2f, -0.5f), 1.1f);

            LeanTween.reset();

            Vector3[] splineArr = new Vector3[] { new Vector3(-1f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(4f, 0f, 0f), new Vector3(20f, 0f, 0f), new Vector3(30f, 0f, 0f) };
            LTSpline  cr        = new LTSpline(splineArr);

            cr.place(cube4.transform, 0.5f);
            LeanTest.expect((Vector3.Distance(cube4.transform.position, new Vector3(10f, 0f, 0f)) <= 0.7f), "SPLINE POSITIONING AT HALFWAY", "position is:" + cube4.transform.position + " but should be:(10f,0f,0f)");
            LeanTween.color(cube4, Color.green, 0.01f);

//			Debug.Log("Point 2:"+cr.ratioAtPoint(splineArr[2]));

            // OnStart Speed Test for ignoreTimeScale vs normal timeScale

            GameObject cubeDest    = cubeNamed("cubeDest");
            Vector3    cubeDestEnd = new Vector3(100f, 20f, 0f);

            LeanTween.move(cubeDest, cubeDestEnd, 0.7f);

            GameObject cubeToTrans = cubeNamed("cubeToTrans");

            LeanTween.move(cubeToTrans, cubeDest.transform, 1.2f).setEase(LeanTweenType.easeOutQuad).setOnComplete(() => {
                LeanTest.expect(cubeToTrans.transform.position == cubeDestEnd, "MOVE TO TRANSFORM WORKS");
            });

            GameObject cubeDestroy = cubeNamed("cubeDestroy");

            LeanTween.moveX(cubeDestroy, 200f, 0.05f).setDelay(0.02f).setDestroyOnComplete(true);
            LeanTween.moveX(cubeDestroy, 200f, 0.1f).setDestroyOnComplete(true).setOnComplete(() => {
                LeanTest.expect(true, "TWO DESTROY ON COMPLETE'S SUCCEED");
            });

            GameObject cubeSpline = cubeNamed("cubeSpline");

            LeanTween.moveSpline(cubeSpline, new Vector3[] { new Vector3(0.5f, 0f, 0.5f), new Vector3(0.75f, 0f, 0.75f), new Vector3(1f, 0f, 1f), new Vector3(1f, 0f, 1f) }, 0.1f).setOnComplete(() => {
                LeanTest.expect(Vector3.Distance(new Vector3(1f, 0f, 1f), cubeSpline.transform.position) < 0.01f, "SPLINE WITH TWO POINTS SUCCEEDS");
            });

            // This test works when it is positioned last in the test queue (probably worth fixing when you have time)
            GameObject jumpCube = cubeNamed("jumpTime");

            jumpCube.transform.position    = new Vector3(100f, 0f, 0f);
            jumpCube.transform.localScale *= 100f;
            int jumpTimeId = LeanTween.moveX(jumpCube, 200f, 1f).id;

            LeanTween.delayedCall(gameObject, 0.2f, () => {
                LTDescr d     = LeanTween.descr(jumpTimeId);
                float beforeX = jumpCube.transform.position.x;
                d.setTime(0.5f);
                LeanTween.delayedCall(0.0f, () => { }).setOnStart(() => {
                    float diffAmt = 1f;                    // This variable is dependent on a good frame-rate because it evalutes at the next Update
                    beforeX      += Time.deltaTime * 100f * 2f;
                    LeanTest.expect(Mathf.Abs(jumpCube.transform.position.x - beforeX) < diffAmt, "CHANGING TIME DOESN'T JUMP AHEAD", "Difference:" + Mathf.Abs(jumpCube.transform.position.x - beforeX) + " beforeX:" + beforeX + " now:" + jumpCube.transform.position.x + " dt:" + Time.deltaTime);
                });
            });

            // Tween with time of zero is needs to be set to it's final value
            GameObject zeroCube = cubeNamed("zeroCube");

            LeanTween.moveX(zeroCube, 10f, 0f).setOnComplete(() => {
                LeanTest.expect(zeroCube.transform.position.x == 10f, "ZERO TIME FINSHES CORRECTLY", "final x:" + zeroCube.transform.position.x);
            });

            // Scale, and OnStart
            GameObject cubeScale = cubeNamed("cubeScale");

            LeanTween.scale(cubeScale, new Vector3(5f, 5f, 5f), 0.01f).setOnStart(() => {
                LeanTest.expect(true, "ON START WAS CALLED");
            }).setOnComplete(() => {
                LeanTest.expect(cubeScale.transform.localScale.z == 5f, "SCALE", "expected scale z:" + 5f + " returned:" + cubeScale.transform.localScale.z);
            });

            // Rotate
            GameObject cubeRotate = cubeNamed("cubeRotate");

            LeanTween.rotate(cubeRotate, new Vector3(0f, 180f, 0f), 0.02f).setOnComplete(() => {
                LeanTest.expect(cubeRotate.transform.eulerAngles.y == 180f, "ROTATE", "expected rotate y:" + 180f + " returned:" + cubeRotate.transform.eulerAngles.y);
            });

            // RotateAround
            GameObject cubeRotateA = cubeNamed("cubeRotateA");

            LeanTween.rotateAround(cubeRotateA, Vector3.forward, 90f, 0.3f).setOnComplete(() => {
                LeanTest.expect(cubeRotateA.transform.eulerAngles.z == 90f, "ROTATE AROUND", "expected rotate z:" + 90f + " returned:" + cubeRotateA.transform.eulerAngles.z);
            });
            // Alpha, onUpdate with passing value, onComplete value
            LeanTween.alpha(cubeAlpha1, 0.5f, 0.1f).setOnUpdate((float val) => {
                LeanTest.expect(val != 0f, "ON UPDATE VAL");
            }).setOnCompleteParam("Hi!").setOnComplete((object completeObj) => {
                LeanTest.expect(((string)completeObj) == "Hi!", "ONCOMPLETE OBJECT");
                LeanTest.expect(cubeAlpha1.GetComponent <Renderer>().material.color.a == 0.5f, "ALPHA");
            });
            // Color
            float onStartTime = -1f;

            LeanTween.color(cubeAlpha2, Color.cyan, 0.3f).setOnComplete(() => {
                LeanTest.expect(cubeAlpha2.GetComponent <Renderer>().material.color == Color.cyan, "COLOR");
                LeanTest.expect(onStartTime >= 0f && onStartTime < Time.time, "ON START", "onStartTime:" + onStartTime + " time:" + Time.time);
            }).setOnStart(() => {
                onStartTime = Time.time;
            });
            // moveLocalY (make sure uses y values)
            Vector3 beforePos = cubeAlpha1.transform.position;

            LeanTween.moveY(cubeAlpha1, 3f, 0.2f).setOnComplete(() => {
                LeanTest.expect(cubeAlpha1.transform.position.x == beforePos.x && cubeAlpha1.transform.position.z == beforePos.z, "MOVE Y");
            });

            Vector3 beforePos2 = cubeAlpha2.transform.localPosition;

            LeanTween.moveLocalZ(cubeAlpha2, 12f, 0.2f).setOnComplete(() => {
                LeanTest.expect(cubeAlpha2.transform.localPosition.x == beforePos2.x && cubeAlpha2.transform.localPosition.y == beforePos2.y, "MOVE LOCAL Z", "ax:" + cubeAlpha2.transform.localPosition.x + " bx:" + beforePos.x + " ay:" + cubeAlpha2.transform.localPosition.y + " by:" + beforePos2.y);
            });

            AudioClip audioClip = LeanAudio.createAudio(new AnimationCurve(new Keyframe(0f, 1f, 0f, -1f), new Keyframe(1f, 0f, -1f, 0f)), new AnimationCurve(new Keyframe(0f, 0.001f, 0f, 0f), new Keyframe(1f, 0.001f, 0f, 0f)), LeanAudio.options());

            LeanTween.delayedSound(gameObject, audioClip, new Vector3(0f, 0f, 0f), 0.1f).setDelay(0.2f).setOnComplete(() => {
                LeanTest.expect(Time.time > 0, "DELAYED SOUND");
            });

            StartCoroutine(timeBasedTesting());
        }
Beispiel #5
0
 public static LTDescr LTDelayedSound(this Transform self, AudioClip audio, Vector3 pos, float volume)
 {
     return(LeanTween.delayedSound(self.gameObject, audio, pos, volume));
 }